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Here’s How The Malaysian Budget 2020 Will Affect Gaming & Esports
By Alleef Ashaari|October 11, 2019|0 Comment
At the time of writing, the Malaysian Budget 2019 / Belanjawan Negara 2019 is currently being presented and tabled by Finance Minister Lim Guan Eng. Two particular contents of the Budget has caught the attention of many Malaysians, directly/indirectly affecting those who are gamers and/or heavy user of digital entertainment services.
While it’s great that the Government is once again supporting the local esports industry by allocating more funds (RM20 million), the state of esports in Malaysia is pretty much the same now as it was a year ago, which begs the question; where exactly did that RM10 million go into?
If the Government truly wants to develop esports in Malaysia, they will need to be more transparent in where to funnel the allocated funds into. The money should primarily be used to support the local grassroots community, especially those (semi-professional and professional esports athletes) in need of financial support.
What should be applauded is that the Malaysian Government is finally realising the importance of the games industry and to promote the creation of digital content. This will probably include a wide range of products, from animation to video games.
RM20 million will go a long way to supporting the many local game developers in Malaysia, especially those who are struggling with the hardships of game developing and publishing. We have already begun to see the fruits of this labour from companies like Metronomik’s No Straight Roads and Magnus Game Studio’s Re:Legend.
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