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Genshin Impact Hypostasis Boss Guide: How To Knock Their Blocks Off

Genshin Impact has a plethora of world bosses to fight, be it a giant ice wolf or an elemental giant-as-heck plant. With the game’s upcoming Hypostasis event happening these next few days, we figured we should create a guide to tell you how to tackle a particular set of elemental bosses that come in block-shaped sizes and boast their own arenas.

We’re talking about the Hypostases, and here’s how you should beat them effectively. We will be touching on both the regular versions and the Pure versions

Regular Versions

Electro Hypostasis

First up, you need to form a party with Pyro, Hydro, Cryo, and Geo. You also need a Pyro with a decent charge attack for the boss’ near-death phase.

How does the Electro Hypostasis fight? It will do one of the following:

  • Does a drill attack that goes forward, then goes up in the air to throw fast electro attacks at you. You can fire charged arrows at it during the latter phase. In any case, you can attack it when its core is vulnerable.
  • Performs a three-attack sequence that has a wide range. Just dodge them all, then attack the Hypostasis when its core is vulnerable.
  • It teleports to the centre of the arena and then spreads out its blocks in a circular fashion to shoot spinning lasers at you, then clams up after a few seconds. During this bit, the Hypostasis is at its most vulnerable. Wail on it using the best attacks, Elemental reactions, and Elemental Bursts you have. You only have a short window of opportunity before it closes, so be sure to get that dodge button ready when it does. When the purple symbol on the ground disappears, dodge.
  • It teleports to the centre of the arena, and then shoots out purple block waves at you in a circular clockwise pattern. Just walk in a clockwise fashion to avoid most of it, and then dodge accordingly if the pattern catches up with you. You can then attack the core after it’s done with this attack.
  • The Hypostasis summons a “cage” to trap you in, dealing damage via an Electro AoE that pulses every second. Use charged attacks to break the barrier, then attack the core. Sometimes, through some randomness, the cage doesn’t trap you. This phase only occurs when the Electro Hypostasis is at half health or below.

When the Electro Hypostasis is near death, it will teleport to the centre of the arena and then summon three Revival Prisms. Destroy them before they resurrect the Hypostasis to a quarter of its health. Use your hero’s charged attacks to destroy them quick.

Once you’re done, go collect your rewards. Make sure you have at least 40 resin to get your spoils.

Geo Hypostasis

For this fight, you need to form a party with Geo, Electro, or anything else that can break through stone and armour. We’re talking heroes with greatswords like Noelle, Diluc, and Chongyun.

The Geo Hypostasis will do one of the following for its attacks:

  • The Geo Hypostasis will summon four or more Geo pillars that it uses to stay away from your melee attacks. You will need to destroy all these Basalt Pillars using a greatsword-bearing character. Start with the one that’s occupied by the Geo Hypostasis.
  • While it’s up on a pillar, it will launch Geo pellets at you. Dodge these accordingly.
  • It will also do a large AoE pulsing Geo attack that hits everyone hard. Luckily, there are Geo shards (the yellow floating blocks) you can destroy that creates a temporary barrier that nullifies these pulses. They usually appear close to a Basalt Pillar that’s holding the Geo Hypostasis, which means you can easily attack one without consequence once the barrier is up.
  • Destroying a Basalt Pillar while the Geo Hypostasis is on it will leave it vulnerable for a good amount of time.
  • The Geo Hypostasis will also do a large AoE giant fist attack. Stay out of the telegraphed circle, or just use a well-timed dodge to get out of the way. You can then attack the exposed core for a short bit. It does this attack moreso than usual once there are no Geo pillars left in the arena.
  • The Geo Hypostasis will summon more Basalt Pillars a second time once its health is lower than 50%.
  • It will also summon a “Geo rain” attack where random areas on the arena will be showered with DOT spots. These last for a good minute or so even if the Hypostasis enters a new attack phase, so keep that in mind and just be careful.

When the Geo Hypostasis is near death, it will teleport to the centre of the arena and then summon three Revival Prisms. Destroy them with charged attacks or greatsword attacks (or Geo Bursts like Noelle’s). Otherwise, it will resurrect with a quarter of its health back.

Once you’re done, go collect your rewards. Make sure you have at least 40 resin to get your spoils.

Anemo Hypostasis

As long as you don’t have a hero with Anemo in your party, you should be fine. In fact, Pyro, Electro, and Hydro are the best in getting a Swirl elemental effect when fighting Anemo Hypostasis with specials.

