no img no img

Write what you are looking for and press enter to begin your search!

Logo
live-news-icon

Live News

Malaysia To Host Its Own Video Game Music Symphony This December: In an intense match, the Lone Wolves came out victorious. Read all about the big night here // Honkai Star Rail 2.7 Update Takes Off From Penacony For Real This December: In an intense match, the Lone Wolves came out victorious. Read all about the big night here // Dragon Ball Z Kakarot Dragon Ball Daima DLC Launches In 2025: In an intense match, the Lone Wolves came out victorious. Read all about the big night here
post-16 post-13

Skull & Bones Delayed Indefinitely, Will Not Be At Ubisoft Forward This Week

As we’ve said and hinted at previously, Ubisoft’s Skull & Bones is still in development and is probably going to be delayed for an unforeseeable amount of time. Time to change “probably” to “definitely” though as we now have an official statement.

Ubisoft and its Singapore branch announced that its online action game will be delayed and will be presented in public “sometime in the future”. The game will also not be featured on 10th September’s Ubisoft Forward event. The reason? The company needed more time to develop the game. It also may have to do with the fact that its previous creative director Justin Farren left the company mid-project. The project is currently under creative director Elisabeth Pellen.

Full statement below. We hope to see this game eventually seeing the light of day; modernized pirate games should make a comeback if games like Sea of Thieves is of any indication, especially if the game may be tailored for next-gen use. Doesn’t change the fact that Ubisoft is, well, knee-deep with its own problems.  

First and foremost, thank you to our fans for showing tremendous patience. We know you’ve been waiting for news, so I’m thrilled to confirm this: production on Skull & Bones has been in full swing with a new vision. Our teams at Ubisoft Singapore are fully committed to launching the game, as well as supporting it for many years to come. While our game won’t be present at Ubisoft Forward on September 10, we’re currently working on plans to present Skull & Bones sometime in the future. It will be worth the wait.

Many of you have been wondering why we’ve had to postpone our launch. The answer is that we simply needed more time. We dreamt something bigger for Skull & Bones, and these ambitions naturally came with bigger challenges.

These difficulties resulted in necessary delays for our game. Critical questions needed to be addressed over the past several months such as: how do we modernize the classic pirate fantasy? How do we ensure a more immersive and visceral experience? How do we create cool and memorable moments in-game? For most of these questions to be answered, it was clear that we needed more development time.

As Skull & Bones evolved from its original idea to what it is now, it was also necessary to have some fresh eyes join the team. I was one of those people when I joined as Skull & Bones’ creative director a little over two years ago. I have been part of the game’s core team that leads many of the talented developers at Ubisoft Singapore. Since then, many new talents have joined our global crew.

From our teams in Ubisoft Berlin, Chengdu, Kiev, Paris and the Philippines, it is truly a team effort. The dedication and passion of our developers continue to fuel our drive to make Skull & Bones something all of us can be proud of. Our confidence in each other’s talents is what motivates us to push Skull & Bones towards the finish line and beyond.

We’re proud of the work we’ve done and we hope you will be too when you see more of Skull & Bones at our comeback next year. Until then, on behalf of everyone in the Skull & Bones team around the world, keep safe and we will see you again soon!

  • Elisabeth Pellen, Creative Director

Related News

post-07
Rainbow Six Siege Operation Steel Wave To Add New Operators & More

Today, during a remote live stream reveal, Ubisoft announced the full details for the second season of Tom Clancy’s Rainbow Six Siege Year 5, O...

post-07
Check Out Who's Qualified For The Upcoming Capcom Cup 2018

With the final Street Fighter V Capcom Cup qualifiers tournament over and done with yesterday (via Red Bull Conquest), we now know which top-tier figh...

post-07
Jujutsu Kaisen Exhibition Expands its Domain in KL this August

With the Jujutsu Kaisen Experience ending soon in Pavilion Bukit Jalil this 27 July, fans can look forward to the Jujutsu Kaisen Exhibition taking pla...

Write a comment

Your email address will not be published. Required fields are marked *

Tournament Tool Kit

Kakuchopurei Community

Popular Posts

post-17
Ultraman Rising’s Ultraman & Emi Are In Gigabash: Check Out Their Moves Here
post-17
Vampire Survivors: Ode To Castlevania – All New Weapon Evolutions
post-17
Infinix Teams Up With Honor Of Kings & Mediatek For Pro-Powered Gaming Phone Showcase
post-17
Four Ways to Increase Your Chances of Winning in EA Sports FC 25’s Rush
post-17
Romancing SaGa 2: Revenge of the Seven – Post Game Guide & New Game+
post-17
Romancing SaGa 2: Revenge Of The Seven – How To Unlock All Classes & Races
post-17
Diablo 4: Vessel Of Hatred – 10 Ways To Maximize Your Demon-Slaying Fun In Sanctuary
post-17
Metaphor: ReFantazio Endings Guide – How To Avoid All Bad Endings
post-17
Diablo 4 Vessel of Hatred: Kurast Undercity Guide
post-17
Diablo 4 Vessel of Hatred: All Runes Tier List
post-17
Diablo 4 Vessel of Hatred: Season 6 Classes Ranked & Best Builds
post-17
Diablo 4 Vessel of Hatred: All New Uniques In The Expansion
post-17
From Game Changer To Growth Spurt: Ammobox Studios’ CEO Unveils What’s Next
post-17
The Best PC Games To Play Right Now
post-17
Fatal Fury: City of the Wolves – What You Need To Know About The Upcoming 2025 Fighting Game From SNK
post-17
Deadpool & Wolverine: Most Iconic Team-Ups & Moments In Comics, Movies & TV
post-17
Main Game: How To Watch Malaysia’s Best Video Game Show Created By Kakuchopurei & RTM
post-17
Hawkeye Episode 6 Finale Easter Eggs & Breakdown
post-17
Marvel’s What If…? Crew Explains Why They Went 3D Over 2D & A Scrapped Episode That Was Too Close To GOTG 3
post-17
We Talk To Hayden Christensen About Star Wars, Sequels, & Prequels
post-17
Sea Of Stars Might Get DLC Post-Launch
post-17
The Book Of Boba Fett Episode 7 Breakdown & Easter Eggs Explained