no img no img

Write what you are looking for and press enter to begin your search!

live-news-icon

Live News

Genshin Impact Update 5.6 Will Bring Players Back To Mondstadt This May: In an intense match, the Lone Wolves came out victorious. Read all about the big night here // Asia Gaming Beat: 26 April 2025: In an intense match, the Lone Wolves came out victorious. Read all about the big night here // Yakuza 0 Director’s Cut Brings Bubble-Era Mayhem to Switch 2: In an intense match, the Lone Wolves came out victorious. Read all about the big night here

Redfall Gets A Major Upgrade Despite Having Single Digit Number Concurrent Players

This goes to show that you cannot keep Bethesda down despite releasing a 2023 stinker the same year as Starfield.

6 months after its release, co-op vampire hunting shooter Redfall has received a major update. Bethesda announced that the update adds the promised 60 frames per second (fps) and changes to the game’s combat and gameplay.

“This patch brings a Performance Mode to Xbox Series X|S, stealth takedowns, new controller settings, Accessibility improvements, and much more. Explore an even more dangerous Redfall with an increased open-world enemy population and new encounters. Read on for the full list of fixes and additions included in the update.”

The update came out a day after various news outlets reported on the game’s single-digit concurrent player count on Steam. Though to be fair, the number has gone up to 24 players at this point in writing.

That’s six teams you can form in the PC version; WOW! 

Full patch notes are below.

Redfall Patch Notes

PERFORMANCE & STABILITY

  • Enabled Performance Mode on Xbox Series X|S.
  • Improved PC performance and stability across a wide range of hardware configuration
  • Addressed several edge-case memory crashes.
  • Addressed graphical corruption issue with changing resolution with AMD GPUs.
  • Fixed an issue with resetting Game Settings to their default values while in Windowed display on a second monitor.
  • The anti-aliasing setting is now hidden in Video Settings while AMD FSR 2.1 upscaling is enabled.
  • Various performance improvements made to Hero abilities, weapons, and general game systems.
  • Various fixes to support Hero abilities triggering properly despite environmental factors like ladders, death mist, electrocution, and more.
  • Improvements to player navigation and collision across both Redfall Commons and Burial Point.

USER INTERFACE

  • Weapons with silencers, or silenced muzzle attachments, now reflect their “silent” state in tooltips.
    • Silenced weapons generate less noise, and are less likely to alert nearby enemies.
  • Vault and Mantle indicators now display in the HUD when a surface can be vaulted over, or mantled.
  • The Mission Briefing Table now better delineates between Main Missions and Optional Missions.
  • Functional improvements to compass markers and objective search areas to behave more consistently.
  • Historical Markers now display on the Map in their locked state once players complete the introductory missions in Redfall Commons and Burial Point.
  • Improved the readability of ammo purchasing.
  • Added an off-screen indicator when Bribón is downed.
  • Fixed an issue where objective search areas were blocking fast travel actions while using the Map.
  • The Text-to-Speech hotkey now displays at all times when active.
  • Player reporting now shows a loading indicator when submitting.
  • Clarified the achievement description for Rum Runner.

ACCESSIBILITY

  • Improvements to Screen Narration:
    • Narration updates when a Multiplayer Lobby state changes between Ready and Unready.
    • Support when the text entry field is open. Narration updates every seven seconds if the field remains open.
    • Narrates “Back” and “Friends” menu controls on all pages of the Settings menu.
    • Support within the Username input field for the “Add Crossplay Friends” sub-menu.
    • Fixed an issue where players would be prompted to “Press Enter” when focused on the Username input field in the “Add Bethesda.net Friends” sub-menu.
    • Support for navigation control in Hero Select and System Select menus.
    • Narrates game invites and friend request notifications.
    • When selecting a locked difficulty, the screen describes the difficulty type as “Locked”.
    • When selecting an unlocked difficulty, the screen narrator will narrate “Difficulty Selected”.
    • Main Menu’s System tooltip displays “System” only, and will narrate “System” in both Main and System menus.
    • Hover support for all buttons and links, both digital and analog inputs.
    • Narration support when pings are placed or removed from the world.
      • Fixed several issues with screen narration in Bethesda.Net modals:
      • Removed incorrect prompt to “Press Enter” to input email address, username, and/or password when logging in.
      • Bethesda.net account Help menu now supports proper narration.
      • Narration Support in the Bethesda.Net Updated Agreement.
  • Exiting a Multiplayer Lobby now properly reads “Close”, instead of “Quit” or “Leave Lobby” when the Friends List is open.
  • Lobby labeling now visually and audibly differentiates between Singleplayer and Multiplayer.
    • Added a secondary sensory method in the Archive to indicate focus on the scroll bar.
  • Improved photosensitivity work in the following areas:
    • Firing the Clacker Unrivaled weapon in ADS near a red emergency light.
    • Flashing environment light bloom caused by weapon fire.
    • Vampire death and disintegration.
    • Remi’s Cluster Bomb C4 explosions detonating in rapid succession.
    • Summoning Layla’s Lift with other players standing nearby.

