Star Wars Squadrons is a great flight simulator game that’s perfect for fans of the franchise. However, it’s not the easiest game to pick up and play due to its niche genre, and that may deter many gamers from playing what is perhaps the best (and only) modern Star Wars flight simulator game that we have.

I’m here to help, as I’ve been playing a lot of Star Wars Squadrons, raking up trophies and kills in the game. Don’t believe me, I’ve accomplished 15 kills in a single Dogfight match and won more than 10 Ranked Fleet Battles using the Empire alone.

Here are some tips and tricks for Star Wars Squadrons:

Before Diving Into Multiplayer, Finish The Singleplayer Story Campaign

This is easily the most important tip I can share. While some of you might be tempted to jump straight into multiplayer, I can guarantee that you’ll be obliterated into smithereens. I recommend that you finish the eight-hour singleplayer story campaign. Despite featuring a bland plot and uninspired missions, it works as a sort of glorified tutorial.

It will help you learn the basics of flight and combat in Star Wars Squadrons, giving you time to familiarize yourself with what each ship can do. It’s pretty much essential, so spend at least some time in the story campaign. If you’re a Star Wars fan, at least you” appreciate all the easter eggs and references.

Always Have A Repair Auxiliary Component Equipped On Your Ship

There are a variety of different ways you could customize your ship. I even have some recommendations below, as well as ones recommended by the developers themselves. However, I have one vital tip that will keep you alive longer in matches.

That tip is to always keep a repair auxiliary component attached to your ship (with the exception of perhaps bombers, who are the most durable). They’re the only way you can recover some health in the middle of battle (unless your Support-class allies heal you, or if you return to you Capital ship).

As for countermeasures, you can’t go wrong with equipping Seeker Warheads components, as it’s probably the most reliable way to avoid getting hit by missiles in Star Wars Squadrons.

Always Keep Moving Or Slow Down When You Have To & Master Power Management

The biggest unique gameplay mechanic in Star Wars Squadrons is that with a click of a button (directional buttons on the PS4’s Dualshock 4), you can divert the ship’s power at an instant to prioritize one of three aspects; speed (engine), damage (weapons), or defence (shields).

It’s a bad idea not to make the most of this gameplay mechanic. When you master power management and when to diver power in your most critical moments, that’s when you’ll find that you’re performing so much better. In my case, I tend to favour maxing my weapons and diverting my power there most of the time.

I never really play in balanced power mode, though I’ll divert power to my engine for a speed boost when I need to make a hasty retreat or give chase to an enemy. Utilizing power management in battle is critical to improving your gameplay. It’s easy to overlook when you’re in the heat of a chaotic battle.

In addition, it’s advisable that players always be on the move and never stop. However, that doesn’t mean that you have to be at full speed ahead all of the time. Sometimes, you need to slow down just to aim better or take a better look at your immediate surroundings.

I’ve noticed that players playing Bomber-class or Support-class ships tend to slow down almost to a crawl and lie in wait while the faster Fighter-class and Interceptor-class ships dogfight with each other. I usually take advantage of this and hit them while they’re in this vulnerable situation, though it almost always means that you’ll be vulnerable as well as you’ll have to slow down to be able to shoot these near-stationary enemies.

Star Wars Squadrons Best Loadouts

Each faction (New Republic and Empire) has four ships available (so far); a classic fighter (X-Wing/Tie Fighter), a speedy interceptor (A-Wing/Tie Interceptor), a powerful bomber (Y-Wing/Tie Bomber), and a support starfighter (U-Wing/Tie Reaper). While eight ships don’t sound like much variety, you’d be surprised at how different they all are.

Most of them share the same 50 or so ship components from the same pool. To clarify, it’s not really possible to min or max your ship’s stats in Star Wars Squadrons. It’s important to understand that these ship components help give your ship a boost in specific areas while also negatively affecting other stats at the same time.

For instance, a particular component might increase your ship’s hull integrity, basically giving your ship more health. However, that same component may decrease your shield’s strength or lower your maneuverability. It’s a give and take situation, so it’s impossible to create the fastest or most powerful overpowered ship to cheese your opponents.

What you can do is take your playstyle into account and either make up for your weakness or bolster your advantages. If you’re mainly a Fighter-class or Interceptor-class, you might want to focus on offensive components that give you an edge in intense dogfights. If you’re a Bomber-class, you might want to make sure you last long enough to drop those powerful missiles and bombs on your enemy’s capital ships.

It all depends on your playstyle, but I’ll still share the best loadouts I know of below so that you can go from there and customize your own ships to your hearts’ desires. There are seven different parts of a ship’s loadout: primary weapons, (left and right) auxiliary components, countermeasures, hulls, shields, and engines.

