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Microsoft Shuts Down Multiple Studios, Including Redfall & Hi-Fi Rush Devs

In a piece of shocking and tragic news for the games industry, Microsoft has shut down and closed several studios which were under Bethesda.

These include Redfall developer Arkane Austin, Hi-Fi Rush and The Evil Within developer Tango Gameworks, Mighty Doom developer Alpha Dog Studios and Roundhouse Games.

This email (as verified by IGN) was sent to staff by the head of Xbox Game Studios Matt Booty across the Microsoft empire, which reads:

Today I’m sharing changes we are making to our Bethesda and ZeniMax teams. These changes are grounded in prioritizing high-impact titles and further investing in Bethesda’s portfolio of blockbuster games and beloved worlds which you have nurtured over many decades.

To double down on these franchises and invest to build new ones requires us to look across the business to identify the opportunities that are best positioned for success. This reprioritization of titles and resources means a few teams will be realigned to others and that some of our colleagues will be leaving us.

Here are the changes going into effect:

Arkane Austin – This studio will close with some members of the team joining other studios to work on projects across Bethesda. Arkane Austin has a history of making impactful and innovative games and it is a pedigree that everyone should be proud of. Redfall’s previous update will be its last as we end all development on the game. The game and its servers will remain online for players to enjoy and we will provide make-good offers to players who purchased the Hero DLC.

Alpha Dog Studios – This studio will also close. We appreciate the team’s creativity in bringing Doom to new players. Mighty Doom will be sunset on August 7 and we will be turning off the ability for players to make any purchases in the game.

Tango Gameworks – Tango Gameworks will also close. We are thankful for their contributions to Bethesda and players around the world. Hi-Fi Rush will continue to be available to players on the platforms it is today.

Roundhouse Games – The team at Roundhouse Games will be joining ZeniMax Online Studios (ZOS). Roundhouse has played a key role in many of our recent game launches and bringing them into ZOS to work on The Elder Scrolls Online will mean we can do even more to grow the world that millions of players call home.

With this consolidation of our Bethesda studio teams, so that we can invest more deeply in our portfolio of games and new IP, a small number of roles across select Bethesda publishing and corporate teams will also be eliminated.

Those whose roles will be impacted will be notified today, and we ask that you please treat your departing colleagues with respect and compassion. We will provide our full support to those who are impacted in today’s notifications and through their transitions, including severance benefits informed by local laws.

These changes are not a reflection of the creativity and skill of the talented individuals at these teams or the risks they took to try new things. I acknowledge that these changes are also disruptive to the various support teams across ZeniMax and Bethesda that bring our games to market. We are making these tough decisions to create capacity to increase investment in other parts of our portfolio and focus on our priority games.

Bethesda remains one of the key pillars of Xbox with a strong portfolio of amazing games and thriving communities. As we look to the future, there is an impressive line-up of games on the horizon. In 2024 alone we have Starfield Shattered Space, Fallout 76 Skyline Valley, Indiana Jones and The Great Circle, and The Elder Scrolls Online’s Golden Road.

As we align our plans and resources to best set ourselves up for success in this complex and changing industry, our teams across Arkane Lyon, Bethesda Game Studios, id Software, MachineGames, ZeniMax Online Studios and the Bethesda publishing and corporate teams will be well-positioned to build new IP, explore new game concepts, and expand on our existing franchises.

– Matt

In the email above, the reason given for the closure of the studios is simply stated as “reprioritization of titles and resources”.

This news is even more surprising considering that Hi-Fi Rush was just released for the PS5 in February 2024.

2024 has been an extremely bad year, perhaps one of the worst in recent memory, for those working in the games industry. Earlier this year, more than 600o workers in the games industry were laid off, including a whopping 1900 from Xbox and Activision Blizzard alone. Other studios, like Until Dawn developer Supermassive Games and more, have also reported big layoffs.

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Comment(3)

  1. Hi-Fi Rush 2 Was Being Planned By Tango Gameworks Before Getting Shut Down

    May 9, 2024 at 12:40 pm

    […] been a crazy couple of days for the games industry, ever since it was revealed that Microsoft has shut down several studios, including Hi-Fi Rush developer Tango Gameworks. Now, a new piece of information has been unveiled, […]

  2. Arkane Austin Reportedly Pitched New Game Before Closure, Redfall DLC Cancelled | Kakuchopurei

    May 9, 2024 at 12:50 pm

    […] the fiasco that is Microsoft shutting down numerous studios including Arkane Austin, who are the folks behind titles like Prey and the underwhelming Redfall, […]

  3. Hi-Fi Rush Proceeds with Physical Edition Amidst Tango Gameworks Closure | Kakuchopurei

    May 15, 2024 at 10:23 pm

    […] an unfortunate turn of events unfolded, with the recent scrutiny of Microsoft’s decision to close four Bethesda Studios, including Tango Gameworks and Arkane Austin. This news has sparked further reports, shedding light […]

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