Write what you are looking for and press enter to begin your search!

Logo
live-news-icon

Live News

Tekken 8 Eddy Gordo Trailer Reveals The Capoeira Fighter Arriving Next Week: In an intense match, the Lone Wolves came out victorious. Read all about the big night here // LEGOLAND Malaysia Brings Raya Theme To The Park & The World’s First LEGO Friends 4D Movie Premiere: In an intense match, the Lone Wolves came out victorious. Read all about the big night here // New Visions Of Mana Trailer Showcases Elemental Combat & Characters: In an intense match, the Lone Wolves came out victorious. Read all about the big night here
post-16 post-13

Ratchet & Clank Rift Apart Devs Say Game Was Made Crunch-Free

The issue of crunch in the games industry has been a controversial one for years. It has plagued almost every studio, especially those that develop high-budget AAA titles. Most recently, this applied to games like CD Projekt Red’s Cyberpunk 2077 and more. That is the reason why it’s always great to hear that a studio could make a good game without resorting to crunch.

According to the tweets from several game developers and employees of Insomniac Games, Ratchet & Clank: Rift Apart was developed almost entirely crunch-free, with the exception of the occasional late nights.

Insomniac Games designer Grant Parker said:

I’d appreciate ppl sharing this positive. Because it’s important.

#RatchetPS5 is at 89 avg score & I can’t speak for anyone on the team but myself, but I didn’t crunch once. 40h weeks the whole time.

It is possible to work on a great game w/o suffering.

Insomniac Games animator Lindsay Thompson said:

I didn’t crunch once, entire production. A couple late nights here and there finishing something up, but COMPLETELY CRUNCH FREE. It is possible. Team wellness lets the creativity flow free.

Insomniac Games employee Jeff Wiedner said:

This is very true. I worked hard but never was compelled to crunch. If I put in xtra hours, it was my choice because I had something I was really xcited about & wanted it to look STELLAR. But I was actively encouraged by my leads and mgmt to keep my life in balance. And I did!

https://twitter.com/BucketAnimator/status/1402340502511312897

Sure, in retrospect, three of out the hundreds of individuals who worked on the game probably aren’t indicative of what the majority experienced during development. Still, these people came forward and decided to tweet these apparently without being compelled by anyone else to do so. If it’s true that Ratchet & Clank: Rift Apart was made without crunch, it’s definitely something to be celebrated.

In the meantime, check out my 4000-word spoiler-free review of Ratchet & Clank: Rift Apart here.

Related News

post-07
Sony Acquires Insomniac Games, Reveals Latest Spider-Man PS4 Sales

Amidst all the games announcements and reveals at Gamescom 2019, Sony Interactive Entertainment dropped a bombshell; that it has acquired developer In...

post-07
Total War Saga Troy's Free Giveaway Was An Epic Success

A Total War Saga: Troy was free for its first 24 hours on the Epic Games Store last week, and Creative Assembly has announced that a whopping 7.5 ...

post-07
Until Dawn PS5 & PC Versions Are Reportedly In The Works

There are rumours that interactive horror game Until Dawn from Supermassive Games will be getting a new remastered version ported to the PS5 and PC. ...

Write a comment

Your email address will not be published. Required fields are marked *

Tournament Tool Kit

Kakuchopurei Community