After seeing a couple of wishlists for Borderlands 3 from certain big-named publications, I came to one conclusion.
These people do not know what the flying f*** they’re talking about.
I came across another conclusion: the editors set these features live because of the amount of controversy it would generate from more gamer-savvy video makers and YouTubers.
Me? My personal Borderlands 3 wishlist is a bit more honest and won’t generate as much fire. But I do feel I have some ideas worthy of inspiration for Gearbox to cherry-pick. You know you want to, magician Randy Pitchford and co.
I can’t say I’m a crazy Borderlands fan who has all his classes maxed out for the OP8 challenges. But I have dedicated an absurd amount of time in both Borderlands 1 and Borderlands 2 to the point where I won’t get bored playing it over and over, especially when I’m supposed to be working. And I dig the game’s lore and storylines; they kinda grow on me.
Plus, I still have this bad boy from years past.
Make of that what you will. Point is, I played more than enough of this game to point out its pros and cons on the fly. I also bring up some design pointers and ideas from other new loot-and-shoot games so that Borderlands 3 shape up to be the best at what it will do.
Here’s my professionally-tailored wishlist:
Four-Player Split-Screen, Dedicated Servers, Or LAN
This should be the obvious request for console gamers. Borderlands 3 is a co-op game through and through. It needs to deliver the best co-op experience that succeeds its imitators and duplicators. Keep the drop-in and drop-out options and everything else from Borderlands 2. And to slap the face of other loot-and-shoot games, make it offline-playable too.
Daily & Weekly Challenges
For players who want to stay online, Gearbox should have something for you post-game. But it will take a while for them to roll out the expected DLC and expansions, so why not offer rewards and SHIFT codes for players who are super-dedicated to the cult of Borderlands 24/7?
Take a page from successful mobile games like Dragalia Lost and add in daily and weekly challenges and leaderboard activities. Get the most airtime by driving off ramps using your Bandit Technicals. Kill the most Rakks in the quickest time possible. Finish the first-ever raid or OP8 challenge and get the best time. As long as it keeps people playing post-game and in their second or third difficulty playthrough, the wait between DLC will be bearable.
A Method To Level Up Legendary/Pearlescent Weapons You Love & Hoard
If you play a lot of Borderlands, you will get a lot of duplicate guns. And then you end up with a weapon you love like a new shiny Legendary Law revolver or Pearlescent Hellcat? However, it’s at level 30 and the game’s level cap is 72 (or more). That gun’s gonna be obsolete, and who knows if you’ll ever get that same weapon if its drop rate is absurdly low.
Why not give the option for casual and midcore players to level up that gun? Store it first in your personal vault, and when you reach your level cap, take it out, go to a gunsmith of sorts, fuse it with your weaker but high-level guns, and voila: you have a level 72 gun you invested in. It’s basically Destiny’s Infusion, but for Borderlands.
To make things a bit fair for high-level loot hounds, max level drops of that gun would have better stats, but at least you have the option to beef up your hoarded weapon.
DLC & Expansions Focused On Previous Vault Hunters
Simply put, Borderlands and Borderlands 2‘s DLC are the best. They improve upon the core experience post-game and they tell funny to even emotional stories.
Gearbox should up the stakes and have better DLC with even more lore and guns for fans and gamers alike.
I would love to play a DLC where I help out Gaige the Mechromancer rescue her probably-imprisoned dad in her home planet while fighting off police bots and its corrupt police force masters. Or help Salvador out with a bandit or merc problem that becomes one convoluted three-way standoff between gun manufacturers.
There are a lot of interesting stories and DLC Gearbox can make around existing characters and its rich lore.
A Different Take On Battle Royale
Wait, stop. Don’t close this page. Hear me out.
I am well aware that Borderlands is not a PvP game. It’s still PvE through and through. And battle royale games are usually PvP. So why not make it a PvE battle royale game?
Here are the rules:
- Groups of vault hunters drop down on a map in any location. Just like battle royale games, the map area will get smaller as time goes by.
- However, instead of killing players, your main goal is to kill bandits, skags, thresher worms, robots, and random bosses for points. Whichever team earns the most points or is the last team standing wins the battle royale match.
- All enemies will be camping and loitering in mini-strongholds or on the open field. Enemies enveloped by the shroud of the map are lost points.
- Players cannot kill each other. However, some weapons have knockback and pushback effects that allow you to screw the other team without killing them.
- And yes, there will be situations where you will be cornered in the map with other teams facing off against a Son of Crawmerax Jr. (or some other uber Badass boss). Whoever dies last gets the highest amount of points.
- To make this battle royale interesting, all enemies will be spawned randomly. Which means you can land at a spot where an uber Badass can jump out.
- Since this is a loot-dependant game, players will need to sort out their gear and skill points for a minute to 30 seconds before the match starts. You can only unlock this mode when you’re at max level/finished the game.
- To take a page from that JoJo’s Bizarre Adventure battle royale game, each different spot on the map will have power-ups that can further boost your stats for the remainder of the match. Think of them as Quake power-ups; double damage, faster running speed, quick cooldowns for skills…
Sounds more fun than just copypastaing an existing idea, right?
Last items on the obligatory Borderlands 3 wishlist. Since this could be Gearbox’s swan song for the series, they should really go all out with guns and weapons. Here are a few humble suggestions:
- A sniper rifle that shoots out spectral baby Bloodwings that seek opponents and retrieve other types of ammo for you. The catch is they travel slow and they deal DOT instead of actual instant damage.
- I have a gut feeling Lilith is going to bite it in the third game. Have an SMG crafted in her honour; one that randomly makes enemies explode and pulse out a Phase Shift wave that has elemental afflictions aplenty.
- Have a digistruct attachment that shoots out weak eridium bullets, but can expend half its ammo to summon a DeathTr4p.
- The guns with legs in the trailer? Why not amp it further? Guns with spider legs? A centipede gun?
- A gun sword. Why not pay tribute to FFVIII’s most nonsensical weapon and make it work in Borderlands 3?
I’ll get back to you on the guns; it’s harder than it sounds. If you have better ideas to make Borderlands 3 even more bazillionder, hit us up on thekkp.com or on our Facebook page.