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Street Fighter 6: Lily Move List & Guide
Street Fighter 6 is coming out on 2nd June, which is just less than a month away. As such, the game’s roster for its launch is set with 18 characters, each with their various playstyles.
In this entry, we’ll be focusing on Lily, a mid-ranged tiny warrior who hails from the Thunderfoot tribe.
Note: This guide is still in development.
All inputs are in numpad notations. For example, Hadouken from player 1’s starting side is 236P.
Attack buttons are as follows: LP, MP, HP are light punch, medium punch, and heavy punch respectively. LK, MK, and HK are light kick, medium kick, and heavy kick respectively. None of this Fierce or Roundhouse bulls*** in Asia.
Info & video credits: Fighting Game Anniversaries, WoolieVS, FlawlessDeku, Capcom
If you miss T.Hawk in Street Fighter 4 but wished he has better priority moves, you’re in luck: Lily is the 2023 equivalent. She may not hit as hard, but she is still very strong and has great poking and footsie tools. She is slightly more mobile than her predecessor, but still retains the best parts.
Lily’s main gimmick is her Condor Wind powerup. When she pulls this off, she buffs up any of her Condor attacks (Condor Spire, Condor Dive) to feature extra properties like extra hits, extra damage, or even better recovery and putting in plus frames.
Other than that, you’ll be using her as a “glow-up” version of T.Hawk; keep at mid-ranged, then sneak up and command grab them with Mexican Typhoon when they least expect it. She doesn’t have that many combos when compared to someone like Jamie or Cammy, but she makes it up with damage. She will have trouble with zoners like JP and Dhalsim, and bigger grapplers/brick s***house characters like Zangief and Marisa can outlast her in the health department, but she can still deal with rushdown and other mid-ranged characters just fine. Protip: her 2HP is a crouching 2-hit move that’s great to counter Drive Impacts, provided you follow it up with a quick third hit/Super Art.
Play If: You like grapplers but want some mobility, a Shoryuken, and good pokes.
Avoid If: You don’t like grapplers and can’t handle zoners.
Condor Wind: 214P. Buffs up Condor moves via Windclad. MP and HP versions are attacks that grant the buff if they hit.
Condor Spire: 236K. Lunge forward & vertically T.Hawk style. Yes, you can still perform an empty Condor Spire, then LP Mexican Typhoon for a surprise grab. In fact, if you space yourself perfectly and don’t do it too close, you can be at an advantage, or at least be neutral if it’s blocked.
Tomahawk Buster: 623P. Anti-air/Shoryuken. Has extra hits when Windclad.
Condor Dive: P+P. Lily’s Divekick like T.Hawk. Can only be performed during a neutral or forward jump, not backwards. Has extra hits when Windclad.
OD Condor Dive: P+P+P. EX version of Condor Dive. Has better recovery and pushes Lily back and away from opponent when blocked if it’s Windclad.
Mexican Typhoon: 360°P. Command grab for Lily. LP version has better range than MP and HP version. HP version deals the most damage.
Breezing Hawk (Level 1 Super Art): 236236P. Lunging attack. Starts slow, but is invincible at the start.
Thunderbird (Level 2 Super Art, Air OK): 236236K. Lily’s Super anti-air ala Shinryuken. Can be done mid-air. Effect changes when Windclad.
Raging Typhoon (Level 3 Super Art, Critical Art when low health): 214214P. Super slam command grab.
Ridge Thrust: 3HP
Horn Breaker: 4HP. Overhead.
Great Spin: During a jump, 2HP. Body press ala T.Hawk and Zangief.
Double Arrow: During a jump, MP >MP.
Desert Storm: 6HP>HP>HP. Target combo that launches on the last hit.
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