Blizzard’s mobile Diablo spin-off, Diablo Immortal, is getting pushed back after getting feedback from its technical alpha late last year.
Blizzard announced that the game is now planned for release in the first half of 2022. The delay will allow Blizzard to make PvP content like the Cycle of Strife more accessible and PvE content more engaging, as well as adding controller support. Full list below:
- The Helliquary system now has PvE raids for up to 8 players.
- Bounties are being tweaked to be “more engaging and fruitful”. For example, whenever you accept 4 bounties they will all be for the same zone.
- Challenge Rifts will reward exclusive upgrade materials to make them more worthwhile.
- The PvP Battleground might get a big overhaul. Blizzard evaluates “matchmaking, earning rankings, class balance, time to kill, and other defining elements”.
- Players with higher Paragon levels (gained after hitting level cap) will be able to earn more powerful items on higher difficulties.
- Blizzard is adding bonus XP gain for players who play less often and replacing its weekly XP cap with “a global cap that increases over time”.
According to the official press release, the changes will be implemented in the future, probably in the game’s next beta testing milestone.