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Path Of Exile 2 Early Access: All Uniques In The Game So Far
By KakuchopureiVerified|December 7, 2024|0 Comment
Path of Exile 2 is out now this week, and it’s worth forking over Early Access money if you’re into deep and intrinsic action RPGs.
Much like any well-made title of the genre, Path of Exile 2 has its slew of awesome and incredibly rare weapons and gear dubbed as Uniques. These can either change up your current class build or just amp up your damage and ability output; they’re worth grinding and seeking out though their RNG levels put the “R” in “random”.
Here’s the list of Uniques found in Path of Exile 2 so far. Disclaimer: We will add more to this ever-growing list as the game just came out and is still in Early Access.
Gear Type: Bow
Requirements: Level 5, 14 Dex
Stats & Abilities
Physical Damage 7-14
Critical Hit Chance: 5%
Attacks per Second: 2.50
100% increased Attack Speed
+16 to Dexterity
98% Increased Arrow Speed
40% Less Attack Damage
Gear Type: Bow
Requirements: Level 16, 38 Dex
Stats & Abilities
Physical Damage: 15-31
Critical Hit Chance: 5%
Attacks per Second: 1.1
60-80% increased Physical Damage
+50-70% to Accuracy Rating
20-30% increased Projectile Speed
Projectiles Split towards +2 targets
Gear Type: Bow
Requirements: Level 28, 65 Dex
Stats & Abilities
Physical Damage: 16-31
Critical Hit Chance: 5%
Attacks per Second: 1.1
50-70% to Critical Damage Bonus
Bow Attacks fire 3 additional Arrows
Gain 20-30 Life per Enemy Killed
Gain 12-18 Mana per Enemy Killed
Gear Type: Crossbow
Requirements: Level 4, 8 Strength, 8 Dex
Stats & Abilities
Physical Damage: 7-13
Critical Hit Chance: 5%
Attacks per Second: 1.6
(40-60)% increased Physical Damage
30% decreased Reload Speed
100% chance to not consume a bolt if you’ve Reloaded Recently
(30-40)% increased Attack Speed
Gear Type: Two-Handed Mace
Requirements: Level 16, 38 Strength
Stats & Abilities
Physical Damage: 42-44 to 66-70
Critical Hit Chance: 5%
Attacks per Second: 1.21-1.27
Weapon Range: 1.3
Adds 10-12 to 18-22 Physical Damage
Adds 1 to 36-42 Lightning Damage
10-15% Increased Attack Speed
All damage with this weapon causes Electrocution Buildup
Gear Type: Two-Handed Mace
Requirements: Level 33, 76 Strength
Stats & Abilities
Physical Damage: 104-128 to 140-172
Critical Hit Chance: 5%
Attacks per Second: 1.1
Weapon Range: 1.3
+100 Intelligence Requirement
80-120% Increased Physical Damage
+80-100 to Maximum Mana
+5% to Critical Hit Chance
Increases and Reductions to Minion Damage also Affects you
Gear Type: Quarterstaff
Requirements: 10 Dexterity
Stats & Abilities
Physical Damage: 9-18
Critical Hit Chance: 10%
Attacks Per Second: 1.40
16% Increased Range
2% Increased AoE for Attacks per 5 Intelligence
2% Increased Attack Speed per 5 Dexterity
10% Increased Weapon Damage per 5 Strength
Gear Type: Staff
Requirements: Level 10
Stats & Abilities
Grants Skill: Level 4 Firebolt, Level 4 Ember Fusillade
60-80% Increased Spell Damage
Gain 5-10 Life per Enemy Killed
25% Increased Mana Regeneration Rate
Trigger Ember Fusillade Skill on casting a spell
Gear Type: Staff
Requirements: Level 28, 51 Dex, 22 Intelligence
Stats & Abilities:
Physical Damage: 28-51
Critical Hit Chance: 10%
Attacks per Second: 1.4
Weapon Range: 1.3
80-120% increased Physical Damage
+50-100 to Accuracy Rating
10-20% increased Stun Duration
Causes Daze buildup equal to 100% of Damage Dealt
Gear Type: Dagger
Requirements: N/A
Stats & Abilities
Physical Damage: 3-10
Critical Hit Chance: 15%
Attacks per Second: 1.55
Weapon Range: 1
Adds 8 to 15 Cold Damage
+2.67% to Critical Strike Chance
Freezes Enemies that are on Full Life
Gear Type: One-handed Mace
Requirements: N/A
Stats & Abilities
Physical Damage: 6-10
Critical Hit Chance: 5%
Attacks per Second: 1.45
Weapon Range: 1.1
Adds (3-4) to (6-8) Physical Damage
+(30-50) to Accuracy Rating
+(5-10) to Strength
Causes Double Stun Buildup
Gear Type: Sceptre
Requirements: N/A
Stats & Abilities
Spirit: 100
+20-30 to maximum Mana
+5-10 to Intelligence
10-30% increased Mana Regeneration Rate
Gain 3% of Damage as Chaos Damage per Undead Minion
Gear Type: Wand
Requirements: Level 2
Stats & Abilities
84% increased Spell Damage
Gain 15 Life per Enemy Killed
25% chance to inflict Bleeding on Hit
25% of Spell Mana Cost Converted to Life Cost
Gear Type: Boots
Requirements: Level 16, 29 Dex
Stats & Abilities
Evasion Rating: 112
124% Increased Evasion Rating
+11 to Dexterity
+14% to Lightning Resistance
Gain up to 40% increased Movement Speed at random when hit, until hit again
Gear Type: Boots
Requirements: Level 11, 20 Strength
Stats & Abilities
Grants Skill: Level 13 Decompose
10% increased movement speed
43% Increased Armour
+9 to Strength
Trigger Decompose Skill on step
Gear Type: Body Armour
Requirements: Level 16, 34 Dex
Stats & Abilities
Evasion Rating: 177
+74% increased Evasion Rating
+20 to Dexterity
+10 to Intelligence
Gear Type: Body Armour
Requirements: Level 20, 42 Strength
Stats & Abilities
Armour: 623
292% Increased Armour
11% Increased Strength
10% Reduced Strength
10% Reduced Intelligence
You Have No Life Regeneration
Gear Type: Gloves
Requirements: Level 16, 27 Intelligence
Stats & Abilities
Energy Shield: 17
100% Increased Spell Damage
17% Reduced Cast Speed
+10 to Intelligence
Gear Type: Amulet
Requirements: Level 14
Stats & Abilities
15–30% increased Skill Speed
20–30)% increased Critical Hit Chance
-30% to all Elemental Resistances
30–50% increased Damage
Gear Type: Belt
Requirements: Level 24
Stats & Abilities
+100–150 to Armour
+10–20 to Strength
+3–5% to Maximum Fire Resistance
+25–35% to Fire Resistance
Gear Type: Ring
Requirements: Level 12
Stats & Abilities
20–30% increased Cold Damage
+40–60 to maximum Mana
+10–15 to Strength
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