no img no img

Write what you are looking for and press enter to begin your search!

Logo
live-news-icon

Live News

A Minecraft Movie Sequel Already Getting Its Blocks in a Row: In an intense match, the Lone Wolves came out victorious. Read all about the big night here // Persona 3 Reload’s Free Demo Is Fashionably Late, But Still Worth the Hype: In an intense match, the Lone Wolves came out victorious. Read all about the big night here // Here Is Diablo 4's 2025 Roadmap & Endgame Updates; No Expansion Until 2026: In an intense match, the Lone Wolves came out victorious. Read all about the big night here
post-16 post-13

Ageless’ Cheap Difficulty Bars It From Being A Stellar Platformer

Platform: PC, Nintendo Switch
Genre: Ageing-slash-de-ageing 2D pixel platforming

The premise of Malaysian-developed indie platformer Ageless sounds promising: you play an aimless girl named Kiara who gets a cool ageing and de-ageing power that uses bow and arrows so that she can change the world she lives in. She also has the ability to stop time and use living organisms as a “boost”, making for a lovely set of platforming and level design ideas that require your puzzle-solving bit in your brain to get through.

Ageless’ levels and areas range from a star-filled twilight night sky for a first level to even the insides of a golem. This indie title is at its best when it brings you into its tale of newfound purpose and when you’re having fun exploring and experimenting with your time acceleration powers. Using your age-accelerating arrows to turn an infant rhino into an aggressive head-charging adult rhino to break barriers and using them as pitfall springboards ala Super Mario World’s Yoshi feels awesome.

Time Well Spent?

In the long run, however, the developers need to sort out the balance between fun and difficulty. Ageless steers towards the latter too much; it requires you to be precise and unflinching from the get-go. I’m all for challenging platforming games, but shouldn’t the tough bits slowly reveal themselves during the halfway mark instead of the first boss? The game’s aesthetics and tone do not seem to reflect this.

Ageless’ difficulty spikes are all over the place. The regular stage platforming bits are adequate until you reach the boss levels where you have to run and evade oncoming threats that aren’t affected by your time stop power. The best platforming games that feature these kinds of running levels at least introduce easy level mechanics to grasp at the start of the stage before throwing the difficult mixup jumping bits and mechanics in the third bit. And also a couple of well-placed checkpoints to lessen the oncoming aggravation.

Ageless does not give you this luxury and isn’t lenient with its pixel-precise platforming and on-the-spot jump timings. This leads to multiple deaths that do not feel fair at all. Compare this with Ori and the Will of the Wisps, another incredibly challenging game from a small team, but playing that feels more rewarding in comparison because of its leniency with its hitboxes/hurtboxes, its tight controls, and multiple combat and traversal options.

It wouldn’t be that much of an ordeal if the controls are spot-on. Ageless’ jumping and moving feel a tad loose, and the right analog bow-and-arrow aiming is equally as slippy. While the mouse aiming is fine, the keyboard movement and controls are rigid in their own right. It seems that Ageless’ default controls can’t seem to nail the “sweet spot” for good controls and are on the scale of “passable”. This is a huge detriment for platformers that require quick reflexes and precise jumping, at least for the boss and timed segments.

Still, you can slow time down to a crawl when you’re aiming. But sometimes the “flicks” on the analog stick pop up, meaning that you will probably miss your aim half the time. There are a number of segments that require you to be accurate with your shots so that you fall in-sync with where you’re landing or traversing. You end up dying more times needlessly because of this underlying problem.

Out of Touch, Out of…

All Ageless needs to elevate it to hang alongside 2D platforming indie greats like Explosion Man, Super Meat Boy, the Rayman reboots, and the Ori series are three important things: generous checkpoints, refined controls, and leeway towards precise platforming and hitbox detection. If you screw these up, your game is just aggravating to play over and over again especially in a day and age where better games balance the difficulty curve between fairness and frustration really well.

The last thing you want is your already-niche player base giving up at the end of the first stage and playing something else that treats them respectfully from a skill-based perspective.

I have no doubt that this title will be a cult classic for some folks who like masochistic 2D platformers-slash-trolling devices like I Wanna Be The Guy. And I do hope the devs keep making 2D platformers and refine their future works based on lessons from Ageless. While it’s a nice debut, the team still have ways to go to create the perfect challenge-laden jumping experience.

