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Last Epoch: Sentinel Paladin Levelling Guide

Last Epoch is an ARPG that has recently released and features high fantasy, time-travelling, a ton of classes you can customize, and a hearty endgame. Known as the baby of a Diablo and Path of Exile game, Last Epoch can get very overwhelming for new players. This guide is specifically for the Sentinel Paladin class during the levelling stage.

OVERVIEW

The paladin is your usual holy sentinel and here he’ll be able to tank some trucks while doing a ton of damage. He will be in melee range a lot of times, but thankfully has a lot of recovery skills to keep him up.  His skills provide huge AoE and DPS and also can achieve amazing burst damage against bosses.

Take note that when using this guide, always make sure you maintain at most a 5 level difference within the area. When collecting loot, keep gear with high-value affixes in your stash and sell the rest. You can use these later or destroy them with a Rune of Shattering or a Rune of Removal.

EARLY GAME

Before you unlock your mastery, this is what you will be using. Use this setup until you have 5 points in Javelin.

  • Rive is your single target and clearing ability. It will summon Summon Forged Weapon that scale with your weapon stats.
  • You will use Lunge to move quickly through the chapters.

FINAL SETUP

You need to farm Exiled Mages for a chance at getting Gloves with Experimental Ward per Missing Health. This enables Healing Hands to generate Ward and boost your defense massively.

  • Use Javelin in front of you so monsters can walk on Holy Trail and die as you move forward.
  • Use Vengeance when Javelin is on cooldown or if you are low on Mana.
  • Use Volatile Reversal and Holy Aura to boost your damage. For Volatile Reversal you will need to be close to enemies.
  • Use Shield Rush to move quickly through the chapters.

SKILLS AND PASSIVES

Before unlocking your mastery class, which will be the Paladin in this case. You will level your Sentinel tree. Here’s what you will be levelling, (at the bottom you can see which passives to prioritize in order):

VENGEANCE

HOLY AURA

JAVELIN

HEALING HANDS

VOLATILE REVERSAL

 

MONOLITH PROGRESSION

After defeating the Abomination timeline boss, and when you complete your timeline, you will get the option to choose between The Stolen Lance timeline and The Black Sun timeline. Make sure you go for The Black Sun timeline, as it provides you with the most relevant Blessings for your progression.

EARLY MONOLITH WARLOCK GEAR

HELMET

SENTINEL’S AUGURY HELM OF EMBERS

STATS

  • +2 Volatile Reversal
  • +60% Void Damage
  • +2 Healing Hands
  • +83% Healing Effectiveness
  • +45% Fire Resistance
  • +75 Health

BODY ARMOUR

SENTINEL’S SOLARUM PLATE OF DEFLECTION

STATS

  • +420 Armor
  • +15% Endurance
  • +80% Fire Damage
  • +68% Physical Resistance

BELT

INFERNAL SPIDERSILK OF LIFE

STATS

  • +30 Ward on Potion Use
  • +100% Chance to Cleanse All Ailments On Potion Use
  • +70% Elemental Damage Over Time
  • +55 Health
  • +15% Cooldown Recovery Speed

GLOVES

AVARICE

STATS

  • +3% Of Elemental Damage Leeched as Health
  • +(30-39)% Leech Rate
  • +13% Elemental Resistance

BOOTS

VITAL HEOBOREAN BOOTS OF REMEDY

STATS

  • +18% Movement Speed
  • +8 Vitality
  • +45% Poison Resistance
  • +20% Cooldown Recovery Speed

JEWELLERY AND RELICS

AMULET

INFERNAL BONE AMULET OF LIFE

STATS

  • +97% Health Effectiveness
  • +129% Elemental Damage Over Time
  • +53% Poison Resistance
  • +88 Health

RING

INFERNAL OPAL RING OF HOPE

STATS

  • +83% Healing Effectiveness
  • +110% Elemental Damage Over Time
  • +45% Void Resistance
  • +75 Health

RELIC

CLERIC’S SOLAR COMMANDMENT OF PURITY

STATS

  • +83% Healing Effectiveness
  • +2 Javelin
  • +60% Throwing Damage
  • +45% Necrotic Resistance
  • +75 Health

