Write what you are looking for and press enter to begin your search!
Live News
Here Are Some Final Fantasy IX Tidbits You Didn’t Know About
The official Final Fantasy site has published a first in a three-volume series of Final Fantasy IX interviews in celebration of the game’s 20th anniversary. Because everyone seems to love FFIX due to its nostalgia-inducing ways and loveable charm.
Here are some things you didn’t know about the game, at least from the perspective and answers from the game’s event designer and scenario writer Kazuhiko Aoki. We’ll be sure to update this feature once we get the answers from upcoming interviewees Toshiyuki Itahana (artist) and Hiroyuki Ito (director).
…on a technicality because he wished he could have developed how Zidane is afflicted by the differences in social statuses between him and Garnet a little more. If you care enough for a fictional character you create that you wanted to add more “director’s cut” content to his already-meaty story arc, you know he/she is your favourite.
Aoki said the cutscene-making team of FFIX had a hard time making use of the tech they had on Final Fantasy VIII and its realistically-proportioned characters. It was a lot of trial and error, all things said.
“The characters in Final Fantasy IX excel at showing a certain sweetness or silliness, but even when they take on a totally different serious tone their expressions are so genuine. I feel that Final Fantasy IX had quite a good balance going in that sense.”
The FFIX heroes do not do a victory pose when you win against the black mages of Cleyra, because it wouldn’t be appropriate for the scene and mood the battles take place in. “You grow used to the characters celebrating when they win a battle, so I was really surprised the first time I saw that.”
It would be inappropriate to celebrate your victory while the game’s equivalent of race genocide out of desperation and control is happening, right?
“[The game] came from the director wanting some contents that would allow traveling all over the game world,” said Aoki. “The concept came together in less than 30 minutes, but the actual creators who worked on the mini-game put a lot of time into it. Every last detail was done with such care.”
If you weren’t a fan of it, we hope this quote made you feel bad for skipping it the first time around.
FFIX’s touch-ups mostly involved reducing the data the game needed to run on public SKUs of the PS1. “We had data increasing every day,” said Aoki, “having to think about where to divide the story so we’d end up with an amount that fit on each of the four discs.
“That fine-tuning took some real mental gymnastics.”
Not exactly rocket science, but it’s nice to know.
By Alleef Ashaari|August 5, 2021
Take-Two Interactive has reported that they experienced lower sales. For the three months ending on 30 June 2021, revenue was down 2 percent to US$813...
By Alleef Ashaari|June 10, 2024
During the Xbox Games Showcase June 2024 live stream, Square Enix and Deck Nine announced Life Is Strange Double Exposure. Developed by Deck Nine G...
By Alleef Ashaari|January 17, 2024
LKA and Wired Productions’ 2022 psychological horror game Martha Is Dead will be getting a live-action movie adaptation from Swedish film-production...
By Lewis Larcombe|December 15, 2024
By Jon Toyad|December 4, 2024
By Lewis Larcombe|November 29, 2024
By Kakuchopurei|November 23, 2024
By Alleef Ashaari|December 22, 2024
By Alleef Ashaari|December 22, 2024
By Lewis Larcombe|December 15, 2024
By Jon Toyad|December 4, 2024
By Lewis Larcombe|November 29, 2024
By Kakuchopurei|November 23, 2024
By Lewis Larcombe|December 15, 2024
By Jon Toyad|December 4, 2024
By Lewis Larcombe|November 29, 2024
By Kakuchopurei|November 23, 2024
Copyright @ Kakuchopurei 2024