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Kakuchopurei’s Best Of 2019: Slay The Spire

Let’s get one thing out of the way: I’m not a fan of digital card games.

When I saw some of my friends flocking towards games like Hearthstone and Magic: The Gathering Arena, I didn’t even feel slightly interested. When I first saw gameplay of Slay the Spire, I wasn’t impressed either.

Then I gave it a try and oh boy, I’m glad I did.

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Slay the Spire is another one of those genre soup games. At its core, it’s a deck-building card game but it also has turn-based RPG and roguelike elements. It’s a strange combination that ends up working very well in building a captivating game.

The player’s objective is to climb up the titular Spire and attain the bountiful rewards found at the top. On your way up, you’ll meet a variety of interesting and challenging foes. Like most roguelikes, dying means you start from the beginning but you also keep some of the rewards you gained.

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What truly makes Slay the Spire‘s deck-building addictive is the sheer simplicity of it. Don’t get me wrong, there’s depth in the game, especially when you get a good card engine and combo going with zero-cost cards.

I died a lot but each time I did, I learnt something new and it kept me wanting to go for another climb. That’s the price for climbing the spire: death, rewards, and insight on how to eventually break the game. It’s what the developers would have wanted.

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