GAMEPLAY

  • Numerous improvements to default Aim-Assist and Dead Zone tuning, and more options for players to customize these settings for both Controller and Keyboard/Mouse.
    • Arkane Recommendations:
      • For fast paced multiplayer FPS fans – Check out Medium, High, or Linear Input Response Presets as they tend to feel faster and more responsive overall.
      • For slower single player FPS fans – Check out Default, Low, or Medium Input Response Presets as the slower response curves tend to feel like you have a little more precision over your aim.
    • Increasing/decreasing your Controller Sensitivity from the Input Response Presets default value will directly increase/decrease your overall left/right turning speeds.
    • For players who turn up their Controller Sensitivity, consider trying out Default/Strong/Very Strong Aim Assist Strength and ADS Snap Strength if you would like that assistance.
    • For players who turn down their Controller Sensitivity, try Very Weak/Weak/Default Aim Assist Strength and ADS Snap Strength presets to prevent it from feeling like you are fighting for control over your aim.
    • Tinkering with the Input Response Preset setting is a great first step to help you find the controller settings that work best for you.
  • During the Settling In mission, Anna Creelman will now fill the player’s pistol, shotgun, and assault rifle ammunition.
  • Added new Vampire Nest spawns to Old Town and Sedgewick neighborhoods.
  • Added a tutorial blade and Archive entry for Psychic Residue.
  • Remi’s C4 no longer remains in the world after exploding.
  • Various fixes for mission objective persistence.
  • Added mission dialogue for Fall Like Lightning.

COMBAT

  • Players can now sneak up and take down unaware Cultists & Bellwether enemies with staked weapons.
  • Increased open world enemy population and mission encounter balancing.
  • Added unique open world enemy encounters in Redfall Commons.
  • Added elements of light or reflective clothing to vampire and human NPCs to aid in visibility during the night.
  • Increased ammo pickups in areas surrounding the Fire Station to help new players maintain early-game resources.
  • Enemies now reposition to avoid friendly fire.
  • Bribón is now guaranteed to shock nearby enemies while using Siren with the Robot Rock skill activated.
  • Remi will now be alerted when–and where–Bribón is downed.
  • Fixed several scenarios where enemies could become stuck in an idle state and stop engaging with the player.
  • Sights and silencer barrels have been updated to improve reticle visibility.
  • Sights using a green emissive have been tuned so they aren’t as bright at night.
  • Scale and positioning of magazines has been improved to prevent clipping and other animation issues.
  • Improved Rook combat behavior in the Black Sun boss arena.

ENVIRONMENT

  • References to the Burial Point district have been added into the Map, and other locations in the Redfall Commons district.
  • Improved the lighting presentation in the Black Sun boss arena.
  • Improved visual fidelity for psychic space butterflies, fog pockets, the Black Sun’s glowing sigil, and various water effects.

MULTIPLAYER

  • Added visually distinct player indicators and markers for Multiplayer sessions, and unique co-op ping color for each player in the squad.
  • Improved player ping visibility.
  • The Light’s Out achievement will now be awarded in multiplayer only if the Lost in the Fog mission is active.

 

Related News

Tales of Arise Collector's Edition Announced

Bandai Namco announces the collector's edition of its upcoming JRPG Tales of Arise during its recent livestream. Anyway, the collector's edition co...

Nippon Ichi Software President Resigns

The company behind the Disgaea games and plethora of cute-but-insanely-deep JRPG titles will be changing management effective immediately from 19th Au...

The Best Street Fighter 5 Player In The World Just Shared His Top 5 Best & Worst Characters List

The name Daigo Umehara should be no stranger to anyone who watches competitive fighting games: he's the best in the business be it Super Street Fighte...

Write a comment

Your email address will not be published. Required fields are marked *

Tournament Tool Kit

Latest Video

Follow Us

Recent Posts

Asia Gaming Beat: 26 April 2025
Schedule 1 – Mixing Guide
Here Is Diablo 4’s 2025 Roadmap & Endgame Updates; No Expansion Until 2026
Nintendo Switch 2: All The Games Coming Out At Launch
Indie Jam 2025: Here’s What You Need To Know About Malaysia’s Asian-Centric Indie Showcase
New Ghost Of Yotei Information Unveiled; Still Slated For 2025
All The Hari Raya Aidilfitri Greeting Cards & Artwork From Game Developers & Studios Everywhere
Path Of Exile 2 Dawn Of The Hunt: All New Loot & Support Skills Revealed So Far
Is Gaming Really A Tool For Terrorist Radicalisation? We Ask An Expert
Fatal Fury: City of the Wolves – What You Need To Know About The Upcoming 2025 Fighting Game From SNK
Genshin Impact Update 5.6 Will Bring Players Back To Mondstadt This May
Yakuza 0 Director’s Cut Brings Bubble-Era Mayhem to Switch 2
Glaciered Combines Undersea Nightmares With Zone Of The Enders-Like Combat; Out Later In 2025
Outrider Mako Is A Top-Down Zelda-Like With Package Delivery; Out This June
2D Aim-Heavy Cute Shooter Nitro Express Out Next Month
SEGA’s Steam Sale Goes Super Sonic For Golden Week
Asia Pop Con 2025 Is Locked In This November
Ghost of Tsushima Retrospective: A Meditation on Moral Compromise in Wartime
Street Fighter 6 Elena Gameplay Revealed; Yes, Her Healing Is Back
Logo