Po-tah-toe or poe-tay-toe?
In a gaming field already oversaturated by triple-A military shooters, online shooters, and upcoming shooters, we get this “gem” called Insurgency: Sandstorm. Just take a look to see why I used an ingredient for french fries to describe this piece of entertainment.
Here’s the official description:
“Insurgency: Sandstorm is New World Interactive’s reborn, improved, and expanded sequel to indie multiplayer FPS hit Insurgency, coming in 2019 to PlayStation 4.
Insurgency: Sandstorm is a game of team-based tactics and objective-oriented gameplay in a fictional, contemporary Middle Eastern conflict, complete with player versus player, competitive matchmaking and co-operative game modes versus AI.”
Wait there was a first Insurgency game? Did anyone even ask for this? All I see is a HUD-less co-op shooter that really isn’t separating itself from the rest of the other shooters out there. Unless you include actual sandstorms and/or Darude in the mix, this is just going to be a forgettable bundle of indifference that will drown with the other 2019 games out the….
Wait a sec…
Oh, THAT Insurgency! The one that aims to be a faster-paced ARMA type of indie shooter where everyone dies really, REALLY fast if they play the game like a COD or a Halo. Generally, it’s like a Full Spectrum Warrior or America’s Army but for 2014.
Which begs the question, in the season full of triple-A announcements, why does the sequel’s trailer look a little, err, lacklustre?
I’m not saying change up the entire game since it’s going for the realistic-if-simple aesthetics. I’m just saying that you need to stand out and do some guerilla marketing and top-notch video-editing to get your realistic shooter message across.
Seriously, that Darude song would make all the difference.