Did The Metroid Dread Developer Forget To Credit Some People?

Metroid Dread came out last Friday to a lot of praise and fanfare, being the best return to form for protagonist Samus Aran and her search action ways. It’s also a game that developer MercurySteam can be proud of.

However, a number of ex-developers are taking issue with the Madrid-based studio. They were left out of its sections of the game’ credits (via Vandal). Ex-3D artist Roberto Mejías said this on his LinkedIn page:

“I would like to sincerely congratulate the Metroid Dread team for putting out such an outstanding game. I’m not surprised of the quality of the game though, since the amount of talent on that team was through the roof. I know this first hand because, despite not being included on the game’s credits, I was part of that team for eight months.”

He also added that while playing the game, he recognized a few assets and environments he worked on.

Former 3D character animator Tania Peñaranda Hernández also said the following on LinkedIn about not being in the game’s credits.

“I am also very proud of the whole team! But it also saddens me to see that I am not reflected in the credits for this work that I did. It has been hard for me to see that they have considered that it should be like this when I keep seeing a lot of animations that I made in every gameplay.”

MercurySteam and Nintendo have yet to say anything public about these statements.

Author: Mr Toffee

Mr Toffee is a writer, editor, & all-around video game words guy for 9 years, give or take. He also did some story for games like Chain Chronicle and some podcasting on the side. Likes: bacon, Metallica, jogging. Hates: raccoons, oblivion. Twitter: @MrToffee

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