no img no img

Write what you are looking for and press enter to begin your search!

Logo
live-news-icon

Live News

Dragon Ball Z Kakarot Dragon Ball Daima DLC Launches In 2025: In an intense match, the Lone Wolves came out victorious. Read all about the big night here // Wuthering Waves for PS5 Release Date Revealed: In an intense match, the Lone Wolves came out victorious. Read all about the big night here // Guilty Gear Strive's New Update Ensures Photo Mode Stays Classy: In an intense match, the Lone Wolves came out victorious. Read all about the big night here
post-16 post-13

Diablo Creators Have Words Regarding Today’s Blizzard

So yeah, Blizzard has changed quite a bit since its announcement of Diablo Immortal last year, among other issues. This isn’t just apparent to everyone else who supported the company, but also from its former employees.

Such is the case of  Diablo creators and Blizzard North’s founders David Brevik, Erich  Shaefer, and Max Schaefer. According to a  PC Gamer write-up, the trio unanimously agree that the company has changed.

“It’s not ‘sort of’ changed, it has completely change,” said  Max Schaefer. “The old Blizzard is gone. When we quit, there was like 180 employees total. There’s thousands now. The whole empire is different, and Activision didn’t have any influence. At that point it was just Blizzard and then some anonymous corporate owner, Vivendi or whoever. That was it.”

And so now [Blizzard is] a video game empire that has to appease shareholders and all that sort of stuff.”

Brevik added that this change isn’t exclusive to just Blizzard,  but to all companies. When the company got big with its trifecta of IPS -WarCraft, StarCraft, and Diablo- it was harder for the trio to focus on creative design and avoid the corporate  talk.

“I think the biggest thing is we didn’t talk about shareholder value,” said Erich Schaefer. “We didn’t talk about the Chinese government and what they might want. The only thing we ever talked about was what we wanted to do and what the fans would like. It’s obviously not the case anymore, for better or worse. I don’t blame them. They’re a giant corporation.”

Max Schaefer added that they left because they wanted to be more self-deterministic and not be beholden to some organization.

“Nothing ever stays the same. We would not have survived [Blizzard’s] growth in any form by staying there. It would have just driven us crazy because it’s just all we want to do is have a team and make the games we want to make. That’s possible in the small group like Blizzard used to be and it’s not possible in a media conglomerate empire thing that they have right now.

Because of the structure of Blizzard now they think with their wallets first. I think that kind of led the decision making more than anything, and they’d maybe underestimated what people’s perception of [buckling under Chinese  government and NetEase pressure] would be.”

 

 

 

Related News

post-07
VTuber Fighting Game Idol Showdown Has 200k Downloads, 10k Players, & Overwhelming Steam Reviews

In a "no s***, Sherlock" moment in video games, a 2D fighting game with lush pixel art and features loveable VTubers duking it out has garnered critic...

post-07
Google Sets Up New Stadia Studio Led By God Of War Executive Producer

Google has set up a new Stadia game development studio in Playa Vista, California, revealed Jade Raymond, the VP and Head of Stadia Games and Entertai...

post-07
Ubisoft Announces VR Multiplayer Shooter Space Junkies

A new Ubisoft game has been announced, and it's a VR multiplayer title. Space Junkies, a VR-exclusive jetpack-fueled arcade shooter developed fo...

Write a comment

Your email address will not be published. Required fields are marked *

Tournament Tool Kit

Kakuchopurei Community

Popular Posts

post-17
Ultraman Rising’s Ultraman & Emi Are In Gigabash: Check Out Their Moves Here
post-17
Indie Jam Returns for 2024: What You Need To Know
post-17
Vampire Survivors: Ode To Castlevania – All New Weapon Evolutions
post-17
Infinix Teams Up With Honor Of Kings & Mediatek For Pro-Powered Gaming Phone Showcase
post-17
Four Ways to Increase Your Chances of Winning in EA Sports FC 25’s Rush
post-17
Romancing SaGa 2: Revenge of the Seven – Post Game Guide & New Game+
post-17
Romancing SaGa 2: Revenge Of The Seven – How To Unlock All Classes & Races
post-17
Diablo 4: Vessel Of Hatred – 10 Ways To Maximize Your Demon-Slaying Fun In Sanctuary
post-17
Metaphor: ReFantazio Endings Guide – How To Avoid All Bad Endings
post-17
Diablo 4 Vessel of Hatred: Kurast Undercity Guide
post-17
Diablo 4 Vessel of Hatred: All Runes Tier List
post-17
Diablo 4 Vessel of Hatred: Season 6 Classes Ranked & Best Builds
post-17
Diablo 4 Vessel of Hatred: All New Uniques In The Expansion
post-17
From Game Changer To Growth Spurt: Ammobox Studios’ CEO Unveils What’s Next
post-17
The Best PC Games To Play Right Now
post-17
Fatal Fury: City of the Wolves – What You Need To Know About The Upcoming 2025 Fighting Game From SNK
post-17
Deadpool & Wolverine: Most Iconic Team-Ups & Moments In Comics, Movies & TV
post-17
Main Game: How To Watch Malaysia’s Best Video Game Show Created By Kakuchopurei & RTM
post-17
Hawkeye Episode 6 Finale Easter Eggs & Breakdown
post-17
Marvel’s What If…? Crew Explains Why They Went 3D Over 2D & A Scrapped Episode That Was Too Close To GOTG 3
post-17
We Talk To Hayden Christensen About Star Wars, Sequels, & Prequels
post-17
Sea Of Stars Might Get DLC Post-Launch
post-17
The Book Of Boba Fett Episode 7 Breakdown & Easter Eggs Explained