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A Recap Of How CD Projekt Red Done Effed Up Cyberpunk 2077’s Launch Week [Update]

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This article was published on 19th December. New info has come to light since 16th January 2021, thus we’ve updated this piece accordingly as the story is still ongoing.

Nine days ago, CD Projekt Red released its biggest game yet, the sci-fi RPG action-adventure odyssey Cyberpunk 2077. It’s lauded as the biggest launch in PC gaming history, but instead, all eyes were (and still are) on all of the numerous problems surrounding it.

The release of Cyberpunk 2077 was met with a lot of complaints and controversy. CD Projekt not only made questionable decisions surrounding its release (dating back to the game’s development as well) but also did not communicate with its player base properly.

It’s a heckuva mess, and because we at Kakuchopurei love to detail these kinds of what-the-f***ery, here’s a recap. Whether you’re new to the drama or need a quick refresher of why CD Projekt are looking weary these past few days, this quick guide will sort you out.

8th December, 2020

Cyberpunk 2077 reviews started coming in as the embargo for the PC version lifted. Major media outlets like IGN and GameSpot reviewed the game on PC; CD Projekt apparently did not allow anyone to touch the PS4 and Xbox One versions of the game until after launch.

CD Projekt also added a number of crazy stipulations to the PC review embargo, including:

9th December, 2020

YouTube content creators who haven’t played Cyberpunk 2077 commented and criticized GameSpot reviewer for not “playing the game”. Video did not age well after the game’s release.

10th December, 2020

Cyberpunk 2077 was released for PC, Xbox One, and PS4. At this precise moment in the date, everyone who defended the game and lambasting the critics for not giving the game higher than a 9 out of 10 were slowly questioning their allegiance.

The game was extremely buggy. Not only were there clipping issues with vehicles and the environment, but there were (and still are) multiple bugged quests, disappearing NPC companions, and glitches that prevented players from completing the tutorial. The base console versions of the game ran like garbage if we’re being nice about it. Low resolutions, near-unplayable frame rates, long pauses before textures load in, vacant areas with little to no NPCs; the works.

This recent parody of the E3 2018 trailer pretty much sums it up.

12th December, 2020

Cyberpunk 2077 received a hotfix that fixed a few bugs and a EULA warning about in-game scenes potentially triggering seizures. The launch game did not have these warnings, triggering a seizure for a Game Informer writer.

13th December, 2020

Cyberpunk 2077 developers will be paid bonuses regardless of Metacritic and Opencritic review averages, according to a leaked email circulating within CD Projekt. To quote studio head Adam Badowski concerning the change in policy:

“We initially had a bonus system that was focused on the game’s ratings and the release date, but after consideration, we believe that measure is simply not fair under the circumstances. We underestimated the lengths and complexity involved to make this a reality, and still you did everything you could to deliver an ambitious, special game.”

14th December, 2020

CD Projekt acknowledged the performance issues of the game on base current-gen consoles, thus asking its player base and fans to seek a refund through Microsoft and Sony. While Microsoft will refund a game within two weeks of purchase, doing that for the PS4 version may not be easy.

PlayStation said they should contact CD Projekt directly. So CD Projekt changed its message and ask its players to wait for the company to get back to them.

15th December, 2020

CD Projekt’s CEO and higher-ups held an emergency call with investors to placate them and bring more light to the Cyberpunk 2077 launch fiasco. Long story short, CEO Adam Kiciński admitted that many of the game’s issues were ignored.

“We underestimated the scale and complexity of the issues, we ignored the signals about the need for additional time to refine the game on the base last-gen consoles. It was the wrong approach and against our business philosophy”.

16th December, 2020

GOG, a digital gaming platform owned by CD Projekt, will not be distributing indie horror game Devotion due to “many messages from gamers”, a few hours after developer Red Candle Game joyously announced its return on online stores.

