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Free Fire Continental Series Asia Breaks Viewership Record

The Free Fire Continental Series (FFCS) has concluded in spectacular fashion, with millions of fans across the world tuning in to Free Fire’s flagship tournament of 2020. The FFCS spanned three regions – the Americas, Asia, and EMEA. 

One of the biggest rivalries at the FFCS was between the series themselves, with the Asia and Americas Series competing head to head in terms of viewership figures. 

According to the Esports Charts, the Asia Series ended the tournament with more than 2.5 million Peak Concurrent Viewers (PCV), a new record for Free Fire esports. It edged out the Americas Series, which obtained over 1.7 million PCV, and the EMEA Series, which had approximately 300,000 PCV.

In comparison, the Free Fire World Series (FFWS) 2019 obtained slightly over 2 million PCV last year, which was then a world record for a mobile esports tournament.

The FFCS caps an exciting year of online streaming content for Free Fire, with the game recently named the second most-watched live game watched on YouTube in 2020. Free Fire was also the third most-watched game on YouTube this year with a massive 72 billion views.

The FFCS concluded with the Grand Finals on 28 November 2020 (EMEA and Americas) and 29 November 2020 (Asia). It saw each of the tournament’s three regions – EMEA, Americas, and Asia Series – crown their continental champion: Sbornaya ChR (CIS), Team Liquid (Brazil), and EXP Esports (Thailand) respectively. Each team picked up US$80,000 of the combined US$900,000 prize pool. 

The Grand Finals generated no shortage of drama and action. Each region’s Grand Finals saw 12 teams compete in the same competitive format: teams battled over 6 rounds, across 3 maps: Bermuda, Purgatory, and Kalahari, with points awarded based on round placement and the number of kills. 

It was a battle to the wire in the Americas Series, with Team Liquid and Santos Hotforex – both of Brazil – ending the day level with 151 points apiece. However, Team Liquid clinched the title by having a better average placement. Brazil’s SS Esports were second runner-up with 136 points. 

The Asia Series saw EXP Esports of Thailand pip fellow countrymen King of Gamer’s Club to the title by a solitary point. The second runner-up position was even more hotly contested, with Indonesian teams RRQ Hades and EVOS Esports both ending the evening level on 133 points. However, RRQ Hades edged the second runner-up position by having a higher number of placement points. 

The Asia Series Grand Finals also saw India’s representative Total Gaming Esports in action. They put in a valiant performance, but fell slightly short of the title, placing eighth overall. However, they can take encouragement from a solid showing which saw them rack up 70 points and 17 kills – no mean feat against the region’s elite teams. 

Vatsal “TG_VasiyoCRJ7” Garasia, from Total Gaming Esports, said:

“Winning and losing are part of the game. And seeing the overwhelming support from the fans really motivated us and made us feel really good!

For that, we are grateful and will continue to work even harder!” 

The EMEA Series Grand Finals saw the teams from the CIS region put in a dominant display, with the top three teams all hailing from the region. Sbornaya ChR were crowned continental champions after racking up a massive 158 points, with their regional counterparts Silence (124 points) and Stay Away (109 points) placing first and second runners-up respectively.  

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