no img no img

Write what you are looking for and press enter to begin your search!

Logo
live-news-icon

Live News

Biohazard Legends Are Heading To KL – And Yes, There Will Be Jill Sandwiches: In an intense match, the Lone Wolves came out victorious. Read all about the big night here // Street Fighter 6 Will Get Elena DLC This June: In an intense match, the Lone Wolves came out victorious. Read all about the big night here // Honkai: Star Rail’s Birthday Bash Is Hitting The Big Screen: In an intense match, the Lone Wolves came out victorious. Read all about the big night here
post-16 post-13

Happy Malaysia Day: A Journey Through Malaysia’s Game Dev Evolution

Significant milestones and contributions have marked Malaysia’s journey in the video game development industry. From the early days of outsourcing to the rise of local studios making global waves, Malaysia’s game development scene has evolved remarkably. In celebration of Malaysia Day, we explore this evolution through a detailed timeline of key events and developments in Malaysian game development history.

Before we start, this feature was made possible with the invaluable support of South East Asia Game Aesthetic (@SEAGAesthetic). Their extensive wiki and documentation have been instrumental in curating this timeline. We extend our deepest gratitude for their contribution to preserving and showcasing the history of Southeast Asia’s game development industry.

 

1996-2003: The Genesis

Outsourcing

A focus on outsourcing characterised Malaysia’s entry into the game development scene in the 1990s. In 1994, LucasArts/JVC outsourced work to Motion Pixel, a Malaysian studio, to assist in creating Ghoul Patrol. Despite some miscommunication between publishers and developers, this marked an early instance of Malaysia’s involvement in international game projects.

Another notable company, GameBrains, based in Kuala Lumpur, concentrated on porting classic games to various console platforms. Their adaptation of Paperboy and the release of Buffy the Vampire Slayer for Game Boy Color in 2000 highlighted Malaysia’s growing role in game development.

Imaginative Illusions

Founded in 1997 in Johor Bahru, Imaginative Illusions made significant strides with its release of Vanguard Ace, an arcade shooter. Recognised as one of Malaysia’s first PC arcade games, Vanguard Ace received accolades as a finalist for the 1998 PIKOM-COMPUTIMES IT Award, further establishing Malaysia’s emerging presence in the industry.

Rise of Malaysia Digital Economy Corporation (MDEC)

The establishment of MDEC in 1996 marked a pivotal moment for Malaysia’s IT sector. After the 1998 Asian financial crisis, MDEC’s efforts to support IT led to a broader focus on digital content. By 2004, MDEC began actively transforming and expanding the economy, laying the groundwork for future growth in the game development sector.

 

2003-2011

MMOs

The early 2000s saw a surge in MMO games in Southeast Asia. Phoenix Game Studios’ Fung Wan Online, based on a Chinese comic, was a significant project. Launched in 2005, the game received support from MDEC and was later re-released as Storm Riders Online. This era also highlighted the impact of MMOs on Malaysia’s game development landscape.

Flash Games

The rise of flash games in the 2000s provided Malaysian developers with a platform to reach global audiences. Games like I Am an Insane Rogue A.I. by Nerdook and Life’s a Game by McLelun became cult classics, demonstrating the potential of low-cost, browser-based games to gain international recognition.

 

2011-Present: The Global Stage

MDEC Support

In 2014, Hasnul Hadi Samsudin’s reappointment at MDEC signalled a renewed focus on expanding Malaysia’s presence in the global gaming industry. Under his leadership, MDEC began supporting events like Tokyo Game Show (TGS) and Game Developers Conference (GDC) and launched Level UP KL, a significant industry gathering that fosters collaboration and innovation among developers from Malaysia and neighbouring countries.

AAA Outsourcing

The growth of Malaysia’s game development sector also saw local studios like Passion Republic gaining recognition in AAA game development. Passion Republic’s contributions to Uncharted 4 and the release of their own title, Gigabash, highlight Malaysia’s role in both outsourcing and original game development.

COVID-19 Pandemic

The COVID-19 pandemic brought both challenges and opportunities. While some studios faced closures, others like Metronomik thrived. The release of No Straight Roads, initially delayed due to the pandemic, showcased Malaysia’s resilience and creativity in the face of global adversity.