How does the Anemo Hypostasis fight? It will use one of the following attacks:

  • The Anemo Hypostasis will summon a bunch of tornadoes in the arena. Just walk around them slowly and dodge them if they get too close. They move pretty slow, so this shouldn’t be a problem once you’ve figured out their pattern.
  • It will summon gusts of wind homing to your general direction. Dodge these when you see a green symbol appear on the ground. After this bit, a bunch of wind currents and floating Anemo symbols appear in the arena. Make it a priority to collect these; use the wind currents (with your sweet jump-and-gliding combo), and then collect them.
  • After being in the arena for a few minutes, the Anemo Hypostasis will perform a series of hard-to-dodge large AoE wind blasts that deal humongous damage. The number of attacks are dependant on the number of Anemo symbols in the air. If you have collected them all during the wind currents segment, you won’t need to worry about this bit.

When the Anemo Hypostasis is near death, it will summon a number of Revival Prisms in the air, along with a bunch of wind currents. You need to glide up there and collect them all to prevent it from reviving. Thankfully, even if it did, it only revives once. Beating it again when it’s revived will make it stay dead.

Once you’re done, go collect your rewards. Make sure you have at least 40 resin to get your spoils.


Pure Versions (from the Hypostatic Symphony Event)

General

Before you start a fight with the Pure Hypostatises, you need to pick a difficulty level and the available variations (modifiers). Higher difficulties & more variations equal higher score if you win the fight.

Protip: the new Hypostasis event will restore your party to full HP and Elemental Burst as you enter.

Difficulty Level & Multiplier Bonus

  • Easy: 1x
  • Normal: 1.5x
  • Hard: 2.5x
  • Expert: 4.5x

Variations List

  • Challenge time may not exceed 300 seconds: 100 points
  • Challenge time may not exceed 180 seconds: 150
  • Challenge time may not exceed 120 seconds: 200
  • Opponent’s HP increased by 25%: 100 points
  • Opponent’s HP increased by 50%: 150 points
  • Opponent’s HP increased by 100%: 250 points
  • Opponent’s Cryo RES increased by 50%: 40 points
  • Opponent’s Physical RES increased by 50%: 40 points
  • All party members’ Healing Effectiveness decreased by 40%: 40 points
  • When active character’s HP is lower than 50%, ATK is decreased by 25%: 40 points
  • All party members’ CRIT DMG decreased by 50%: 50 points
  • All party members’ Energy Recharge decreased by 80%: 50 points
  • Switching characters increases the DMG taken by all characters in that player’s party by 25%. This effect stacks up to 4 times: 50 points
  • Opponent’s ATK increased by 50%: 60 points
  • All party members’ movement SPD decreased by 20%: 60 points
  • After sprinting, all characters in your own party take 75% increased DMG for 10 seconds: 60 points
  • Elemental Skill CD is increased by 100%: 60 points
  • When active character’s HP is greater than 90% CRIT Rate is increased by 10% and CRIT DMG is increased by 20%: -50 points (it’s a buff, hence the deduction)
  • All party members’ Shield Strength increased by 30%: -50 points (it’s a buff, hence the deduction)

Suggested Variation choices (in order of least troubling to the most)

Opponent HP> Cryo RES increase> CRIT DMG decrease > ATK increase > Energy Recharge decrease > Healing Effectiveness decrease > Physical RES increase > ATK decrease by 40% > Switching characters debuff > Party movement debuff > Sprinting debuff > Elemental Skill CD > Challenge Time.

Pure Electro Hypostasis

Fight these guys like you would the regular Electro Hypostates. Wait until they’re done with their attacks, then attack them when their core is exposed. However, these Pure versions possess special Amethyst Prisms that activate via Electro damage, enabling them to do AoE damage to anyone nearby. Use Elemental Reactions to turn them off (Overload, Swirl, Freeze, etc.)

It will do one of the following:

  • Does a drill attack that goes forward, then goes up in the air to throw slow Electro balls that blow up and deal AoE damage upon impact. You can fire charged arrows at it during the latter phase, but this will be tough as its Electro balls will track your position. These attacks can also happen individually, not necessarily one after the other.
  • Performs a three-attack sequence that has a wide range. Just dodge them all, then attack the Hypostasis when its core is vulnerable.
  • It teleports to the centre of the arena and then spreads out its blocks in a circular fashion to shoot spinning lasers at you, then clams up after a few seconds. During this bit, the Hypostasis is at its most vulnerable. Wail on it using the best attacks, Elemental reactions, and Elemental Bursts you have. You only have a short window of opportunity before it closes, so be sure to get that dodge button ready when it does. When the purple symbol on the ground disappears, dodge.
  • It teleports to the centre of the arena, and then shoots out purple block waves at you in a circular clockwise pattern. Just walk in a clockwise fashion to avoid most of it, and then dodge accordingly if the pattern catches up with you. You can then attack the core after it’s done with this attack.
  • The Hypostasis summons a “cage” to trap you in, dealing damage via an Electro AoE that pulses every second. Use charged attacks to break the barrier, then attack the core. Sometimes, through some randomness, the cage doesn’t trap you. This phase only occurs when the Electro Hypostasis is at half health or below.

