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Baldur’s Gate 3: The Best Legendary Weapons & How To Find Them
Just like any role-playing game out there, Baldur’s Gate 3 has treasure and legendary items galore.
The best weapons for your party are usually hidden or at the end of the game’s many tricky puzzles and complicated sidequests. Here’s how you can find them all, along with the solutions that come along with it.
Disclaimer: this list will be updated periodically as we find more new gear in our playthroughs.
Weapon type: Mace
Lathander’s Blessing: Once per long rest, when your hit points are reduced to zero, you regain 2-12 hitpoints. Allies within nine metres regain 1-6 hit points.
Lathander’s Light: Sheds holy light in a six metre radius. In combat, fiends and undead standing in the light are blinded, unless they pass a constitution save.
Bound Spells: Sunbeam
How To Find: Rosymorn Monastery in the Mountain Pass; check Creche Y’llek and below the region. YOu have to head to the Inquisitor’s chamber and solve a few puzzles along the way. Best for Clerics like Shadowheart, and very useful in the mandatory Shadow-Cursed Lands area.
Gear Type: Helmet
Bound Spell: Shapeshift
How To Find: DLC from the Deluxe Edition of the game. Shapeshift can be useful for the early game.
Weapon Type: Spear
Selune’s Blessing: You gain advantage on wisdom saving throws and perception checks.
Darkvision: You can see in the dark up to 12 metres.
Bound Spells: Moonbeam and Moonmote
How To Find: Near the end of Act 2 in the Nightsong quest. You will need to get the Spear of Night in the Silent Library (Druid Grove). To get the upgrade, you need to save Nightsong and Shadowheart. Great for warriors and fighters, especially its Moonbeam power.
Weapon Type: Spear
Shar’s Blessing: You gain an advantage on saving throws while Lightly or Heavily Obscured. This weapon deals an additional 1d6 to creatures that are similarly obscured.
Blind Immunity: Cannot be blinded.
Bound Spells: Shar’s Darkness
How To Find: You need the Spear of Night in the Silent Library. You get this near the end of Act 2 when you get Shadowheart to kill the Nightsong. A great weapon that has general buffs while you’re in darkness.
Weapon Type: Trident
Zephyr Connection: This weapon will return to your hand when thrown. You cannot be forced to drop the trident. When thrown, the weapon creates an explosion that deals 3-12 thunder damage in a six-metre blast.
Veil of the Wind: You gain +3 metre bonus to movement speed and jump distance. Equipping this weapon gives you immunity to fall damage.
Nyrulna Glowing: This object shines with a glowing light in a radius of six metres.
How To Find: The wind truly rises with this trident that’s great for fighter and warrior classes. This trident is at the Circus of Last Days near Rivington in Act 3 onward. You need to outwit Akabi the Djinni to win his game of wheel of fortune.
To do this, you need to pickpocket his magic ring and then spin the wheel; it’s what he uses to rig the game. He will then get angry and teleport you into a jungle full of monsters. Find the portal to get out, then you’ll find Nyrulna.
Weapon Type: Shortsword
Prey Upon The Weak: This weapon deals an additional 1-4 piercing damage against targets below 50% HP.
Redvein Savary (Main Hand): When you make an attack with advantage, you deal 7 additional piercing damage.
Crimson Weapon (Off Hand): When you make an attack with your off-hand weapon, you can add your ability modifier to the damage of the attack.
How To Get: Defeat Orin in the Temple of Bhaal in the Undercity in Act 3. To gain access to the temple, you need to follow the questline around investigating the murders in the city. One-half of a shortsword and dagger pair; find the other to unleash this weapon’s full potential.
Weapon Type: Dagger
Improved Critical: The number you need to roll a Critical Hit while attacking is reduced by 1. This effect can stack.
Exploit Weakness (main hand): Creatures hit with this weapon receive vulnerability to piercing damage.
True Strike Riposte (off hand): When a creature misses you with a melee attack, you can retaliate and gain True Strike.
Bound Spells: True Strike
How To Get: Defeat Orin in the Temple of Bhaal in the Undercity in Act 3. This dagger goes great with the Crimson Mischief above.
Weapon Type: Shield
Rebuke the Mighty: When a foe hits you with a melee attack, you can use your reaction to deal 2-8 force damage and knock it prone unless it succeeds a Dexterity check.
Spellguard: You gain advantage on saving throws against spells. Spell attack rolls against you have disadvantage.
Bound Spells: Reflective Shell and Warding Guard
How To Get: You can get this shield from Viconia (of Baldur’s Gate and Baldur’s Gate 2) in the House of Grief in the Lower City during Act 3. If you’re following Shadowheart’s quest, you may have to fight her and the Cult of Shar, so good luck. The shield is pretty darn good and great for Clerics like Shadowheart.
Weapon Type: Quarterstaff
Arcane Enhancement: You gain a +1 to Spell Save DC and spell attack rolls.
Arcane Battery: The next spell you cast when this is toggled active doesn’t consume a spell slot.
Bound spells: Kereska’s Favour
How To Get: This spellcasting-focused staff is found in Ramazith’s Tower in the Lower City. If you’re doing the Nightsong quest, you’ll come across this staff. Head to Sorcerous Sundries as part of the quest, then through the portal to the tower where Lorakkan the wizard lives. Use the “Below” button on the lower floor of the tower to transport to where this is protected by a barrier. Pull the lever and pass an Arcana check to unlock it.
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Baldur’s Gate 3 Sex Speedrun Guide: How To Get Laid In Under 8 Minutes | Kakuchopurei
August 16, 2023 at 10:01 am
[…] Baldur’s Gate 3 is out right now for PC, with the PS5 version coming out in early September. Stay tuned for our review; you can check out our legendary weapons guide while you’re at it. […]