Keep in mind that Red Candle Games are Taiwanese developers, and Devotion came out in early 2019 before being pulled from online stores and digital storefronts for mocking China president Xi Jinping in a hidden easter egg. This made Chinese players review-bomb the game prior to being removed from Steam, as well as the game’s publisher Indievent having its business license revoked due to this easter egg.

Because of this, CD Projekt is getting a lot of flak for the “many messages from gamers” post, with many tweets alluding to CD Projekt doing this just to get in good graces with China and its money.

18th December, 2020

PlayStation has removed Cyberpunk 2077 from its PS Store “until further notice”.

Parody account KazHiraiCEO came out of slumber to drop this killer retort to CD Projekt.

Southeast Asian gamers who want to get a refund from Cyberpunk 2077 (region 3 versions) can do so via Epicsoft. They’re the Asian distributors of the game for Southeast Asia, Hong Kong, and Taiwan. However, the refund period will end on 21st December.

19th December, 2020

Frustrated and angry staff members in CD Projekt fired questions at the board during an internal video meeting on 17th December (via Bloomberg). They asked blunt questions about the company’s reputation, unrealistic deadlines, and relentless overtime in the months and years leading up to Cyberpunk 2077’s 10th December release date.

20th December, 2020

A New York Times report revealed that lawyers and investors in Warsaw are contemplating a class-action lawsuit against CD Projekt. Here’s a quote from a CD Projekt investor/Mikolaj Orzechowski Polish law firm partner Mikolaj Orzechowski:

“We are currently analyzing, together with the law firm’s team, the grounds for bringing a class action together with the notification of the possibility of committing a crime under Art. 286 of the Penal Code. – misrepresentation in order to obtain financial benefits.”

New York law firm Wolf Haldenstein Adler Freeman & Hertz LLP has released a press release announcing its investigation and a class-action lawsuit against CD Projekt.

21st December, 2020

The Citizen Kane of Cyberpunk 2077 bugs video has graced the internet.

26th December, 2020

CD Projekt Red will be facing a class-action lawsuit on behalf of investors via Manhattan-based Rosen Law Firm. Press release words below:

“(1) Cyberpunk 2077 was virtually unplayable on the current-generation Xbox or Playstation systems due to an enormous number of bugs; (2) as a result, Sony would remove Cyberpunk 2077 from the Playstation store, and Sony, Microsoft and CD Projekt would be forced to offer full refunds for the game; (3) consequently, CD Projekt would suffer reputational and pecuniary harm; and (4) as a result, defendants’ statements about its business, operations, and prospects, were materially false and misleading and/or lacked a reasonable basis at all relevant times. When the true details entered the market, the lawsuit claims that investors suffered damages.”

So yeah, CD Projekt had a helluva week since the game’s launch. Still, we are playing more of the game on Xbox Series X and PC despite the numerous immersion-breaking bugs. For more on Cyberpunk 2077, check out our review and guides.

14th January, 2021

The New Year has come and gone, but it’s not like problems like these are going to vanish overnight. CD Projekt Red has finally made an official apology video regarding the bugs and console quality of its hit RPG Cyberpunk 2077. The video is helmed by co-founder Marcin Iwiński, who apologizes for the state of the game, asks fans not to condemn the developers of the game, and also shares a roadmap for updates to the game coming in the future.

16th January, 2021

Bloomberg writer Jason Schreier published an exposé about Cyberpunk 2077‘s behind-the-scenes work. This confirmed a LOT of suspicions from us; here are some examples:

17th January, 2021

CD Projekt Red CEO Adam Badowski officially clarified some of the points brought up in the Bloomberg exposé. Specifically, he responded to the “fake demo”, the fact that the staff knew it wasn’t ready for 2020, and the language barrier.

22nd January, 2021

Cyberpunk 2077’s major 1.1 patch has arrived, fixing a number of bugs. We’ll list them down for your convenience.

Various stability improvements including:

Quests/Open World fixes:

UI

Visual

Achievements

Miscellaneous

PlayStation-specific

Xbox-specific

PC-specific

Stadia-specific

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