This indie title can’t decide if it wants to be a tough-yet-relaxing puzzle game or a momentum-based platformer, and it suffers from such an identity crisis. “A” for effort.

Pros

  • Nice graphics.
  • Fun levels & puzzles that occasionally don’t aggravate.

Cons

  • Tough & unfair boss battles.
  • Controls need more work.
  • Odd audio-mixing.

FINAL SCORE: 60/100

*disclaimer: despite what these videos are showing, it took us half-and-hour and more to truly complete these segments in real-time. 

Related News

post-07
Amber Isle Is An Upcoming Dinosaur-Themed Shop Management Sim For PC & Switch

Wished your cutesy simulation game had less Animal Crossing animals and more prehistoric pals? Publisher Team17 and developer Ambertail Games have you...

post-07
Captain Laserhawk: Blood Dragon Remix Is The Most Bats*** Insane Take On A Ubisoft Animation Mashup

Ubisoft has been around the video game block for 37 years, so naturally, it has a slew of intellectual properties and characters to tap from when it c...

post-07
Kriegsfront Tactics Prologue Review: Mecha Guerrilla Warfare In The Jungles Of Southeast Asia

Platform(s): PCGenre: Turn-Based Tactics Strategy Indonesian developer Toge Productions is back and this time they're venturing into a new genre (...

Write a comment

Your email address will not be published. Required fields are marked *

Tournament Tool Kit

Latest Video

Follow Us

Recent Posts

post-17
Here Is Diablo 4’s 2025 Roadmap & Endgame Updates; No Expansion Until 2026
post-17
Asia Gaming Beat: 5th April 2025
post-17
Nintendo Switch 2: All The Games Coming Out At Launch
post-17
Indie Jam 2025: Here’s What You Need To Know About Malaysia’s Asian-Centric Indie Showcase
post-17
New Ghost Of Yotei Information Unveiled; Still Slated For 2025
post-17
All The Hari Raya Aidilfitri Greeting Cards & Artwork From Game Developers & Studios Everywhere
post-17
Asia Gaming Beat: 29 March 2025
post-17
Path Of Exile 2 Dawn Of The Hunt: All New Loot & Support Skills Revealed So Far
post-17
Nintendo Direct March 2025: All The New & Awesome Games Announced
post-17
Shadow of the Road Hands-On Preview: Samurai Surprise
post-17
Asia Gaming Beat: 22 March 2025
post-17
Assassin’s Creed Shadows: All Boss Fights & Assassinations
post-17
Assassin’s Creed Shadows: How To Get The White Assassin Suit & Hood For Naoe
post-17
Zenless Zone Zero 1.6 Guide: The Best Builds For Soldier 0 Anby & Pulchra
post-17
Beyond The Ice Palace 2 Review: Chain Reaction
post-17
Clair Obscur: Expedition 33 Hands-On Preview – French Revolution
post-17
Sonic Racing: CrossWorlds Impressions – It’s Karting On Steroids
post-17
Is Gaming Really A Tool For Terrorist Radicalisation? We Ask An Expert
post-17
Fatal Fury: City of the Wolves – What You Need To Know About The Upcoming 2025 Fighting Game From SNK
post-17
Must-Watch Animes This Winter: 2025 Season
post-17
Heroes We Need To Come To Marvel Rivals
post-17
Marvel Rivals: The Best Heroes To Counter Iron Fist
post-17
Path Of Exile 2 Early Access: All Uniques In The Game So Far
post-17
A Minecraft Movie Sequel Already Getting Its Blocks in a Row
post-17
Persona 3 Reload’s Free Demo Is Fashionably Late, But Still Worth the Hype
post-17
2025 BAFTA Games Awards: The Usual Suspects & Strange Surprises
post-17
Love, Death And Robots Animated Anthology Series Gets Season 4 Next Month
post-17
Latest Daredevil Born Again Episode Paves The Road For The Finale
post-17
Predator Gets New Animated Movie This June
post-17
Sonic Rumble Spins Onto Screens This May
post-17
Samsung Odyssey’s Fancy New Monitors Are Basically Wizardry
post-17
All The Games At Xbox Developer Session Asia Spotlight 2025