Striker
• Rising Fist:
– Reduced guard stun after 2nd strike.
Grappler
• Magnumsault:
– Reduced time unable to tech during the Charged Effect version.
Hitman
• Bill Drill:
– Reduced guard stun after final strike.
– Increased guard pushback after final strike
Swift Master
• MP regeneration:
– Decreased MP regeneration rate.
• Wind Twist:
– Increased time needed to start MP regeneration.
– Reduced duration time.
– Increased stun time.
– Disappears when Guard Break is inflicted upon Swift Master.
• Wind Orb:
– Increased time needed to start MP regeneration.
• Storm Quaker:
– Increased time needed to start MP regeneration.
– Reduced guaranteed minimum damage
– Reduced guard gauge reduction amount.
• Storm Strike:
– Reduced guaranteed minimum damage.
• Vortex Hurricane:
– Reduced guaranteed minimum damage.
• Wind Blaster:
– Reduced guard gauge reduction amount.
– Reduced guard stun time.
– Reduced damage.
• Sonic Move:
– Reduced guard gauge reduction amount.
– Reduced white damage against opponents when guarded.
– Guard stun decreased when triggered in down-forward direction.
Expect the game’s meta to change in the coming months, meaning we won’t be seeing one-sided victories like the vid below: