Write what you are looking for and press enter to begin your search!

Logo
live-news-icon

Live News

Warhorse Studios Unveils The Continuation of thier Medieval Epic, Kingdom Come: Deliverance II: In an intense match, the Lone Wolves came out victorious. Read all about the big night here // Transformers One Trailer Teases The Origin Of Optimus Prime & Megatron: In an intense match, the Lone Wolves came out victorious. Read all about the big night here // The iQOO Z9 Series Will Bring An Improved Gaming Experience In Malaysia Soon: In an intense match, the Lone Wolves came out victorious. Read all about the big night here
post-16 post-13

Xenoblade Developer Pitched An Earthbound Sequel With Arts & Craft Aesthetics Back In 2003

Monolith Soft artist and developer Yasuyuki Honne, who was one of the many responsible for the first Xenoblade Chronicles, revealed on Twitter that he previously pitched an Earthbound sequel back in 2003 to late Nintendo president Satoru Iwata.

With that pitch came a craft-style concept art that fits with the game’s contemporary themes.

Looks cute, right? Because Honne was inspired by the recent news about a book collecting interviews with the late president, he posted on Twitter about the time he met Iwata and Earthbound director Shigesato Itoi in Namco (which owned Monolith Soft at the time due to the then-new Xenosaga titles). Honne was directing the GameCube exclusive Baten Kaitos at the time, which means that he was the go-to RPG guy. Coincidentally, Nintendo was toying around with the idea of an Earthbound sequel.

Honne said on Twitter that he created said craft-styled visuals and went to Aoyama, where the office was. He showed Iwata and Itoi the artwork, explaining that the simple graphics are meant to evoke a nostalgic and unique vibe befitting of the Earthbound games.

Of course, this all ended up being Iwata’s plan; he was playing matchmaker and set up this meeting without Itoi knowing he was going to get an Earthbound sequel pitch. After an awkward silence, the conversation regardless went on, though Itoi didn’t follow up with this plan. A pity an Earthbound game with this artstyle didn’t happen, but at least we did get a proper sequel on the Game Boy Advance.

Also, it took until 2010 for Nintendo to use this arts-and-craft artstyle for one of their games: Kirby’s Epic Yarn for the Wii. Game development is one big circle of coincidences and resurfaced ideas, eh?

 

 

Related News

post-07
Long-Running Comedy Review Video Series Zero Punctuation Ends After 16 Years

All good things must come to an end, especially if you're content creators running the famous video review series Zero Punctuation, where a fast-talki...

post-07
New Side-scroller Black Finger JET Announced For PC

Black Finger JET is the latest game from Kohachi Studio, the Japanese game developer that used to go by the name PrimaryOrbit. This game is a side-scr...

post-07
PS Plus September 2023 Adds Saints Row Reboot & Announces Price Hike

Sony Interactive Entertainment has announced the September 2023 Monthly Games lineup for PlayStation Plus Essential subscribers. All titles will be av...

Write a comment

Your email address will not be published. Required fields are marked *

Tournament Tool Kit

Kakuchopurei Community