Write what you are looking for and press enter to begin your search!

Logo
live-news-icon

Live News

Thought-Provoking Narrative Indie Miniatures Is Out Now: In an intense match, the Lone Wolves came out victorious. Read all about the big night here // The Lord Of The Rings The War Of The Rohirrim Releases Powerful First Music Track & Song: In an intense match, the Lone Wolves came out victorious. Read all about the big night here // Hong Kong Welcomes Nintendo Specialty Store with Dedicated Cygames Section: In an intense match, the Lone Wolves came out victorious. Read all about the big night here
post-16 post-13

Soulstice Mixes Tag Team Hyper Action With Some Eurojank

Platform(s): PS5 (version played), PS4, PC, Xbox Series, Xbox One
Genre: Hack-and-slash dark fantasy action game made by Europeans

Right from the get-go and from the multitude of fixed camera angles and the way the main Guts stan main character double jumps, you already have Devil May Cry on your mind. Developer Modus Studio is clearly influenced by many hack-and-slash hyper-themed action games from the 2000s onward when delivering its latest game Soulstice to the world. Does it at least entertain both casual and hardcore fans? For the most parts, yes.

Thorn On Your Side

You play as Briar, said main character who is a knight tasked to take care of a world-ending planar tear that’s in the middle of some undead-filled hellhole where a thriving kingdom used to be at. Accompanying you is your ghost sister Lute who not only assists you in hack-and-slash combat as an assist, but can help create Evocation and Banishment Fields in your vicinity. These fields affect wraiths and all sorts of puzzles requiring blue and red ghost things and monsters. Evocation fields are blue, Banishment fields are red; got it? If you remember the Devil May Cry reboot from Ninja Theory, it’s pretty much the Red and Blue weapon mechanic, but simplified and pared way, way down.

This is important because there will be a ton of colour-coded enemies that can only be damaged if you have the correct field up. Too many red enemies who hit hard and move fast? You better put up that red field fast, then switch it back when the blue wraiths come in. You can’t even put it up for long because your ghost sister Lute will get overloaded and disappear for a bit. Furthermore, Lute can also attack and help you with countermoves; pressing the appropriate button when prompted will either get Lute to deflect ranged attacks, block regular attacks, or freeze enemies mid-attack depending on the timing.

All this would be pretty dandy if the game’s controls were up to snuff and were comparable to its inspirations: the Devil May Cry and Bayonetta series. All I can say about the controls, response time, and attack/cancel animations and flexibility are synonyms to “adequate” and “middling”. They get the job done by seminally getting you looking forward to many fights and arena battles with ghosts and monsters big and small. They’re not going to impress connoisseurs of action games, not by a wide mile. Every alternate attack that isn’t your trademark Berserk-sized sword just feels off and every other weapon just feels awkward to play with compared to your starting weapons. Though if you’re the kind who isn’t that versed with the genre, you’ll find Soulstice’s trappings welcoming.

Heck, the boss fights here can get fun without being too cheap, going so far as to give you an actual challenge. But all the fights and setpieces in-between range are just middle-of-the-road fare. Solve a puzzle for a bit, get through similar mobs of enemies, traverse upwards and platform in areas with fixed camera angles.

As someone who replays the Bayonetta titles for shits and giggles, nothing in Soulstice is blowing my mind, but at least the action and combat is keeping me awake. It sure as hell isn’t the story; the game’s serious plot about taking down an open portal in a giant undead and abandoned kingdom with bits of lore in-between isn’t the most riveting thing available. This makes me glad the developers did give me a skip cutscene button to get me to the decent stuff.

Gutsy Play

Even with its novel approach to combat and its sister duo spicing things up with the dual blue/red field mechanic, I can’t help but shake off the fact that Soulstice plays more like an imitation of better hack-and-slash games than an evolution. You can blame that on how stiff the controls can get, and also how some of Briar’s attacks aren’t as cancel-savvy as they should, having more wind-down time and recovery than needed especially for the lighter weapons she possesses.

Still, if you’re expecting Devil May Cry levels of quality from a mid-sized studio like Modus, you’re nuts. It’s no trendsetter for sure. But Soulstice has a lot of, well, spirit to make it more than above-average hack and slash 2000-era fare. “A” for effort, at the very least.

Final Score: 60/100

Related News

post-07
More Assassin's Creed Mirage Details Emerge; Game To Go Back To Stealth Roots

Following Ubisoft's announcement of Assassin's Creed Mirage and its upcoming livestream detailing the game on 10 September PST, there's now more info ...

post-07
The KFC Console Embraces The Heat

The console wars just got a lot hotter. The KFC gaming console is real, powerful and it can keep your fried chicken warm. It's called the KFConsol...

post-07
Ori and the Will of the Wisps Has Gone Gold; Features Lovely Collector's Edition

Itching for a 2D Metroidvania platformer with lush whimsical graphics and a stellar soundtrack? Then you should check out Ori and the Blind Forest, av...

Write a comment

Your email address will not be published. Required fields are marked *

Comment(1)

  1. Is Bayonetta 3 The Hyper Action Gaming Sequel We Deserve After 5 Years? | KAKUCHOPUREI.COM

    October 31, 2022 at 5:44 pm

    […] whole package just lacks polish, simple as that. I expect this from mid-sized developers making their own Devil May Cry clone, but not a team as experienced and as hardened as PlatinumGames who gave us the near-perfect […]

Tournament Tool Kit

Kakuchopurei Community

Popular Posts

post-17
Indie Jam Returns for 2024: What You Need To Know
post-17
Vampire Survivors: Ode To Castlevania – All New Weapon Evolutions
post-17
Infinix Teams Up With Honor Of Kings & Mediatek For Pro-Powered Gaming Phone Showcase
post-17
Four Ways to Increase Your Chances of Winning in EA Sports FC 25’s Rush
post-17
Romancing SaGa 2: Revenge of the Seven – Post Game Guide & New Game+
post-17
Romancing SaGa 2: Revenge Of The Seven – How To Unlock All Classes & Races
post-17
Diablo 4: Vessel Of Hatred – 10 Ways To Maximize Your Demon-Slaying Fun In Sanctuary
post-17
Metaphor: ReFantazio Endings Guide – How To Avoid All Bad Endings
post-17
Diablo 4 Vessel of Hatred: Kurast Undercity Guide
post-17
Diablo 4 Vessel of Hatred: All Runes Tier List
post-17
Diablo 4 Vessel of Hatred: Season 6 Classes Ranked & Best Builds
post-17
Diablo 4 Vessel of Hatred: All New Uniques In The Expansion
post-17
From Game Changer To Growth Spurt: Ammobox Studios’ CEO Unveils What’s Next
post-17
The Best PC Games To Play Right Now
post-17
Fatal Fury: City of the Wolves – What You Need To Know About The Upcoming 2025 Fighting Game From SNK
post-17
Deadpool & Wolverine: Most Iconic Team-Ups & Moments In Comics, Movies & TV
post-17
Main Game: How To Watch Malaysia’s Best Video Game Show Created By Kakuchopurei & RTM
post-17
Hawkeye Episode 6 Finale Easter Eggs & Breakdown
post-17
Marvel’s What If…? Crew Explains Why They Went 3D Over 2D & A Scrapped Episode That Was Too Close To GOTG 3
post-17
We Talk To Hayden Christensen About Star Wars, Sequels, & Prequels
post-17
Sea Of Stars Might Get DLC Post-Launch
post-17
The Book Of Boba Fett Episode 7 Breakdown & Easter Eggs Explained