no img no img

Write what you are looking for and press enter to begin your search!

live-news-icon

Live News

Bloodbreaker: Labyrinth of the Witch Sure Is A New Roguelite Metroidvania...: In an intense match, the Lone Wolves came out victorious. Read all about the big night here // Genshin Impact Update 5.6 Will Bring Players Back To Mondstadt This May: In an intense match, the Lone Wolves came out victorious. Read all about the big night here // Asia Gaming Beat: 26 April 2025: In an intense match, the Lone Wolves came out victorious. Read all about the big night here

Concord Beta Preview: Surpasses Expectations With Room For Improvement

Firewalk Studios’ latest venture, Concord, made a less-than-stellar debut during May’s PlayStation State of Play. The nearly five-minute cinematic trailer, featuring wisecracking aliens and a character named Star Child, drew criticism for its resemblance to Guardians of the Galaxy. Flooded with dislikes, it was dubbed the biggest disappointment of the May showcase.

This weekend, the beta opened to PS Plus members, pre-order customers, and those with beta codes, sparking mixed reactions similar to its trailer. Players took to Reddit, sharing opinions that ranged from high praise to sharp critique.

 

Impressive Visuals Yet Struggles With Balance

Some players found unexpected gems in Concord, lauding its character design, sound design, and tactical gameplay. The art direction stood out, with players describing it as “tight” and undeniably gorgeous. Concord’s maps, animations, and cutscenes also received commendation, though some found the latter a bit lengthy. Concord’s story cutscenes, though a bit cheesy, are well-presented. The UI is generally well-designed, though the match scoreboard could be more intuitive. The ’70s-inspired aesthetic, with its flat reds and oranges and wailing synths, is stylish without being overdone.

The gunplay emerged as a highlight, with players calling it “smooth,” “satisfying,” and “phenomenal,” drawing favourable comparisons to Overwatch. Despite being a different genre, many players noted a Bungie feel, reminiscent of Destiny and Halo. After diving into Concord, it definitely evokes memories of Halo Infinite, which isn’t surprising given the devs’ Bungie roots.

You can tell that Firewalk aims to balance “aim vs brains,” allowing success through either shooting skills or tactics and team play. While it’s too early to judge their success, the game’s 16 characters offer diverse abilities, making for an intriguing experience.

The first of two planned beta tests for Sony’s competitive hero shooter is currently available for PS5 and PC players who pre-ordered the game or are PlayStation Plus subscribers. The next beta, running from 18-21 July, will be open to everyone. Players need a PSN account to participate, but Concord runs smoothly even on lower-end setups like my Lenovo Legion 5i with an RTX 3060 Laptop GPU.

 

A Rollercoaster Of Reactions

Despite some high praise, many players were not impressed with Concord. Core complaints included “glaring balance issues,” with some characters feeling significantly stronger than others. Lennox and Roka were prime examples, with Roka requiring practically zero aiming skills. The game’s movement was another contentious point, described as rough and slow, though others found it manageable. Coming from faster-paced shooters like Call of Duty and Overwatch, I found it a bit sluggish but over time adjusted, emphasising the resemblance to Halo Infinite.

One mechanic that drew ire was the reload system, requiring players to take cover and wait for the animation to start. While an attempt to stand out, it felt cumbersome. The main playlist, “Brawl,” featured Takedown (Team Deathmatch) and Trophy Hunt (Kill Confirmed). At level 6, players unlocked the Rivalry playlist, a non-respawn mode with Clash Point (akin to Call of Duty’s Control) and Cargo Run (similar to Search and Destroy).

This lack of a “definitive game mode” will leave players confused about Concord’s focus, compounded by its decision not to launch as a free-to-play title. With a US$40 price point, many questioned its appeal against free alternatives like XDefiant.

Despite its rocky start and mixed reception, Concord has undeniable potential. Firewalk Studios’ bold artistic direction and ambitious blend of tactical and shooter elements showcase their commitment to innovation. However, balancing character abilities, refining movement mechanics, and clarifying the game’s core focus are crucial steps needed to win over a sceptical player base. As the beta progresses and more players dive into Concord’s universe, it will be interesting to see if Firewalk can fine-tune their creation into a standout hit or if it will remain a contentious addition to the competitive hero shooter landscape. For now, Concord stands at a crossroads, teetering between being a diamond in the rough and a missed opportunity.

Related News

Should Overwatch 2 Be Branded As A Totally New Game? Let's Sort It Out

After many leaks and speculation, Overwatch 2 is finally announced to the joy of many. The sequel is basically the long-sought-after PvE content that ...

The Latest Fire Emblem For Switch Is Part Chess, Part Persona

Nintendo strategy fans have one more week until they can get their hands on Fire Emblem: Three Houses. Based on the most recent build of the game, the...

We Played An Hour's Worth Of Final Fantasy VII Rebirth: Here's What You Need To Know

After witnessing the Final Fantasy VII Rebirth trailer 6 days ago, it's only natural that the press and visitors of Tokyo Game Show 2023 will get a ch...

Write a comment

Your email address will not be published. Required fields are marked *

Comment(2)

  1. Concord Teases Free Post-Launch Content; No Battle Pass | Kakuchopurei

    July 25, 2024 at 11:14 am

    […] Concord had a rocky start,  with people stating they kinda enjoyed the beta but do not find the characters memorable or likeable. The game was supposed to offer the beta only to customers who pre-ordered. However, it then became available for everyone in a last-minute change most likely due to terrible pre-order numbers.For more on Concord, check out our hands-on with the beta. […]

  2. Concord Review: Crashed Before Takeoff | Kakuchopurei

    September 2, 2024 at 10:00 am

    […] from a controller perspective—I wanted to approach this with a fair lens. So when I previewed Concord last month, I insinuated that the game “had […]

Tournament Tool Kit

Latest Video

Follow Us

Recent Posts

Asia Gaming Beat: 26 April 2025
Schedule 1 – Mixing Guide
Here Is Diablo 4’s 2025 Roadmap & Endgame Updates; No Expansion Until 2026
Nintendo Switch 2: All The Games Coming Out At Launch
Indie Jam 2025: Here’s What You Need To Know About Malaysia’s Asian-Centric Indie Showcase
New Ghost Of Yotei Information Unveiled; Still Slated For 2025
All The Hari Raya Aidilfitri Greeting Cards & Artwork From Game Developers & Studios Everywhere
Path Of Exile 2 Dawn Of The Hunt: All New Loot & Support Skills Revealed So Far
Is Gaming Really A Tool For Terrorist Radicalisation? We Ask An Expert
Fatal Fury: City of the Wolves – What You Need To Know About The Upcoming 2025 Fighting Game From SNK
Bloodbreaker: Labyrinth of the Witch Sure Is A New Roguelite Metroidvania…
Genshin Impact Update 5.6 Will Bring Players Back To Mondstadt This May
Yakuza 0 Director’s Cut Brings Bubble-Era Mayhem to Switch 2
Glaciered Combines Undersea Nightmares With Zone Of The Enders-Like Combat; Out Later In 2025
Outrider Mako Is A Top-Down Zelda-Like With Package Delivery; Out This June
2D Aim-Heavy Cute Shooter Nitro Express Out Next Month
SEGA’s Steam Sale Goes Super Sonic For Golden Week
Asia Pop Con 2025 Is Locked In This November
Ghost of Tsushima Retrospective: A Meditation on Moral Compromise in Wartime
Logo