Diablo 4’s new 1.1.1 patch added a ton of welcome changes to Sorcerer and Barbarian, arguably the weakest classes of the Season, and buffed up the monster density of the game.
“We are increasing monster density in Nightmare Dungeons and Helltides.”
If you don’t believe Blizzard, perhaps this video from longtime Diablo player Raxxanterax can convince you otherwise. Right now, he believes that Domhainne Tunnels is the best Nightmare Dungeon that offers the most XP per hour.
Check out the full patch notes below.
Diablo 4 1.1.1 Update
Class Updates
We’ve made quite a few balance adjustments to Classes. Our goals with this patch are as follows:
We want to improve the effectiveness of Sorcerers and Barbarians while addressing the following for each Class:
Sorcerer
Improve late-game survivability, mostly through Paragon Board improvements.
Adjust some Class mechanics to move away from “Kiss-Curse” effects—this is where the player gains power but loses power somewhere else.
Barbarian
Speed up the flow of combat in the early game by increasing Fury generation on Basic Skills.
Add late-game excitement by increasing the power of Unique items.
Strengthen builds that aren’t reaching a high power level.
Diversify the use cases for Legendary items and other effects that are overly situational.
Barbarian
Skills
Bash
Fury gained increased from 11 to 13.
Flay
Fury gained increased from 10 to 13.
Enhanced Frenzy
Fury gained increased from 2 to 3.
Lunging Strike
Fury gained increased from 10 to 12.
Double Swing
Damage increased from 40% to 50%.
Enhanced Rupture
Damage increased from 45% to 70%.
Enhanced Charge
Damage increased from 30% to 60%.
Mighty Charge
Vulnerable duration increased from 2 to 4 seconds.
Violent Upheaval
If Upheaval damages at least 2 enemies or a Boss, you gain Berserking for 2 seconds, increased to 3 seconds if it damages at least 4 enemies.
Passives
Aggressive Resistance
Damage reduction increased from 3% to 4%.
Gushing Wounds
Bleed damage dealt based on Critical Damage bonus increased from 100% to 115%.
Bleed damage when Overpowering increased from 11% to 70%.
Unconstrained
Berserking damage bonus increased from 25% to 35%.
Updated the tooltip to more clearly reflect this Key Passive’s value
Walking Arsenal
Bonus damage duration increased from 6 to 8 seconds.
Legendaries
Aspect of Ancestral Force
Damage increased from 32-50% to 40-58%.
Death Wish Aspect
Thorns increased from .5-.75 to .65-.85.
Aspect of Unrelenting Fury
Core Skill cost to refund increased from 10-20% to 20-30%.
Additional functionality:
Cost refund also granted when hitting Bosses.
Aspect of Ancestral Charge
Damage increased from 50-100% to 75-125%.
Aspect of Burning Rage
Damage increased from .22-.28 to .3-.38.
Aspect of Bul-Kathos
Damage reduction while in Earthquakes increased from 5-15% to 15-25%.
Earthquake Aspect
Damage bonus in Earthquakes increased from 5-15% to 15-25%.
Uniques
Fields of Crimson
Damage increased from .18-.34 to .22-.38.
Damage that enemies take standing in pools increased from 15% to 20%.
Rupture Cooldown Reduction affix replaced with Bonus Critical Strike Damage.
Hellhammer
Damage increased from .6-.8 to .85-1.1.
Burning duration increased from 3 to 4 seconds.
Damage to Crowd Controlled Enemies affix replaced with Bonus Critical Strike Damage.
Ramaladni’s Magnum Opus
Physical Damage affix replaced with Vulnerable Damage.
100,000 Steps
Attacks reduce Evade’s cooldown affix replace with bonus Evade charges.
Damage against Stunned affix replace with bonus Movement Speed.
Battle Trance
Basic Skill Damage affix replaced with Cooldown Reduction.
Bonus Attack Speed to other skills increased from 10-20% to 35-45%.
Sorcerer
Skills
Flickering Fire Bolt
Fire Bolt generates 2 Mana when hitting an enemy.
Enhanced Fireball
Casting Fireball increases its radius by 50%.
Destructive Fireball
Fireball’s Critical Strike Damage is increased by 20%. This bonus is increased to 30% if Fireball hits at least 3 enemies.
Greater Chain Lightning
Each time Chain Lightning bounces, it deals 5% increased damage for its duration.
Destructive Chain Lightning
Chance to form Crackling Energy increased from 25% to 30%.
