Why Did Larian Studios Pick Malaysia For Its Latest Studio?

In 2017, we were graced by the release of Divinity: Original Sin 2. In case you haven’t played it, I’ll let you know that it’s definitely one of the best RPGs to be released in this decade. Two years later, I still consider it the best RPG I’ve played in recent times.


The amazing minds and talents behind the Divinity series of games come from the Belgium-based company called Larian Studios. In a recent keynote presentation at Level Up KL 2019, Larian Studios founder Swen Vincke announced the opening of the studio’s fifth office here in Malaysia.

That’s right, folks. Larian Studios is hiring Malaysians to work on their current project, Baldur’s Gate III.


In our interview with him, we asked him the question playing in everyone’s mind right after the announcement was made: Why Malaysia?

Sven told us that he’s been looking for an Eastern office for a while now and he first came to Malaysia all the back in January of this year. Two of the big factors in making Malaysia an attractive place to set up shop for Larian is that :

i) Malaysians haveĀ good English fluency and,
ii) it’s around 7 hours away geographically from their Belgium studio which would allow for great workload transfer.

“Back when we were a young studio and struggling, there was a lot of crunch. Now that we’ve grown older and have our own families, I don’t want that becoming a part of our lives anymore. So we set up studios around the world to allow us to continue developing our games while minimising crunch.”

– Swen Vincke, founder of Larian Studios.

For those of you who have the skills and interest to work with these legends, just head on over to the Larian Studios official website and you’ll find “Kuala Lumpur” under the Careers tab. They’re even looking for a full-time game tester. Apply now!

Author: Burhanudin Zamri

Byrgenwerth Scholar and occasional writer. Likes well-timed dodges. Dislikes dialogue wheels.

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