Here’s a video and breakdown of Ghost Recon: Breakpoint’s Skill Tree. It’s pretty standard: get skill points via kills, completing missions, and opening skill point boxes littered throughout the map.
Perks must be equipped if you wish to obtain their benefits. You can initially equip just one, but the skill tree lets you unlock two additional perk slots.
Basic skills
Pack Mule:Â +40% maximum ammo and +10% ammo pick up (Perk)
Experience Upgrade:Â +20% XP bonus (Passive)
Parachute:Â Press the spacebar while falling from a helicopter to deploy your parachute (Ability)
Night Vision:Â Activate by pressing the V key (Ability)Â Coop onlyÂ
Perk Slot 1:Â Equip an extra perk
Perk Slot 2:Â Equip an extra perk
Weapons skills
Close and Personal:Â +15% reload speed and +10 to mobility (Perk)
Rocket Launcher: Unguided missile launcher. Unlocked for crafting and Maria’s shop (Consumable)
Better Dismantle:Â Scavenge more parts when dismantling weapons (Ability)
Pistolero:Â +20% damage, +20 technique cooldown, and +40% XP bonus while using a handgun. (Perk)
MK +1 Upgrade 1:Â Upgrade weapons to MK.2 in the gunsmith to refine and customise them
MK +1 Upgrade 2:Â Upgrade weapons to MK.3 in the gunsmith to refine and customise them
Recon skills
Thermal Vision:Â Hit the V key to cycle to it. (Ability)Â Coop only
Drone Cooldown:Â -50% to drone cooldown (Drone upgrade)
Resources Detection:Â Adds icons on your mini-map that indicate nearby resources to pick up (Ability)Â Coop only
Recon Mastery:Â Every enemy marked with your drone reduces your technique cooldown by 15%, and increases your XP gain by 50% (Perk)
Drone Range:Â +20% to drone range (Drone upgrade)
Drone Speed:Â +20% to drone speed (Drone upgrade)
Drone Visions: Hit the V key to use the drone’s night and thermal vision (Drone upgrade) Coop only
Drone Mark Area:Â +75% to drone mark area (Drone upgrade)
Sniper skills
Rolling Thunder:Â +20% to weapon damage and +20% damage to drones while using a sniper rifle. (Perk)
Gunslinger:Â +15% accuracy and handling on every hit. (Perk)
Iron Lungs:Â +100% breath control while aiming and swimming (Passive)
Ballistic Advantage:Â +60 to range and +30 to handling (Perk)
Survival skills
Speed climber:Â +20% climb speed (Passive)Â Coop only
Rations Lv.2:Â Craft advanced rations in the bivouac for better effects and longer durations (Consumable)
Tireless:Â -40% stamina costs (Passive)Â Coop only
Specialised Item Carrier 2:Â +1 class item capacity (Passive)
Economy Skills
Armory Upgrade:Â Get better quality weapons when buying them on demand (Ability)
Skell Credits 1:Â +30% Skell Credits from kills and in Ghost War (Passive)
Skell Credits 2: +30% Skell Credits from kills and in Ghost War (Passive)
Shop Clearance: Consumables are 50% cheaper in Maria’s shop. (Ability) Coop only
Stealth Skills
Sixth Sense:Â +25m automatic marking (Perk)Â Coop only
Slim Shadow:Â +80 stealth and +10% agility (Perk)
Syncshot Drone: Enables remote killer. To use, press the G key to put on the target, hold the same key to activate it. Unlock for crafting in Maria’s shop. (Consumable)
Sensor Hack:Â +10% damage to drones and +30% drone evasion (Perk)Slim Shadow: +50 stealth
Gadget Skills
Explosives MK.2: Upgraded C4, frag grenades, and mines now available at Maria’s shop and crafting. Also improves damage and area of effect (Consumable)
Item Capacity 1:Â +1 item capacity to all items except items and syringes (Passive)
Breach Torch:Â a high-temperature tech torch that cuts holes in wire fences (Consumable)
Explosives Expert: +20% to items’ area of effect, +20% explosive damage, and +60% throw range (Perk)
Item Capacity 2:Â +1 item capacity to all items except items and syringes (Passive)
Shop Clearance: Hand-thrown grenade that marks enemies. Unlocks for all levels of crafting and Maria’s shop (Consumable)
EMP Grenades: Stuns enemy drones. Unlocks for all levels of crafting and Maria’s shop (Consumable)
Drone Scavenger:Â Scavenge more parts from destroyed drones (Ability)Â Coop only
Assault Skills
Guerrilla:Â For every hit with a shotgun, +10% damage resistance and +20% health regen speed (Perk)
Healing Pouch 1:Â +1 syringe capacity (Passive)
Adrenaline:Â After performing a melee kill, restore some health and get +40 accuracy and +20% reload speed (Perk)
Maximum Ammo:Â +25% maximum ammo (Passive)
Healing Pouch 2:Â +1 syringe capacity (Passive)
Feel No Pain: +50% injury resistance and gain “Relentless†– Cannot reach critical injuries levels (Perk)
Syringe MK.2:Â Heals faster and remove some injuries (Consumable)
Cold Blooded:Â -30% Regen delay and +100% Regen speed (Perk)
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