Passives
Vyr’s Mastery
Damage bonus increased from 10% to 15%.
Esu’s Ferocity
Additional functionality:
Both bonuses are also granted for 3 seconds when hitting a Boss with a Critical Strike.
Combustion
Your Burning effects deal x20% increased damage, plus an additional x2% increased damage per unique source of Burning you have applied to the enemy.
Paragon
Searing Heat Legendary Node
Casting Fireball or Meteor increases your Critical Strike Chance by 5% for 5 seconds, up to 15%.
Ceaseless Conduit Legendary Node
Increase Crackling Energy’s damage from 2% to 3% per 20 Intelligence the player has Reinforce Rare Glyph.
Territorial Rare Glyph
Damage reduction increased from 10% to 15%.
Warding Rare Glyph
Damage reduction increased from 13% to 25%.
Keeper of Flames Rare Node
Damage reduction increased from 4% to 5%.
Bonus damage reduction increased from 4% to 5%.
Smoldering Embers Rare Node
Damage reduction from burning enemies increased from 4% to 5%.
Bonus damage reduction from burning enemies increased from 4% to 5%.
Guarded Rare Node
Damage reduction from Vulnerable enemies increased from 4% to 5%.
Bonus damage reduction from Vulnerable enemies increased from 4% to 5%.
Oppressive Rare Node
Damage reduction from Vulnerable enemies increased from 4% to 5%.
Lightning Resilience Rare Node
Maximum Life bonus increased from 4% to 6%.
Legendaries
Serpentine Aspect
You may have 1 additional Hydra active, and Hydra’s duration is increased by 14-24%.
This now also affects Hydra’s Enchantment Effect.
Aspect of Conflagration
Bonus Burning damage increased from 20-30% to 20-40%.
Aspect of Engulfing Flames
Bonus Burning damage increased from 30%-40% to 60%-80%.
Aspect of Three Curses
Increase the Critical Strike Damage of Meteor and Fireball by 20%-40%. Double this bonus against Healthy enemies.
Flamewalker’s Aspect
Bonus Movement Speed duration increased from 4 to 6 seconds.
Gravitational Aspect
Ball Lightning orbits around you and deals 15-25% increased damage.
Aspect of Unbroken Tether
Additional Chain Lightning bounces increased from 2 to 4.
Recharging Aspect
Each time Chain Lightning bounces, you gain 1.5-3 Mana.
Charged Aspect
Bonus Movement Speed duration increased from 4 to 8 seconds.
Aspect of the Bounding Conduit
Bonus Movement Speed increased from 20-25% to 25-30%.
New Legendary – Mage-Lord’s Aspect
Increase Vyr’s Mastery Key Passive’s Damage Reduction by 6-9% for each Close enemy, up to 18-27%.
Aspect of Frozen Orbit
Damage increased from 20-30% to 30-40%.
Storm Swell Aspect
Bonus damage increased from 11-20% to 21-30%.
Snowveiled Aspect
Unstoppable duration increased from 2-3 seconds to 3-5 seconds.
Additional functionality:
Also grants 10% bonus Armor for 3-5 seconds.
Incendiary Aspect
Lucky Hit: Damage from your Pyromancy skills has up to a 12-17% chance to restore 10 Mana.
Snowguard’s Aspect
While within your own Blizzard and for 3 seconds after leaving it, you take 20-25% less damage.
Aspect of Concentration
Mana Regeneration increased from 20-30% to 40-50%.
Duration requirement to gain its benefit reduced from 3 to 2 seconds.
Uniques
Gloves of the Illuminator
Damage penalty reduced from 65-55% to 45-35%.
Damage to Stunned affix replaced with Lucky Hit: Change to Restore Resource.
Illuminator’s first bounce occurs much closer to the player.
Necromancer
Skills
Enhanced Bone Spirit
Cooldown reduction increased from 6 to 7 seconds.
Paragon
Wither Legendary Board
Willpower requirement for bonuses reduced from 50 to 40.
Bonus damage per 40 Willpower increased from 2.5% to 4%.
Legendaries
Aspect of Empowering Reaper
Damaging enemies with Sever has a 10-20% chance to spawn a pool of Blight under the target that deals 20-60% bonus damage. This effect can only happen once every 3 seconds.
Aspect of Exposed Flesh
Lucky Hit: Up to a 10% chance to generate 30-50 Essence when hitting a Vulnerable enemy.
