Write what you are looking for and press enter to begin your search!

Logo
live-news-icon

Live News

Steam changes Refund Policy to Prevent Players from Taking Advantage: In an intense match, the Lone Wolves came out victorious. Read all about the big night here // LEGOLAND School Challenge 2024 Now Open For Registration To Students In Malaysia: In an intense match, the Lone Wolves came out victorious. Read all about the big night here // X-Men 97 Episode 7 Breakdown & Easter Eggs: In an intense match, the Lone Wolves came out victorious. Read all about the big night here
post-16 post-13

Per Aspera Review: Life On Mars?

Review by Frags of War.

Per Aspera is unlike any other strategy game I’ve ever played (except just one, which I’ll get into a little later). It has elements that seem familiar, but what the devs, Tion Industries, have done is to put them all up together into one very interesting package.

What is Per Aspera?

Imagine a city builder at the scale of a planet. In Per Aspera, humanity attempts to colonize Mars (not for the first time). This time, with the help of Artificial Intelligence.

You are tasked with making Mars ready for human colonies. From extracting important resources to making the environment livable, you as an AI sent first to Mars before the humans will have to do it all.

Macro Manager

While Per Aspera apes the likes of a large city builder as you build structure and colonies, it’s really a game about production chains.

Yeap… it’s one of those games where before you build that factory, so you got to get one of these and another one of those before building it.

Where it differs from lots of other production chain games, is that Per Aspera is more of a macro-focused game. You do eventually need to build on almost the entire martian surface over time. You’ll build hundreds of buildings.

When you’re busy looking at things from above from the view of an entire planet (and that’s quite literally what you do actually), there’s no time to dabble in the minutiae of tiny details.

This the game does rather well. When you plop down a structure, roads get built automatically. The workers (robots that carry resources around) also work autonomously. They collect resources and drop them off in the most needed buildings or based on priorities you can set.

All you’ve got to think about is whether you’ve got enough power, whether your maintenance facilities cover all buildings (buildings deteriorate over time, so they’ll need to be maintained), are your autonomous workers being overloaded with too many thinkings to do, and which direction do you want to expand to.

If there’s one thing I wished for, was that it made it easier to figure out all the other buildings needed before you built something. For now, when you need to build something, you’ve got to look at the resources required for the building’s input, then manually find which building produces that resource. It’s not a big deal, but a small inconvenience.

Optimisation and Efficiency

Optimizing your chain of buildings lies entirely on improving your worker’s efficiency. The number of roads in a worker’s sector and the distance between buildings all impact how efficiently the workers do their job.

Even here, you don’t necessarily need to get into the details. Per Aspera’s different overlay toggles give you the most important information you need to optimize and plan your expansion.

In the case of your workers, just look at the traffic in each sector. If it’s more reddish in colour, then it’s not operating as efficiently as it could. Just pop down another worker hub and you’ll improve things already.

Things go relatively smoothly in Per Aspera in the early game. That is until the game decides to throw you a curveball in its story with scripted events.

Read the rest of the review here. 

Related News

post-07
Diablo 4's Server Slam Shows That Its Network Infrastructure Can Take It Like A Champ

Folks, we've come to a point where we hope that a game we pay US$60 for would be stable enough to run without any hiccups. Titles like the latest Star...

post-07
The Shin Megami Tensei III Remaster Is Coming To PC & Switch This May

Sega and Atlus have announced that Shin Megami Tensei III: Nocturne HD Remaster will release for the PS4, Nintendo Switch, and PC via Steam on 25 May ...

post-07
Battlefield 2042 Loses A Huge Chunk Of Its Playerbase

Battlefield 2042 has had a disastrous launch. Less than a week after launch, the game is already one of the worst-review games on Steam, getting on...

Write a comment

Your email address will not be published. Required fields are marked *

Tournament Tool Kit

Kakuchopurei Community