Dotemu and Guard Crush Games just announced a brand-new update for its hit 2D beat-em-up title Streets of Rage 4.
The action game’s biggest update features new co-op moves between characters (throw your partner, partner does co-op move using the special button ala Streets of Rage 1), 300+ in-game improvements, and a new custom survival mode if you have the Mr. X Nightmare DLC.
Streets of Rage 4 unleashes today with a new MAJOR & FREE update:
? New co-op moves ? +300 in-game improvements ? Brand-new custom survival mode for its DLC ? A 50% discount across Steam, PS4, and Nintendo Switch for a limited time only!@Lizardcube + @Guard_Crush + @Dotemupic.twitter.com/o38epTOMBc
Spinning body blow can hit off the ground, reworked juggle speed, added wall bounce.
Spinning body smash launches higher and closer to Axel, and does more damage.
Alternate Star move launches 3 projectiles with longer freeze and spawns a katana.
Dragon punch does more damage, improved hitbox and depth, and better launch properties.
Grab headbutt is invincible.
Better depth on dodge roll.
SOR3 Blaze:
Chou reppa dan does more damage, improved launch, faster, added wall bounce.
Energy burst faster recovery and does more damage.
Alternative star move improved hitbox and launch properties.
Jumping kick is faster and has a better hitbox.
Alt blitz has less invincibility at the end.
Improved damage on default blitz and forward special.
Alternate forward special does more damage and ignores weight.
Better depth on dodge roll.
SOR3 Skate:
Ground Roll blitz reworked – now it goes farther, oscillates, and hits only once.
Flying headbutt first hit relaunches higher and closer to Skate.
Spinning attack launches away from Skate, fixed wall bounce bug.
Skating fist fury hits multiple times and direction can be controlled, does more damage overall, and only has invincible frames for half the duration of the move.
Flash kick does more damage and launches higher.
Vault throw launches farther, does more damage, added wall bounce.
Better depth on dodge roll.
SOR3 Zan:
Alternate blitz improved travel distance and launch.
Alternative offensive special reworked and added air control.
Alternative defensive special now hits during energy ball spawn, Spawned Energy ball does more damage.
The jumping attack is faster and has a better hitbox.
Default blitz travels farther and has better recovery.
SOR3 Shiva:
Alternate Star move does more damage, the target is invincible during the move, and the last hitbox is bigger.
Alternate blitz does more damage, faster startup, and recovery, hitbox depth improved, launches higher, and can be done three times in a row by pressing the attack button.
Alternate neutral special launches higher and closer to Shiva, hitbox improved, does more damage, added air control.
Alternate forward special improved launch, does more damage.
Default forward special improved hitbox toward the back of the character.
Final crash does more damage.
Combo does more damage.
Default blitz less freeze and more invincibility.
SOR3 Roo:
Offensive special juggles better.
Alternate offensive special does more damage, bounces enemies, and can be canceled into an air version that has slight air control.
Default air special does more damage, added air control, bounces enemies, and better hit consistency.
Earthquake startup is faster, last hit launches higher.
Jab infinite nerfed.
Spawned Bruce has the same palette as Roo.
Roo’s vault is no longer invincible.
Roo default offensive special wall bounce only on the last hit.
Default blitz and offensive special drag enemies.
Last pummel hit is invincible.
Alt-defensive has better active frames and hitbox depth.
Bruce spawn has more life and better invincibility on the hop.
ENEMIES:
Zack:
Removed armor during wake-up.
Z and Z elite:
Master more weapons.
Cherry boss:
Star move starts up slower
Signal:
Signal enemies now scream before their slide and throw.
Yamato:
Slight damage buff.
Survival buffs:
Glass cannon reduces defense by 60% instead of 100%.
Charged buffs are stronger.
Full of yourself is stronger.
Sharpen tool is stronger.
Allied Gold is stronger.
Allied Donovan masters more weapons.
Allied Galsia does the correct amount of damage with golden weapons.
Allied Cop has more life and his throw cannot be escaped.
Allied Mr. Y starts in an angry state and can juggle enemies with bullets.
Allied Stiletto attacks faster.
Allied Condor has more health, blocks less, and added wall bounce on hits.
Allied Sugar is armor during her headbutt preparation and has improved wall bounce.
Allied Steffie has a faster grenade throw rate (and the first grenade spawns instantly).
More healing pick-ups in survival mode at higher levels (so bloodthirst is not mandatory to reach high levels anymore).
Misc:
Flames from fire buff are different from regular flames.
Elemental effects in survival are toned down.
Ball hazard reworked and re-tweaked always launches in the same direction as the ball’s momentum.
Ball damage reduced for small hits.
Reduced Hole fall damage
Weapon throws are invincible and special cancelable.
Zan, Shiva 3&4, Roo can now activate bonus levels.
Improved Durian’s hitbox
Shorter transition time going out of bonus stage 2: Stage 4 full combo is easier.
Shorter transition time going out of bonus stage 3: Stage 5 full combo is easier.
Shorter transition time going out of bonus stage 4: Stage 8 full combo is easier.
Smaller hitbox on fire and steam geyser.
Added hidden weapon in stage 6 tower first floor.
Big Chinese sword has more durability.
Dick enemy has less life.
Barney enemy has less life.
More heal pickup in Stage 3
Ruby has less life.
You need more scores to gain an extra life in mania plus.
Can follow up a special move by a neutral jump without frame loss.
Even Hollywood isn't safe from the Covid-19.
Tom Hanks and his wife Rita Wilson has tested positive for the coronavirus while in Australia. The coupl...
Bandai Namco and developer ASOBIMO has announced Sword Art Online: Integral Factor, which is slated for PC via Steam. However, no release date has bee...