Aspect of Decay
Damage increased from 20-40% to 25-45%.
Aspect of Torment
Essence Regeneration increased from 20-30% to 90-170%.
Hulking Aspect
Legendary category changed from Resource to Utility.
Chance for Golem to reduce its cooldown increased from 1-4% to 2-5%.
Chance to Golem to spawn a corpse increased from 0.5-2% to 1-2.5%.
Uniques
Greaves of the Empty Tomb
Intelligence affix replaced with Bonus Movement Speed.
Minions
The following attacks now deal reduced damage to Druid Companions and Necromancer Minions:
Balrog
Fire Breath
Elite Affixes
Fire Enchanted
Electrified Obelisks
Shock Lance
Druid
Skills
Earth Spike
Spirit gain increased from 11 to 13.
Claw
Spirit gain increased from 11 to 12.
Storm Strike
Spirit gain increased from 14 to 15.
Wind Shear
Spirit gain increased from 13 to 14.
Maul
Spirit gain increased from 15 to 17.
Wolves
Passive damage increased from 7.8% to 11%.
Active damage increased from 110% to 135%.
Enhanced Wolf Pack
Damage bonus increased from 20% to 25%.
Brutal Wolf Pack
Attack Speed bonus increased from 20% to 25%.
Ferocious Wolf Pack
Fortify amount increased from 5% to 8%.
Ravens
Passive damage increased from 13% to 20%.
Brutal Ravens
Additional functionality:
Increase the passive damage of Ravens by 40%.
Rabies
Damage over time increased from 76% to 110%.
Paragon
Lightning Resilience Rare Node
Maximum Life bonus increased from 4% to 6%.
Legendaries
Aspect of Metamorphic Stone
Spirit cost reduced from 60 to 50.
Damage dealt increased from 80-100% to 100-120%.
Aspect of the Alpha
Damage increased from 75-100% to 90-115%.
Mangled Aspect
Resource gain increased from 1 to 3.
Class Mechanic
Overload
Lucky Hit Chance increased from 20% to 40%.
Rogue
Skills
Fundamental Invigorating Strike
Energy threshold increased from 50% to 75%.
Primary Forceful Arrow
Every third cast pierces enemies.
Enhanced Caltrops
Damage bonus increased from 3% to 5%.
Poison Trap
Damage increased from 344% to 396%.
Supreme Rain of Arrows
Rain of Arrow’s first wave Knocks Down enemies for 3 seconds.
Passives
Victimize
Lucky Hit chance increased from 35% to 45%.
Rugged
Damage Reduction against Damage over Time effects increased from 6/12/18% to 9/18/27%.
Siphoning Strikes
Lucky Hit chance increased from 75% to 85%.
Legendaries
Aspect of Elusive Menace
No longer requires hits to be from Close enemies.
Aspect of Quickening Fog
You automatically drop a Smoke Grenade at the end of Dash. Smoke Grenades reduce Dash’s cooldown by .4-.6 seconds per target hit, up to 2-3 seconds.
Uniques
Windforce
All Stats affix replaced with Vulnerable Damage.
Word of Hakan
Ultimate Damage affix replaced with Cooldown Reduction.
Gameplay Updates
Monster Density
We are increasing monster density in Nightmare Dungeons and in Helltide.
Bosses above Level 60 will have more health. Examples:
Bosses at Level 60 and below remain unchanged.
Bosses at Level 80 have 50% increased health.
Bosses at Level 100 have 100% increased health.
Bosses at Level 120 have 120% increased health.
Bosses at Level 150 and above have 150% increased health.
Bosses & Events
Level 35 and higher boss monsters will now have a 100% chance to drop a Legendary item.
Treasure Goblins now have an increased Legendary item drop chance from Level 6-14 and guarantee a Legendary item drop starting at Level 15.
Legion Events are now more rewarding and guarantee a Legendary item drop starting at level 35.
General
We have made multiple improvements on how damage and other effects interact with active barriers.
Bonus damage or bonus effects that are applied on-hit or when dealing damage will now apply that same effect through barriers.
Ex: The Exploit Paragon Glyph will now apply Vulnerable to enemies that have an active barrier.
Cheat death effects will now work properly when the player has an active barrier.
This also affects PvP play.
Varshan will now break through any Bone Wall segments he dashes through.
The cost for refunding Skill and Paragon Points has been reduced. The reduction starts small at lower Levels and hits a maximum of 40% at Level 100.
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