no img no img

Write what you are looking for and press enter to begin your search!

Logo
live-news-icon

Live News

Watch This Fatal Fury: City Of The Wolves Veteran Beat Up His Sister With His Eyes Closed In This New Trailer: In an intense match, the Lone Wolves came out victorious. Read all about the big night here // Blue Exorcist The Blue Night Saga Premieres January 2025: In an intense match, the Lone Wolves came out victorious. Read all about the big night here // Solo Leveling Season 2 Trailer Reveals January 2025 Release Date & Opening Theme: In an intense match, the Lone Wolves came out victorious. Read all about the big night here
post-16 post-13

All Hail The Claw! Behold: The Development Of Crab God

Crab God is an upcoming atmospheric underwater god game, where you’re the Crab God and you’ve got to save the seas for your children. Build beautiful coral reefs, grow your crabby religion, and explore a hostile, yet beautiful ocean world

The game is currently in development by Chaos Theory, an Australian game development studio. We were lucky enough to snag an interview with the game’s team leads – Nico King (Co-founder and Creative Director), Elric Milton (Game Designer), Jennyfer Ong (Lead Artist) and Pete Turnbull (Senior Unity Developer). Check it out!

All hail the crab god! Can you tell us about where the idea for Crab God came from?

Nico: Praise the Claw!! Many of our team, particularly our creative director Nico King, love god games and have always wanted to make a game in this genre. We were inspired by games such as Reus and Kingdom, which have straightforward controls but deliver a captivating and rich world to fall in love with.

Focusing on coral reefs and ocean environments was a natural fit when conceiving the setting. Our team has created several nature games and loves bringing life to beautiful environments and cute creatures. We haven’t seen any underwater god games before and want to combine our love for the underwater world with our passion for god games.

Why crabs? We wanted a God character in the game; crabs were the only choice that made sense. Crabs are the ultimate life form we will inevitably evolve into one day.

What are the highlights of Crab God’s development?

Pete & Elric: It has been a humbling and fun experience developing an underwater ecosystem-driven god game! Seeing these cute critters come to life and act out at the most inopportune moments has made me smile many times. They have their mentalities and often get up to mischief when they think you aren’t looking.

Seeing how far we have come as a team in such a short time has been amazing. Every department has been contributing crazy ideas or implementing entertaining content that has given the game a lot of personality.

Another significant aspect of crab god is the eco-rewards system, where players are rewarded for in-game actions with real-world conservation donations. As someone who wants to see our world thrive, it’s been great to tie two of our passions together (making great games and saving the world).

Some of the best moments have been when we throw weird and wonderful ideas to bring this world to life. e.g. Mounted Crablings with rainbow lances and cowboy hats (upvote the Twitter thread if you want to see this in the game) or bioluminescent jellyfish that protect you from scary creatures at the bottom of the ocean.

Seeing some of those crazy ideas supported by the team and implemented into the game has been incredibly rewarding.

Were there any specific development challenges that happened along the way?

Pete & Nico: We ran into some roadblocks when dealing with ‘realistic moving fish’ that also need to obey commands and be able to perform a plethora of actions. How do we make the world feel alive while being predictable and understandable? We have developed some great solutions for this, but it has been challenging.

Prototyping a God Game has come with a series of challenges. The game requires a certain amount of world-building, a rich simulation with complex AI running around, and god-like controls that feel free to use. We have benefitted from having the whole team committed to the vision and working together to implement features quickly. Still, it took a bit longer than expected to get all of those components working together to deliver on the vision.

What are some of the inspirations behind Crab God’s art style?

Abzu and Finding Nemo were the goalposts for atmosphere and lighting, with very distinct biomes with their own tone, while all felt cohesive and beautiful. We also looked at how Subnautica achieved its wild variation and tonal shifts between biomes for inspiration in our biome development.

Beyond Blue was a more realistically-styled game with intricate detail and species variety, which spoke to us since Crab God heavily focuses on ecosystem development. We also particularly liked the restrained colour palettes and lush plant life in the art for games like Astroneer and No Man’s Sky. We drew on those for inspiration since we wanted to avoid a traditionally blue-washed ocean screen throughout the game.

Any final thoughts?

Crab God is an epic game with heaps of personality! It’s been a blast to work on, and we can’t wait to bring it to players’ hands (or claws).

There’s currently no release date for Crab God yet. But you can wishlist the game on Steam right now!

 

Related News

post-07
[Updated] Dota 2: Bali Major – Teams, Schedule, & Results

Attention, Dota 2 fans! The Bali Major 2023, the thrilling culmination of the 2023 Dota Pro Circuit (DPC) season, is happening right now in the mesmer...

post-07
Rocket League Is Now Free To Play On PC

Rejoice, Asian gamers and cheapskates thrifty purveyors of multiplayer games. Psyonix's incredibly popular esports football car-based title Rocket Lea...

post-07
Diablo 4 Has A Fast XP Farm Just Like In The Beta

If you're a fan of playing through one single dungeon just to get to Level 100, this short piece of news is for you. Turns out that Diablo 4 has a ...

Write a comment

Your email address will not be published. Required fields are marked *

Tournament Tool Kit

Latest Video

Follow Us

Recent Posts

post-17
Steam Winter Sale 2024: Steam’s Winter Wonderland
post-17
Heroes We Need To Come To Marvel Rivals
post-17
[Updated] Comic Fiesta 2024: What You Need To Know
post-17
Must-Watch Animes This Winter: 2025 Season
post-17
[Updated] MLBB: M6 World Championship – Teams, Schedule & Result
post-17
Kakuchopurei’s Holiday Gift Guide 2024: Dell Edition
post-17
The Top 5 Most Hyped Reveals From The Game Awards 2024
post-17
The Game Awards 2024: The Biggest News & Announcements
post-17
The Game Awards 2024 Winners: Victory Dance Sweep For Astro Bot
post-17
Marvel Rivals: The Best Heroes To Counter Iron Fist
post-17
Marvel Rivals: The Best Heroes To Counter Jeff The Land Shark
post-17
Path Of Exile 2 Early Access: All Uniques In The Game So Far
post-17
Infinity Nikki: All Dungeons & Boss Guides & Walkthroughs
post-17
Path of Exile 2 Early Access: All Ascendancy Nodes Revealed
post-17
Indiana Jones And The Great Circle: PC Specs & Southeast Asia Launch Times Revealed
post-17
Infinity Nikki Gacha & Monetization Explained
post-17
S.T.A.L.K.E.R. 2: Heart of Chornobyl – How To Increase Carry Weight?
post-17
These Are The Finalist Games For Apple’s App Store Awards
post-17
The Best Black Friday & Cyber Monday Deals To Get: Gaming & Hardware Edition
post-17
Watch This Fatal Fury: City Of The Wolves Veteran Beat Up His Sister With His Eyes Closed In This New Trailer
post-17
Blue Exorcist The Blue Night Saga Premieres January 2025
post-17
Solo Leveling Season 2 Trailer Reveals January 2025 Release Date & Opening Theme
post-17
Ranma 1/2 Season 2 Announced Following End Of First Season
post-17
Genshin Impact 5.3 Update Lets You Play As A Godlike Hottie
post-17
Samsung Galaxy AI Unlocks The Infinite Possibilities Of eXtended Reality
post-17
Sonic The Hedgehog 3 Ending Explained & Post-Credits Breakdown
post-17
[Report] Nintendo Switch 2 Aims To Fix The Original System’s Biggest Flaws
post-17
Sonic The Hedgehog 4 Movie Already Greenlit