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Is Ikumi Nakamura’s Name On The Ghostwire: Tokyo Credits?
Most people remember Ghostwire: Tokyo not because of its aesthetics, but because of the way it was presented at E3 2019 from its ex-creative director Ikumi Nakamura, who was adored by the public and the internet.
She left developer Tango Gameworks three months later due to the pressure of work life negatively impacting her health.
The question remains: now that Ghostwire: Tokyo has been reviewed by the media, is her name still in the credits? Well, based on her prominence online, here’s your answer:
Yes, her name is in the credits under the “Special Thanks” category. She’s one of the 21 people in that section. Guess the ties between her and her colleagues are still pretty tight, considering her past with Clover Studios and PlatinumGames means she worked with former Capcom and PlatinumGame colleagues.
We should bring up that game credits is still a sticky subject, given that employees who leave before a game or project ships risk losing their names from the game credits. Or in the case of live service/mobile games, your name will be removed in a newer version of a game if you only worked on an earlier version of that game. There really isn’t any big regulation in workers keeping their credits on a product or title beyond guidelines set by the International Game Developers Association.
I can tell you from industry experience that the policy of removing people’s names if they quit is pretty common and is usually kept hush-hush. Quitting the game company during the final stretches of a project and a month before launch is also a big no-no and your name would most likely be removed from the credits, no matter how important or grave the reason was. Unless you’re a high-profile name like Ikumi Nakamura, you’re going to get cut out of the credits if you don’t stick around for the project post-shipping and launch.
On a related note, Ikumi Nakamura has started a new game studio called Unseen. Ghostwire: Tokyo will be out later this week; here’s our review.
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