Write what you are looking for and press enter to begin your search!

Logo
live-news-icon

Live News

PureArts & Bandai Namco Announce Official Life-Sized Elden Ring Collectible: In an intense match, the Lone Wolves came out victorious. Read all about the big night here // Idol Showdown Surpasses 1 Million Downloads Milestone: In an intense match, the Lone Wolves came out victorious. Read all about the big night here // River City Girls 2 To Get Double Dragon DLC This Summer: In an intense match, the Lone Wolves came out victorious. Read all about the big night here
post-16 post-13

Samurai Shodown Director Is Not A Fan Of “Boring” Perfect Character Balance

An interview with Samurai Shodown director Nobuyuki Kuroki (via Kotaku) brought up an interesting point as to why the game’s character balance issue is a topic among fighting game fans. He admits to saying he’s not a fan of making the power diversity in the game’s cast “too flat”.

Samurai Shodown‘s current roster features one “overpowered” character, Genjuro Kibagami, and a few “bottom tier” characters like Kyoshiro. To prove that point, Genjuro has been a prevalent pick in EVO 2019’s Top 8 Samurai Shodown tournament, particularly by the tournament’s winner Infiltration.

[videopress et0m7WEt]

Nobuyuki said that the team will release a balance patch sometime in the near future, but it may not make things as fair as some players may hope.

“I feel that if you make everything too flat in a game like Samurai Shodown, it’s going to be boring. There is a lot of character personality, even among how weak or strong they are. There’s going to be some balancing, but we’re never going to make it completely flat”.

The Future Of SamSho

Nobuyuki said that he and the SNK team are looking forward to supporting more competitions & tournaments for the game, including a world tour similar to Tekken 7 and Street Fighter V. “I really just want more and more people to jump into the game, play it, bring as many playstyles as possible, and keep growing the community”.

Based on the data and the reception of the game, he noticed too that both Western and Japanese players have different styles of fighting. The former is aggressive, while the latter is methodical and research-savvy. “That works in the game,” said Nobuyuki. “The two different styles are kind of battling each other”.

Related News

post-07
Granblue Fantasy: Relink Early Access Global Launch Timing

If you are eager to play Granblue Fantasy: Relink, the game is just around the corner with a couple of days off to release. Those who preordered the g...

post-07
Sons Of The Forest Shifts To Early Access Launch This February

The wildly-anticipated first-person survival game sequel to The Forest back in 2018 will be launched as an Early Access title on Steam (PC), according...

post-07
Activision Blizzard Lifts COVID-19 Vaccine Mandate

According to reports by Bloomberg's Jason Schreier and ABK Worker’s Alliance’s Jessica Gonzalez, Activision Blizzard Chief Administrative Officer ...

Write a comment

Your email address will not be published. Required fields are marked *

Tournament Tool Kit

Kakuchopurei Community