Write what you are looking for and press enter to begin your search!

Logo
live-news-icon

Live News

Eiyuden Chronicle: Hundred Heroes Is Getting A Sequel: In an intense match, the Lone Wolves came out victorious. Read all about the big night here // Darkest Dungeon II Makes Way to PlayStation Consoles this July: In an intense match, the Lone Wolves came out victorious. Read all about the big night here // Netflix Confirm The Witcher Series For Fifth & Final Season: In an intense match, the Lone Wolves came out victorious. Read all about the big night here
post-16 post-13

Sony To Publish AAA Multiplayer Game By Firewalk Studios

Sony Interactive Entertainment announced that they are now the exclusive publishing partner for an original “AAA multiplayer game” developed by ProbablyMonsters developer Firewalk Studios.

Founded in 2018, Firewalk Studios is led by Tony Hsu (studio head, previously general manager and senior vice president of Destiny at Activision), Ryan Ellis (game director, previously creative director at Bungie) and Elena Siegman (executive producer, previously at Harmonix, Irrational Games, and Bungie).

The team includes a deep roster of highly talented developers who have helped deliver top-selling, culturally impactful titles, including the Destiny franchise, where all three leads worked successfully together on both development and publishing, as well as Call of Duty, Apex Legends, Mass Effect, and Halo.

This collected expertise allows this team to focus on delivering a rich multiplayer game experience rooted in great core gameplay and inspired art. Firewalk continues to recruit top talent for its team, which is built on collaboration, inclusion, and respect.

In a PlayStation Blog post, Firewalk Studios studio head Tony Hsu said:

“We’re already hard at work on the development and have been having a ton of fun playing our game as a team.

In fact, while we continued to grow our team during this challenging last year, it was our daily online playtests that provided the most consistent point of joy and connection for our crew.

The fun and laughter of playing together brought us closer, even if we were physically apart.

Our goal is to be able to deliver that same joy to gamers and we can’t wait to share what we’ve been working on when the time is right.”

Related News

post-07
New 2D Adventure Puzzle Game Lost In Play Set To Release Summer 2022

Indie game studio Happy Juice Games is set to release their first IP, Lost In Play this coming Summer on Steam. For those who want to bring it on the ...

post-07
New ROBOBEAT Gameplay Trailer Features Custom Music

UK-based publisher Kwalee and Simon Fredholm, a solo developer from Sweden, have revealed a new gameplay trailer for ROBOBEAT. The trailer showcases a...

post-07
V Rising Is Getting Free Expansion Early This Year; Overhauls Magic & Jewel System

Action RPG survival game V Rising, where you play as vampires surviving against all odds, will be getting bigger in a few months.  V Rising's majo...

Write a comment

Your email address will not be published. Required fields are marked *

Tournament Tool Kit

Kakuchopurei Community