Who would’ve guessed that From Software’s shinobi game Sekiro: Shadows Die Twice would reach on top of the charts? I did. It is a fantastic game that pulls me in and calls to me despite the rage and frustrations it doles out generously.

Sekiro: Shadows Die Twice achieved an average rating of 90 on Metacritic, only passed by Red Dead Redemption 2 on the PS4 scale. The game also achieved a ‘Must-Play’ status on Metacritic, which only 1% of from all the games would receive such recommendation annually.

The game sold more than 2 million copies worldwide across PlayStation, Xbox and PC in less than 10 days. This marks it as the fastest selling From Software game ever.

Michelle Fonseca, Vice President of Product Management and Marketing at Activision, has something to say about it;

Sekiro: Shadows Die Twice has brought something very special and unique to Activision’s portfolio of games. It’s been an honor to work with FromSoftware to help introduce a brand-new franchise to gamers around the world,”

“The fans have made Sekiro: Shadows Die Twice one of the most incredible game launches of 2019 thus far. The game has performed well on all platforms including PC and we’re excited by the continued support from gamers and critics alike. It has been gratifying to see the enjoyment from fans when they overcome each challenge.”

Sekiro: Shadows Die Twice was the number 1 viewed game on Twitch on its launch day. It had close to 1.1 billion minutes watched on Twitch within the first week.

The success of the game is starting to encroach to Apex Legends territory, and that’s a good thing considering how successful a single player game is. It goes to show that developing a single player game can be successful, even without microtransactions.

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