T-65B X-Wing Fighter

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The X-Wing is one of the most iconic starfighters in all of Star Wars, and it’s a conventional Fighter-class in Star Wars Squadrons. It’s not the best at anything, but it’s a good all-rounder, especially for anyone who isn’t ready to specialize in any specific class yet.

  • Our Recommendation:
    • Primary Weapon: Taim & Bak KX8 Laser Cannon
    • Left Auxiliary: Kyrotech Emergency Astromech Repair
    • Right Auxiliary: Krupx MG5 Concussion Missile
    • Countermeasures: ArMek H/M Seeker Warheads
    • Hull: Slipstream Light Hull
    • Shields: Loronar Ray Shield
    • Engine: Incom SLAM Engine
  • EA-Recommended:
    • Primary Weapon: Krupx JR-89 Ion Cannon
    • Left Auxiliary: Astromech Repair Droid
    • Countermeasure: ArMek Barrage Rockets
    • Hull: Incom Ferroceramic Hull
    • Shield: Sirplex Nimble Deflector
    • Engine: Koensayr Microthrus Engine

TIE/LN Fighter

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The TIE Fighter is another classic Fighter-class starfighter. Just like the X-Wing, It’s not the best at anything, but it’s a good all-rounder, especially for anyone who isn’t ready to specialize in any specific class yet.

  • Our Recommendation:
    • Primary Weapon: Sienar L-s1 Laser Cannon
    • Left Auxiliary: Sienar Emergency Repair System
    • Right Auxiliary: Sienar I-7 Ion Missile
    • Countermeasure: Sienar XX-5 Seeker Warheads
    • Hull: Sienar Agile Hull
    • Engine: Twin Microthrust Engine
  • EA-Recommended:
    • Primary Weapon: Sienar Burst Cannon
    • Left Auxiliary: Sienar KB-D28 Proton Torpedo
    • Right Auxiliary: Sienar Ion Torpedo
    • Countermeasure: Sienar Sensor Jammer
    • Hull: Sienar Dampener Hull
    • Engine: Twin SLAM Engine

BTL-A4 Y-Wing Bomber

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The Y-Wing is a Bomber-class, which means that it’s meant to specialize in dishing out massive damage and is the heaviest hitter. This starfighter is most probably the most important class for Ranked Fleet Battles, where the objective is to destroy the enemy’s Capital Ships.

For bombers, it’s best to focus on either being able to deal the most amount of damage, or making sure that you survive long enough to be able to drop those bombs and missiles. Getting close to enemy Capital Ships means getting hit with a lot of firepower, so keep that in mind.

  • Our Recommendation:
    • Primary Weapon: Krupx Heavy Rotary Cannon
    • Left Auxiliary: ArMek Automatic Ion Cannon
    • Right Auxiliary: Chepat Emergency Assault Shield
    • Countermeasure: ArMek H/M Seeker Warheads
    • Hull: Fabritech Dampener Hull
    • Shield: Loronar Ray Shield
    • Engine: Quadex Jet Engine
  • EA-Recommended:
    • Primary Weapon: Krupx JR-89 Ion Cannon
    • Left Auxiliary: Taim & Bak Ion Bomb
    • Right Auxiliary: Arakyd PW-16 Proton Bomb
    • Countermeasure: ArMek H/M Seeker Warheads
    • Hull: Fabritech Dampener Hull
    • Shield: Krupx Conversion Shield
    • Engine: Income SLAM Engine

TIE/SA Bomber

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Just like the Y-Wing, the Tie Bomber is meant to specialize in dishing out massive damage and is the heaviest hitter. This starfighter is most probably the most important class for Ranked Fleet Battles, where the objective is to destroy the enemy’s Capital Ships.

For bombers, it’s best to focus on either being able to deal the most amount of damage, or making sure that you survive long enough to be able to drop those bombs and missiles. Getting close to enemy Capital Ships means getting hit with a lot of firepower, so keep that in mind.

  • Our Recommendation:
    • Primary Weapon: Sienar Rotary Cannon
    • Left Auxiliary: Sienar Seeker Mine
    • Right Auxiliary: Sienar RD-77 Assault Shield
    • Countermeasure: Sienar XX-5 Seeker Warheads
    • Hull: Sienar Dampener Hull
    • Engine: Twin Ion Engine
  • EA-Recommended:
    • Primary Weapon: Sienar Rotary Cannon
    • Left Auxiliary: Sienar R/D-77 Assault Shield
    • Right Auxiliary: Sienar Seeker Mine
    • Countermeasure: Chaff Particles
    • Hull: Sienar Reinforced Hull
    • Engine: Unstable Twin Engine

RZ-1 A-Wing Interceptor

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The Interceptor-class is my personal favourite of all. It’s all about speed and precision. Despite having the weakest hull integrity and lowest health, the A-Wing is fast that you can ramp up kills and dominate in dogfights. Does it lack in sheer firepower? Maybe a bit, but your loadout can mitigate that problem.