WEAPONS AND SHIELDS

WEAPON

INFERNAL CRYSTAL WAND OF THE ZEPHYR

STATS

  • Range 1.7M
  • Base Attack Rate 1.02
  • +60 Spell Damage
  • +60 Mana
  • -3 Spell Mana Cost
  • +105% Damage Over Time
  • +193% Elemental Damage Over Time
  • +12% Fire Penetration
  • +12% Minion Fire Penetration
  • +12% Lightning Penetration
  • +12% Minion Lightning Penetration

SHIELD

GUARDIAN’S CARAPACE SHIELD OF THE DEFENDER

STATS

  • +28% Block Chance
  • +585 Block Effectiveness
  • +75% Poison Resistance
  • +12% Block Chance
  • 97% Healing Effectiveness
  • +88 Health
  • -10% Damage Taken On Block

PALADIN UNIQUES

While questing, these are some of the Paladin Uniques you should be looking out for:

JEWELLERY

AMULET

DEVOTION

STATS

  • +(18-42)% Fire Resistance
  • +918-42)% Lightning Resistance
  • +1% Cast Speed with Smite per 25% Missing Mana
  • +1 Spell Damage with Smite per 5 Missing Mana
  • +(3-15)% Endurance
  • +(30-90)% Healing Effectiveness
  • +(30-90)% Lightning Damage
  • +(3-15)% Lightning Penetration

RING

ARBOREAL CIRCUIT

STATS

  • +(3-8)% Movement Speed
  • +(300-900) Minion Armor
  • +(5-10)% Movement Speed for You and Your Minions
  • +10% Chance to Summon An Illusory Tree When Hit (15 Second Cooldown)

BODY ARMOR

EXSANGUINOUS

STATS

  • +32 Armor
  • +(2-7) Spell Damage
  • 20% of Current Health Lost Per Second
  • +20% of Missing Health as Ward per Second
  • +(15-30)% Attack Speed, Cast Speed, Movement Speed if you have used a Potion in the past 4 Seconds

BEST PREFIXES

DAMAGE

  • Prioritize Level of Rive until you have 5 points in Javelin
  • Level of JavelinLevel of Volatile ReversalLevel of Holy AuraLevel of Healing Hands and Level of Vengeance
  • Fire Penetration
  • Elemental Damage Over Time
  • Damage Over Time
  • Fire Damage Over Time
  • Fire Damage
  • Lightning Penetration
  • Lightning Damage

For Defense, always go for Vitality.

BEST SUFFIXES

Here there are a few Defense Suffixes you will need to prioritize:

  • Health
  • Hybrid Health
  • Fire Resistance, Lightning Resistance, Cold Resistance, Elemental Resistance, Physical Resistance, Necrotic Resistance and Void Resistance
  • Chance to Chill on Hit
  • Chance to apply Frailty on Hit
  • Chance to Slow on Hit
  • Armour
  • Dodge Rating

DAMAGE

  • Prioritize Chance to Bleed on Hit and Chance to Ignite on Hit until you have 5 points in Javelin
  • Fire Penetration and Minion Fire Penetration
  • Lightning Penetration and Minion Lightning Penetration

For Utility, just prioritize Increased Cooldown Recovery Speed 

BEST IDOLS

DAMAGE

For damage, this is what we recommend to prioritize:

  • Prioritize Chance to Bleed on HitChance to Ignite on Hit and Chance to Poison on Hit until you have 5 points in Javelin
  • Fire Damage Over Time
  • Shared Fire Damage
  • Shared Lightning Damage

 

LOOT FILTER

You’ll find that people will often use Loot Filters in Last Epoch as it just makes looting easier. This helps you highlight everything you need while progressing. Just remember to hide rules you no longer need as you improve your gear.

Use this Loot Filter while levelling.

 

SUMMARY

The reason why this build is the best for levelling is because the Paladin has great offensive as well as recovery capabilities. You can kill bosses very easily and make yourself immortal, which makes this one of the easiest mastery to play during the campaign.

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