So you’ve finally completed the main scenario of Shadowbringers, the third in Square Enix’s line of lengthy expansions for Final Fantasy XIV. With the dust settled and the tyranny of Light vanquished from the land of The First, now sounds like as good a time as any to give yourself a nice pat on the back and enjoy a quiet break.
But don’t rest for too long, because even with the world saved, new threats and troubles are constantly cropping up to test the Warrior of Light and Darkness.
There are still lots for you to do in this expansion, even after the credits have rolled. Be it harder battles or just more things to grind for, Shadowbringers’ endgame content is sure to keep you busy.
Take on Role Quests
If you’ve just completed the main story, you’re bound to be familiar with Role Quests. In the story’s final stretch, you’ll partake in one of four unique questlines as a requirement for continuing further.
Telling the tale of a fallen hero of The First, these quests correspond to each of the four party roles in FFXIV. Say you finished Shadowbringers as a White Mage, then you’ll have done so through the Healer side of Role Quests. Likewise, tanks, physical DPS, and magical DPS have their own stories for you to follow.
Should you ever plan on starting these questlines, you’ll find them find them all bunched together near The Wandering Star within the Crystarium.
Artifact Armour for Your Favourite Jobs
Completing a Role Quest will give you the option to redeem specialized Artifact Armour from Grenoldt, and the equipment will be suited to your role. You can find the NPC just south from the Ondo Cups in the Tempest, at a location called The Workbench.
The strength of these armour sets sit at Item Level 430, meaning that they’re perfectly suited for getting whichever job you’re using up to speed for much of Shadowbringers’ content. So long as you finish the respective questline, these items can be obtained for free.
We should also mention that the designs of these outfits are unique, meaning that they also double as great choices for those looking to showcase their fashion sense.
Tackle Brand New Dungeons
Shadowbringers had a good chunk of story dungeons for you triumph over. But if you’re itching for more, there are still two unique post-game dungeons ripe for exploration. These dungeons also serve as the go-to duties for obtaining stronger gear.
The first is The Twinning. To unlock this dungeon, you’ll want to head to the entrance of the Crystarium and speak to an NPC called Bethana.
As for Akademia Anyder, teleport to Eulmore and head to the Southern Derelicts, which is at the base of the city. The fisherman here will have a quest for you that eventually unlocks the dungeon.
Test Your Mettle Against Extreme Trials
You’ll no doubt have encountered Titania and Innocence, bosses that require 8-man parties to beat.
Though tense in their own right, your first run-in with these beasts will surely be through the main story, meaning that the regular trials aren’t too punishing on mistakes.
If you think you’re up for a challenge, you can find the Wandering Ministrel a little south to the entrance of the Crystarium. Speak to him for a brief while and you’ll automatically unlock the Extreme difficulties for Titania and Innocence.
Seeing as these trials require an average ilvl of 430 to even begin the fight, you might find yourself short by a few numbers, even with your Artifact Armour equipped. Which brings us to our next point.
Know Where to Spend Your Tomestones
As is customary in FFXIV, completing Duty Roulettes and endgame content after finishing the main scenario will net you tomestones, a currency that lets you purchase equipment even more powerful than your Artifact gear.
Similarly, you can earn special tokens by completing Extreme Trials and use them to obtain better weapons and accessories.
The game doesn’t exactly spell out where you should head over to spend these tomestones though, but it’s in a convenient place at least. To redeem high ilvl equipment with your hard-earned currency, simply teleport to Eulmore. Next to the main Aetheryte where you spawn will be Aymark and Fathard, NPC traders that you’ll certainly grow acquainted with for the long journey ahead.
Wrap Up Your Level 80 Job Quests
Role Quests aren’t the only stories you can dive into after finishing the main story. By completing Shadowbringers and bringing any one job to level 80, a new questline will unlock for the specific job.
You’ll find these quests back in your character’s original world, The Source, and they’ll begin in various locations depending on the job. Considering that there’s a hefty number of 17 jobs to keep track of, we’ve compiled a handy list of NPCs and locations to make planning a little easier:
Paladin: Jenlyns at Ul’dah – Steps of Thal (X: 10.8 Y: 11.1)
Warrior: Curious Gorge at Eastern La Noscea (X: 30 Y: 22.9)
Dark Knight: Sidurgu at Foundation (X: 13.3 Y: 12.0)
Monk: Erik at Ul’dah – Steps of Thal (X: 10.6 Y: 13.1)
Dragoon: Alberic at Coerthas Central Highlands (X: 25.8 Y: 28.3)
Ninja: Oboro at the Dock Storehouse (X: 5.9 Y: 6.1)
Samurai: Makoto at Kugane (X: 13.8 Y: 8.0)
Gunbreaker: Radovan at Mor Dhona (X: 21.8 Y: 8.2)
Bard: Jehantel at South Shroud (X: 21.8 Y: 21.3)
Machinist: Stephanivien at Foundation (X: 8.1 Y: 10.1)
Dancer: Nashmeira at Limsa Lominsa Lower Decks (X: 9.1 Y: 15.1)
Black Mage: Lalai at Ul’dah – Steps of Thal (X: 12.9 Y: 13.5)
Summoner: Y’mhitra at Old Gridania (X: 10.9 Y: 6.3)
Red Mage: Arya at Mor Dhona (X: 22.5 Y: 7.9).
White Mage: Raya-O-Senna at South Shroud (X: 18.6 Y: 27.1)
Scholar: Alka Zolka at Limsa Lominsa Upper Decks (X: 11.1 Y: 6.2)
Astrologian: Jannequinard at The Pillars (X: 15.2 Y: 10.0)
Square Enix’s continued efforts to deliver a singleplayer-like experience in FFXIV has culminated in the introduction of the Trust system to Shadowbringers. Trust allows players to jump into 4-man story dungeons alongside story NPCs rather than human teammates.
Though the levels of Trust party members are fixed during the main scenario, these levels will be reset down to level 71 by the end of the story. But don’t fret – you’ll also unlock the ability to level these party members all the way to level 80, even for the easier dungeons.
If you’re planning on levelling some secondary jobs, running dungeons with the AI can be a good way to cover two goals in one fell swoop.
Cross FATE Again. And Again…
Spread across the land are random events that occasionally appear for a limited time called FATEs. For the longest time FATEs were traditionally used for gaining EXP or obtaining the odd item here and there.
Shadowbringers brings a big change to FATEs with the introduction of a unique currency called bicolor gemstones. These gems are obtainable from FATEs all across The First and can be traded for special items from the world’s various Gemstone Traders.
To add to that are Ranks that increase as you partake in more FATEs in a region. Comprising of three Ranks per region, you’ll want to do these if you plan on unlocking more items to buy from Gemstone Traders.
Getting to Rank 2 requires that you complete six FATEs in one region, while Rank 3 asks for an additional sixty FATEs. Planning to do them all? Then you’d better buckle down because you’re going to have to complete a whopping 396 FATEs in total.
Join In On Raids
Just like FFXIV‘s previous expansions, Shadowbringers features two types of raids set to receive multiple updates over the expansion’s lifetime.
The first raid, Eden, is an 8-man instance inspired by the same summon you see in Final Fantasy VIII. Expect a series of boss battles and an opportunity for more gear.
There’s also a 24-man alliance raid based on a non-Final Fantasy game, NieR Automata. Called YoRHa: Dark Apocalypse, the raid will have the eccentric Yoko Taro on as a guest creator, so expect some nonsensical and strange moments to behold as well as fun outfits to earn.