It’s easy to rack up even 20 kills in Ranked Fleet Battles with the Interceptor-class (I would know, I’ve done it). You’ll probably die a lot too, so make sure you go for hit and run tactics when you can. They’ll never see you coming.

  • Our Recommendation:
    • Primary Weapon: Taim & Bak KX8 Laser Cannon
    • Left Auxiliary: Incom E-73 Repair Kit
    • Right Auxiliary: Kessler Quick-Lock Missile
    • Countermeasure: ArMek H/M Seeker Warheads
    • Hull: Fabritech Dampener Hull
    • Shield: Sirplex Nimble Deflector
    • Engine: Incom Sublight Engine
  • EA-Recommended:
    • Primary Weapon: Plasburst Laser Cannon
    • Left Auxiliary: Incom E-73 Repair Kit
    • Right Auxiliary: Carbanti Targeting Jammer
    • Countermeasure: Carbanti Sensor Inverter
    • Hull: Carbanti Reflec Hull
    • Shield: Fabritech Scrambler Shield
    • Engine: Koensayr Microthrust Engine

TIE/IN Interceptor

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Just like the A-Wing, it’s all about speed and precision. Despite having the weakest hull integrity and lowest health, the A-Wing is fast that you can ramp up kills and dominate in dogfights. Does it lack in sheer firepower? Maybe a bit, but your loadout can mitigate that problem.

It’s easy to rack up even 20 kills in Ranked Fleet Battles with the Interceptor-class (I would know, I’ve done it). You’ll probably die a lot too, so make sure you go for hit and run tactics when you can. They’ll never see you coming.

  • Our recommendation:
    • Primary Weapon: Plasburst Laser Cannon
    • Left Auxiliary: Sienar Emergency Repair System
    • Right Auxiliary: Sienar Onslaught Rockets
    • Countermeasure: Sienar XX-5 Seeker Warheads
    • Hull: Sienar Dampener Hull
    • Engine: Twin Propulsion Engine
  • EA-Recommended:
    • Primary Weapon: Sienar F/A Rapid Fire Cannon
    • Left Auxiliary: Sienar Seeker Mine
    • Right Auxiliary: Sienar Anti-Starfighter Missile
    • Countermeasure: Chaff Particles
    • Hull: Sienar Ferroceramic Hull
    • Engine: Twin Microthrust Engine

U-Wing Gunship Support

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The Support-class ships are the least popular of all in Star Wars Squadrons. That’s because they’re the equivalent of healers or buffers in RPGs. They specialize in healing and resupplying ally ships, but that doesn’t mean they’re weak in either offence or defence. They have some tricks for that too.

  • Our Recommendation:
    • Primary Weapon: Gyrhil EM-8V Auto-Aim Cannon
    • Left Auxiliary: Arakyd Tactical Supply Droid
    • Right Auxiliary: Loronar Tactical Shield
    • Countermeasures: ArMek H/M Seeker Warheads
    • Hull: Incom Ferroceramic Hull
    • Shields: Standard Incom Deflector Shield
    • Engine: Incom SLAM Engine
  • EA-Recommended:
    • Primary Weapon: Taim & Bak KX8 Laser Cannon
    • Left Auxiliary: Arakyd Tactical Supply Droid
    • Right Auxiliary: Loronar Tactical Shield
    • Countermeasure: Armek H/M Seeker Warheads
    • Hull: Chempat Deflector Hull
    • Shield: Chempat Fortified Deflector
    • Engine: Income SLAM Engine

TIE/RP Reaper Support

IMG 3802.JPG

The Support-class ships are the least popular of all in Star Wars Squadrons. That’s because they’re the equivalent of healers or buffers in RPGs. They specialize in healing and resupplying ally ships, but that doesn’t mean they’re weak in either offence or defence. They have some tricks for that too.

  • Our Recommendation:
    • Primary Weapon: Sienar Ion Cannon
    • Left Auxiliary: Sienar Tactical Supply Droid
    • Right Auxiliary: Sienar Tactical Shield
    • Countermeasure: Sienar XX-5 Seeker Warheads
    • Hull: Sienar Deflector
    • Shield: Sienar Resonant Shield
    • Engine: Twin Ion Engine
  • EA-Recommended:
    • Primary Weapon: Sienar Au-8 Guided Laser Cannon
    • Left Auxiliary: Sienar Targeting Beacons
    • Right Auxiliary: Sienar Deployment Turret
    • Countermeasures: Sienar XX-5 Seeker Warheads
    • Hull: Sienar Reinforced Hull
    • Shield: Sienar Scrambler Shield
    • Engine: Twin Ion Engine

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