no img no img

Write what you are looking for and press enter to begin your search!

Logo
live-news-icon

Live News

Honkai Star Rail 2.7 Update Takes Off From Penacony For Real This December: In an intense match, the Lone Wolves came out victorious. Read all about the big night here // Dragon Ball Z Kakarot Dragon Ball Daima DLC Launches In 2025: In an intense match, the Lone Wolves came out victorious. Read all about the big night here // Wuthering Waves for PS5 Release Date Revealed: In an intense match, the Lone Wolves came out victorious. Read all about the big night here
post-16 post-13

BioShock Infinite Could Have Been Much More, Were It Not For Ken Levine

While I enjoyed BioShock Infinite when it came out back in 2013, there was a lot amiss. For instance, all those extra gameplay features & content about alternate realities and making hard choices in an open-world setting shown in past gameplay trailers of the game were all cut in the final version. Why is that?

According to a book called Press Reset: Ruin and Recovery in the Video Game Industry (via Polygon), BioShock Infinite fell victim to the trope of triple-A game development: it was a huge mess for the majority of its development, with many of its developers having to crunch for months to ship the game in 2013. Most importantly, many developers who spoke to the book’s author Jason Schreier said that it was “challenging” to work with game director Ken Levine.

While Ken Levine is a creative genius, he had trouble communicating his ideas or leading a 200-plus team at Irrational Games. Here’s an excerpt from former BioShock Infinite developer Mikey Soden on the harrowing experience, stating that Irrational’s way of developing BioShock Infinite was not sustainable at all:

“While waiting in the drink line at the gold party, I overheard two spouses of Irrational devs talking about how it was nice to have their SOs back—that the last year had felt like a divorce. I looked at my wife and asked if she felt the same… ‘yes’.

Here’s how Infinite changed me: I promised I would never do that to her again, and started looking for positions outside Irrational the following. I made a promise to myself, as a producer, that I would never do that to a team.”

When producer Don Roy joined the studio in March 2012, he was shocked when he saw how badly organized the team and project was. In the summer of that year, the company had to get Epic Games’ Rod Fergusson to act as a “closer”, building a manageable schedule to finish the game for its 2013 release. Fergusson also had to work with Levine closely, which was a challenge to even the Epic Games veteran.

Here’s an excerpt from another former Irrational multiplayer QA lead Tara Voelker, who now works at Xbox as an accessibility program manager.

Voelker said it was hard to do her real job while spending so much time in those meetings. And the kicker was the game’s multiplayer was cut on the same day she submitted a QA report where the team was able to run through all the maps without a single crash. The team went to the nearby regular bar to “have a wake”.

“I remember the day remappable controls got cut. The feature was buggy & we didn’t have time to fix it. I stormed into Rod’s office and started crying. He gave me a glass of whiskey and let me cry it out while we talked about how hard this project was.”

You can read the full article here, which highlights the arduous process of making BioShock Infinite and how long many folks had to wait until they can speak out. In the meantime, check out the scrapped gameplay & narrative ideas from the game below:

 

Related News

post-07
Dota 2 The International 10 Battle Pass On Sale Now; Crashes Game Servers

Despite The International 10 being delayed to 2021 thanks to COVID-19, Valve went ahead and released its patented Battle Pass. You can pay US$9.99 fo...

post-07
Nier Producer Will Keep Series Alive As Long As Yoko Taro Is Alive

"Moonface" developer Yoko Taro has assured fans everywhere that the Nier series will keep on trucking. According to a G-Star presentation from Taro...

post-07
Early Access Game Petit Petit Petit Launches Big Update

Petit Petit Petit, a roguelike action game that is still in Early Access developed by Data Art and MOSS has released a new big content update. The upd...

Write a comment

Your email address will not be published. Required fields are marked *

Tournament Tool Kit

Kakuchopurei Community

Popular Posts

post-17
Ultraman Rising’s Ultraman & Emi Are In Gigabash: Check Out Their Moves Here
post-17
Indie Jam Returns for 2024: What You Need To Know
post-17
Vampire Survivors: Ode To Castlevania – All New Weapon Evolutions
post-17
Infinix Teams Up With Honor Of Kings & Mediatek For Pro-Powered Gaming Phone Showcase
post-17
Four Ways to Increase Your Chances of Winning in EA Sports FC 25’s Rush
post-17
Romancing SaGa 2: Revenge of the Seven – Post Game Guide & New Game+
post-17
Romancing SaGa 2: Revenge Of The Seven – How To Unlock All Classes & Races
post-17
Diablo 4: Vessel Of Hatred – 10 Ways To Maximize Your Demon-Slaying Fun In Sanctuary
post-17
Metaphor: ReFantazio Endings Guide – How To Avoid All Bad Endings
post-17
Diablo 4 Vessel of Hatred: Kurast Undercity Guide
post-17
Diablo 4 Vessel of Hatred: All Runes Tier List
post-17
Diablo 4 Vessel of Hatred: Season 6 Classes Ranked & Best Builds
post-17
Diablo 4 Vessel of Hatred: All New Uniques In The Expansion
post-17
From Game Changer To Growth Spurt: Ammobox Studios’ CEO Unveils What’s Next
post-17
The Best PC Games To Play Right Now
post-17
Fatal Fury: City of the Wolves – What You Need To Know About The Upcoming 2025 Fighting Game From SNK
post-17
Deadpool & Wolverine: Most Iconic Team-Ups & Moments In Comics, Movies & TV
post-17
Main Game: How To Watch Malaysia’s Best Video Game Show Created By Kakuchopurei & RTM
post-17
Hawkeye Episode 6 Finale Easter Eggs & Breakdown
post-17
Marvel’s What If…? Crew Explains Why They Went 3D Over 2D & A Scrapped Episode That Was Too Close To GOTG 3
post-17
We Talk To Hayden Christensen About Star Wars, Sequels, & Prequels
post-17
Sea Of Stars Might Get DLC Post-Launch
post-17
The Book Of Boba Fett Episode 7 Breakdown & Easter Eggs Explained