 

Notable Games

  • Fung Wan Online (2005)
    A fantasy MMO developed by Phoenix Game Studios, showcasing Malaysia’s early engagement in MMO gaming.
  • I Am an Insane Rogue A.I. (2011)
    Created by Nerdook, this browser-based game gained international acclaim for its unique premise and design.
  • PostKnight (2017)
    Developed by Kurechii, this mobile RPG highlighted Malaysia’s growing influence in the mobile gaming sector.
  • SIMULACRA (2017)
    A horror game by Kaigan Games, recognised with awards and acclaim for its innovative storytelling.
  • No Straight Roads (2020)
    Metronomik’s rhythm-based action-adventure game received praise and awards despite the challenges of the COVID-19 pandemic.
  • Rhythm Doctor (2021)
    A rhythm game by 7th Beat Games that transitioned from a flash game to a full-fledged title with significant success.
  • Gigabash (2022)
    Passion Republic’s multiplayer arena brawler that drew inspiration from giant monster (kaiju) movies and received a positive reception upon release.

In closing, Malaysia’s game development story is one of ingenuity, persistence, and ambition. From its early days as an outsourcing hub in the 1990s to its present-day position as a growing powerhouse in the global gaming industry, the country has steadily pushed boundaries. Through the vision of pioneering developers, support from initiatives like MDEC, and the unrelenting passion of indie studios, Malaysia has not just contributed but left an indelible mark on the international stage. The journey is far from over. As the industry evolves, Malaysia stands ready to shape the future of gaming, weaving its creative spirit into the fabric of the digital world.

A heartfelt thanks to South East Asia Game Aesthetic (@SEAGAesthetic) for their invaluable help in curating this feature and generously allowing the use of their wiki. Their work preserves the essence of Malaysia’s gaming community and highlights its exciting potential.

Related News

post-07
All The Games At PC Gaming Show 2020

The PC Gaming Show 2020 took place earlier today, and more than a whopping 50 games were revealed during the 2-hour live stream presentation (though n...

post-07
Attention, Nerds! Great Teacher Onizuka Has Arrived On Netflix

Sometimes, you just feel like letting go of the past and starting fresh, you get me? Well, Great Teacher Onizuka is the story of a former gangster tr...

post-07
Roll Call: Here are Our Top Games Releasing in October 2017

October is finally here and in a first of many more to come, here's Roll Call - a series where we list down our selected games for the upcoming month....

Write a comment

Your email address will not be published. Required fields are marked *

Tournament Tool Kit

Latest Video

Follow Us

Recent Posts

post-17
Here Is Diablo 4’s 2025 Roadmap & Endgame Updates; No Expansion Until 2026
post-17
Asia Gaming Beat: 5th April 2025
post-17
Nintendo Switch 2: All The Games Coming Out At Launch
post-17
Indie Jam 2025: Here’s What You Need To Know About Malaysia’s Asian-Centric Indie Showcase
post-17
New Ghost Of Yotei Information Unveiled; Still Slated For 2025
post-17
All The Hari Raya Aidilfitri Greeting Cards & Artwork From Game Developers & Studios Everywhere
post-17
Path Of Exile 2 Dawn Of The Hunt: All New Loot & Support Skills Revealed So Far
post-17
Nintendo Direct March 2025: All The New & Awesome Games Announced
post-17
Shadow of the Road Hands-On Preview: Samurai Surprise
post-17
Assassin’s Creed Shadows: All Boss Fights & Assassinations
post-17
Assassin’s Creed Shadows: How To Get The White Assassin Suit & Hood For Naoe
post-17
Every 2025 Steam Sale That Will Make Your Wallet Weep
post-17
Is Gaming Really A Tool For Terrorist Radicalisation? We Ask An Expert
post-17
Fatal Fury: City of the Wolves – What You Need To Know About The Upcoming 2025 Fighting Game From SNK
post-17
Biohazard Legends Are Heading To KL – And Yes, There Will Be Jill Sandwiches
post-17
Street Fighter 6 Will Get Elena DLC This June
post-17
Honkai: Star Rail’s Birthday Bash Is Hitting The Big Screen
post-17
Schedule 1 vs. Drug Dealer Simulator: Steam’s War on Simulated Drugs
post-17
Check Out These High Level Fatal Fury: City of the Wolves Matches
post-17
The Final Fatal Fury: City of the Wolves Base Character Is A Ninja Star
post-17
A Minecraft Movie Sequel Already Getting Its Blocks in a Row
post-17
Persona 3 Reload’s Free Demo Is Fashionably Late, But Still Worth the Hype
post-17
2025 BAFTA Games Awards: The Usual Suspects & Strange Surprises