Write what you are looking for and press enter to begin your search!
Live News
Payday 3 Developers Explore Ditching Always-Online Amid Rocky Server Launch
By Lewis LarcombeVerified|September 27, 2023|0 Comment
Starbreeze, the studio behind Payday 3, is digging into the possibility of axing the game’s constant online requirement, all thanks to a rocky start with server problems. The game’s current status on Steam? “Mostly negative” reviews galore, mainly because players are struggling to connect to those pesky servers.
Now, I get it, Payday 3 is supposed to be all about teaming up online for some criminal escapades, but they promised you could roll solo with AI buddies. Yet, here’s the catch: the game insists on you being tethered to a server, making even that solo run a no-go thanks to these online shenanigans.
Starbreeze, in their valiant efforts, has been hustling to make things right. They’ve been tinkering with server connections and matchmaking. But guess what? They just dropped a statement that says they’re seriously thinking about tossing out or at least scaling down that always-online demand in the future.
We're already seeing positive trends after the first maintenance this morning, but you may still experience some problems while matchmaking. The team is still monitoring the situation.
How does it feel for you, heisters? Noticing any improvements? https://t.co/D7tKtB2qGW
— PAYDAY 3 (@PAYDAYGame) September 26, 2023
According to the studio’s statement, Payday 3’s matchmaking system had a bit of a meltdown, failing to handle the avalanche of players. This sent their third-party matchmaking partner into a tailspin. They deployed a new matchmaking server software across the board to fix things up, and it did improve performance. But then, their partner went and pulled a software update move that knocked things off balance again. The partner is working their socks off to stabilize Payday 3’s online mojo.
Surprisingly, this mess didn’t rear its ugly head during Technical Betas or Early Access because of the unique quirks of player numbers and load balancing. So, what’s Starbreeze doing? Well, they’re brainstorming both short-term and long-term solutions.
In the short run, their priority is giving players a smoother ride. In the long run, they’re mulling over finding a new matchmaker partner and making Payday 3 a tad less dependent on online services.
Oh, and if you remember, they told us back in July that Payday 3 would be shackled to the online realm, even if you wanted to go lone wolf. Global brand director Almir Listo spilt the beans during a livestream:
“No. You will be able to play by yourself, but I do believe you will have to have a connection in order to play, because it’s made in Unreal Engine and has cross-progression and cross-play, I do believe we need you to be online.”
People didn’t exactly throw a party for that news. The game’s subreddit turned into a meme haven, with everyone joking that Payday 3 was destined for the digital graveyard.
Starbreeze’s CEO, Tobias Sjögren, chimed in with a fresh statement, admitting they’ve got some bridges to rebuild with players who got burned by the rocky launch.
“We are disappointed in the issues our playerbase has faced during our launch weekend, but we are confident in our core product and the quality of Payday 3 – and all available metrics point to it,” he said.
“We have a lot of diligent and consistent work ahead of us to regain community trust, but we will work hard to do it.”
By Alleef AshaariVerified|June 18, 2020
Apex Legends could be getting crossplay soon, according to a new rumour that the feature might be announced for Respawn Entertainment's battle royale ...
By Alleef AshaariVerified|January 24, 2024
The open-world survival crafting game Palworld launched for the Xbox One, Xbox Series X/S and PC via Steam and Xbox Game Pass on 19 January 2024. Deve...
By Alleef AshaariVerified|October 26, 2022
Today, EA and Criterion released a series of new Need for Speed Unbound gameplay videos showcasing all the ways players can add their own flair and st...
By Jonathan Toyad|March 28, 2025
By Jonathan Toyad|March 20, 2025
By Jonathan Toyad|March 12, 2025
By Lewis Larcombe|February 25, 2025
By Kakuchopurei|February 17, 2025
By Ali'sha Harris|February 16, 2025
By Jonathan Toyad|March 29, 2025
By Jonathan Toyad|March 29, 2025
By Jonathan Toyad|March 29, 2025
By Lewis Larcombe|March 28, 2025
By Jonathan Toyad|March 28, 2025
By Jonathan Toyad|March 20, 2025
By Jonathan Toyad|March 12, 2025
By Lewis Larcombe|February 25, 2025
By Kakuchopurei|February 17, 2025
By Ali'sha Harris|February 16, 2025
By Jonathan Toyad|March 28, 2025
By Jonathan Toyad|March 20, 2025
By Jonathan Toyad|March 12, 2025
By Lewis Larcombe|February 25, 2025
By Kakuchopurei|February 17, 2025
By Ali'sha Harris|February 16, 2025
Copyright @ Kakuchopurei 2025