Borderlands 3’s Bloody Harvest returns starting today and will end on 5th November, 9am PT. So naturally, this means a ton of weapons to farm and get exclusively during this event. Let’s break down the changes and updates in this new patch:

Bloody Harvest Loot Changes & Terror Buffs

During this event, you can farm the Fearmonger, the Stalker, and the Ghast Call. In addition, the Terror status effect gets a significant buff.

Fearmonger

  • Increased number of bullets shot per Terror level
  • Increased weapon damage

Stalker

  • Increased weapon damage

Ghast Call

  • Increased weapon damage

Terror Anointments

“While Terrified, gain increased damage and fire rate. The more Terror you have, the higher the bonus.”

  • Increased damage bonus

“While Terrified, deal 50% bonus cryo damage.”

  • Increased damage bonus to 75%

“While Terrified, enemy bullets have a chance to reflect off you. The more Terror you have, the higher the bonus.”

  • Increased damage bonus

“On Action Skill End, apply Terror to yourself every 5 seconds for the next 18 seconds.”

  • Adjusted the text to match what was happening in-game

Siren Anointment “After Phasegrasping an enemy, Amara fires Terror skulls at the grasped target dealing 3718 damage.” (lvl 50)

  • Increased damage bonus

Beastmaster Anointment “After Using Attack Command, consume all Terror and FL4K’s pet gains 50% bonus fire damage for a short time.”

  • Increased damage bonus

Gunner Anointment “After Reloading, consume all Terror and create a nova that deals cryo damage.”

  • Increased damage bonus

Buffs To Current Weapons

Generally, Dahl weapons get an upgrade alongside the following Legendaries. Let’s break them down.

Dahl Burst Weapons

  • Increased the burst fire rate of AR, SMG, and Pistol weapons. Does not affect legendary weapons

Lasersploder

  • Increased damage scaling and magazine size

Conference Call

  • Initial target will now be hit with the weapon’s extra projectiles

Maggie

  • Slightly increased weapon damage

Psycho Stabber

  • Increased melee damage

Masterwork Crossbow

  • Increased weapon damage

Zane Gets An Upgrade

Basically, our favourite Operative will get buffs to some passives and will make class mods other than Seein’ Dead more viable in future builds. Here they are:

Skill Changes

Cold Bore

  • Increased bonus damage

This skill only provides extra damage on the first bullet of a weapon swap. This bonus happens infrequently by nature, so we have massively buffed the damage. With this change, we are interested to see new builds centered around small magazine sizes, sniper rifles, and more.

Duct Tape Mod

  • Decreased grenade cooldown by half

We found that the value of this passive skill was limited by the cooldown between each grenade, so we’ve cut that in half. Players will need to be conscious of the cooldown time and type of grenade mod they equipped to get maximum value out of this passive skill.

Like a Ghost

  • Increased chance to ignore a bullet
  • Increased the bonus for each active action skill

The stacking bonus only occurs each time one of Zane’s action skills is activated. This is infrequent in the late game, as players generally extend their action skill duration time. We’ve made this change with that play style in mind.

Trick of the Light

  • Increased damage bonus

The damage from this skill depends on the number of enemies targeting Zane and Zane’s clone and can occasionally be unpredictable. To better account for this inconsistency we’ve buffed the damage bonus.

Best Served Cold

  • Increased damage from the Cryo novas

Frutility Belt

  • Increased the damage reduction

To help encourage players to consider builds that remove elemental damage, we’ve buffed the damage mitigation to be stronger here.

Class Mod Changes

Anti-Freeze

  • Increased movement speed while taking Cryo damage

Conductor

  • Increased the damage bonus

The damage bonus for this class mod is dependent on the amount of action skill duration time you have left. Like Trick of the Light, this damage can feel inconsistent. We have increased the damage bonus to provide more reliable damage.

Executor

  • Increased stat bonuses

Players suggested that the stat bonuses provided as a kill skill weren’t strong enough to feel the value. We’ve buffed each significantly.

Techspert

  • Increased the chance of recharge to SNTNL cooldown’s and active duration

The intent of this class mod is to provide a way to keep Zane’s drone active nearly indefinitely, but at just 5% chance to refill the cooldown and duration, it wasn’t consistent enough. We’ve increased the likelihood of this behaviour occurring.

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