When they’re near-death, they will summon prisms that you need to destroy to permanently end them; failing to do so will make them come back again but with less health. However, there will be more than three of them for you to destroy. Some of them are in clusters, meaning AoE charged attacks are effective here.

The difficult part of this fight is the modifier, or rather modifiers. To gain the highest score for this battle, you need to crank up the difficulty for a higher multiplier and add in more modifiers to get better rewards from this overall fight. With the maximum amount of variations turned on, you can usually die from 2 hits or less from this hypostasis.

Pure Anemo Hypostasis

These guys are tougher than your average Anemo Hypostasis. For starters, they come with an extra attack phase that hits everything on ground level. You need to stay in the air and do a “ground pound” plunging attack to interrupt this phase.

Those wind currents that are a staple to this fight? You have to attack them first to activate them. The Hypostasis summons these inactive currents after a tornado attack.

Otherwise, the Pure Anemo Hypostasis is about the same, except with the added variations. On Hard and Expert with the highest number of variations, you can get one-hit KO’ed by a single attack.

  • The Anemo Hypostasis will summon a bunch of tornadoes in the arena. Just walk around them slowly and dodge them if they get too close. These tornadoes move pretty fast, so take caution when dodging and evading them.
  • It will summon fast gusts of wind homing to your general direction. Dodge these when you see a green symbol appear on the ground. After this bit, a bunch of wind currents and floating Anemo symbols appear in the arena. Make it a priority to collect these; use the wind currents (with your sweet jump-and-gliding combo), and then collect them.
  • After being in the arena for a few minutes, the Anemo Hypostasis will perform a series of hard-to-dodge large AoE wind blasts that deal humongous damage. The number of attacks are dependant on the number of Anemo symbols in the air. If you have collected them all during the wind currents segment, you won’t need to worry about this bit.

When the Anemo Hypostasis is near death, it will summon a number of Revival Prisms in the air, along with a bunch of wind currents. You need to glide up there and collect them all to prevent it from reviving. These Prisms actually move in a pattern, so keep that in mind while you’re collecting them. Beating it again when it’s revived will make it stay dead.

Pure Geo Hypostasis

This fight is mostly the same as the regular Geo Hypostasis, except:

  • When it’s on a Basalt Column, it’ll stay there for a short bit before it explodes and causes AoE damage. The spot it exploded from will generate a Sandstone Vortex that deals continuous damage.
  • When activated, Basalt Columns will act as turrets that periodically fires Geo bullets at your hero.
  • Destroying a Basalt Column will net you a Geo Elemental Shard for you to pick up for protection.

Otherwise, fight it like you would a regular Geo Hypostasis (but with modifiers).

  • The Geo Hypostasis will summon four or more Basalt Column that it uses to stay away from your melee attacks. You will need to destroy all these Basalt Pillars using a greatsword-bearing character. Start with the one that’s occupied by the Geo Hypostasis.
  • While it’s up on a pillar, it will launch Geo pellets at you. Dodge these accordingly.
  • It will also do a large AoE pulsing Geo attack that hits everyone hard. Luckily, there are Geo shards (the yellow floating blocks) you can destroy that creates a temporary barrier that nullifies these pulses. They usually appear close to a Basalt Column that’s holding the Geo Hypostasis, which means you can easily attack one without consequence once the barrier is up.
  • Destroying a Basalt Column while the Geo Hypostasis is on it will leave it vulnerable for a good amount of time.
  • The Geo Hypostasis will also do a large AoE giant fist attack. Stay out of the telegraphed circle, or just use a well-timed dodge to get out of the way. You can then attack the exposed core for a short bit. It does this attack moreso than usual once there are no Basalt Column left in the arena.
  • The Geo Hypostasis will summon more Basalt Column a second time once its health is lower than 50%.
  • It will also summon a “Geo rain” attack where random areas on the arena will be showered with DOT spots. These last for a good minute or so even if the Hypostasis enters a new attack phase, so keep that in mind and just be careful.

When the Geo Hypostasis is near death, it will teleport to the centre of the arena and then summon three Revival Prisms. Destroy them with charged attacks or greatsword attacks (or Geo Bursts like Noelle’s). Otherwise, it will resurrect with a quarter of its health back.

 

 

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