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Final Fantasy 16 Will Feature A Large World Map But No Optional Dungeons
Talk about focus fire. Final Fantasy 16, the upcoming JRPG sequel to a long-running Square Enix series, will have large maps.
It’s been stated early before the recent hands-on previews that the game will not have an open world. According to a recent Final Fantasy 16 roundtable with the game’s director Hiroshi Takai (via IGN), the in-game world of Valisthea is made up of a number of big-sized zones, which means more opportunities for non-linear exploration.
“We have – I think – four zones that are about two kilometers by two kilometers.
On the world map you have the areas that you can travel to and you select that area and then you jump to that area seamlessly. And then you follow the main quest there. And then once you finish that, you’ll go back to this hub area […] called the Hideaway.”
The Hideaway, as mentioned, is the hub where you start all your main missions and sidequests. And as a surprise for many fans, FF16 will not have hidden dungeons.
“We didn’t create any [hidden dungeons or maps] because we wanted players to focus more on the main scenario and not have this feeling that you have to go to this area and clear this area. We wanted them to focus on this and we wanted to focus our development more on the main areas. So we didn’t go out of our way to create maps that didn’t need to be visited.
However, there are areas that I guess players could consider dungeons. They’re off the field and you go deep down, but those are all connected in some way to the story. And they’re all expertly crafted dungeons. We created these as great places, we want players to go there and so we’re going to give reasons for players to go there. We didn’t want to create something that most players may not even find.”
Final Fantasy 16 will be out for PS5 on 22nd June. The game will not be delayed, according to producer Naoki Yoshida.
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