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Fantasy Strike Tier List And Tips: How To Get Good In This F2P Fighting Game

Fantasy Strike Tier List

S-Tier

Setsuki, Valerie

These two rushdown characters have easy game plans: don’t get hit and keep attacking. They will die super-fast, but they will KO an opponent just as quick once they get their offense engine going. Coupled with blazing fast walking speed and movement options, as well as ways to break armour for some characters, and you have two of the best fighters you should at least add in your Ranked Play group.

Jaina, Grave

It seems that the current Fantasy Strike fighting game meta is tailored towards the game’s mascots. Both Jaina and Grave have great zoning tools and invincible-laden anti-air/wakeup attacks.

Jaina has a useful divekick that can be combo’ed if you target your opponent’s low hitbox instead of high, and helps cover distance in case you want to stay mid-range or close. Grave has a good throw move that can set up a simple jump+A or jump+B mixup that helps win games. Having said that, it’s generally best to just start chucking these character’s projectiles to gauge how your opponent reacts early in the round.

A-Tier

Geiger

Geiger is essentially Guile from Street Fighter 2 but with a twist: his gear mechanic only lets him use his “Sonic Boom” and “Flash Kick” if he walks backwards or if you hold the back button. If he moves forward, you can’t use his gear attacks. But really, if you’re using a fighting game turtle, there’s no need to go forward at all. This makes him a great stonewall against most characters, and a lovely keepaway character.

DeGrey

He comes with lots of mixup potential. His ghost can help create some crazy setups and also help with his neutral game.

Argagarg

Hands-down the best zoner in the game who can shut down most of his group and some slower characters. However, he will have to resort to blocking guesses when dealing with the two sole rushdown characters Valerie and Setsuki.

Midori, Quince, Lum

B-Tier

Onimaru, Rook

The mid-range swordsman and grappler of the game gets demerit here for their slow walking speed and inability to close the gap well. Having said that, once they’re in their respective sweet spot, you cannot get out of their mixups and loops.

While Onimaru’s moves are scary and hit hard, you just need to go up-close to him and throw while in his attack animations. For instance, you can throw him out of his ground Super. Crazy, we know!

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