no img no img

Write what you are looking for and press enter to begin your search!

Logo
live-news-icon

Live News

Malaysia To Host Its Own Video Game Music Symphony This December: In an intense match, the Lone Wolves came out victorious. Read all about the big night here // Honkai Star Rail 2.7 Update Takes Off From Penacony For Real This December: In an intense match, the Lone Wolves came out victorious. Read all about the big night here // Dragon Ball Z Kakarot Dragon Ball Daima DLC Launches In 2025: In an intense match, the Lone Wolves came out victorious. Read all about the big night here
post-16 post-13

We Talk To Elder Scrolls Online’s Creative Director About Gold Road And The Future

In 2014, Bethesda released the Elder Scrolls Online to indifference and mild fanfare. Given that it was a triple-A level paid mass multiplayer online role-playing game with a subscription service, most fans of the genre would rather play World of WarCraft and Final Fantasy XIV: A Realm Reborn.

Thankfully, ESO changed up their payment model and gameplay structure in mid-2015. And wouldn’t you know it: it’s one of this generation’s long-standing MMORPGs that’s just getting bigger and better thanks to its hardworking team open to improving the game and its long-standing community. Kakuchopurei’s Australian correspondent Dhayana “MissDeusGeek” Sena talks to ESO’s Creative Director Rich Lambert about his 17-year career with games and its future while at this year’s PAX Australia event.

Dhayana: On a personal note, how are you enjoying your time in Melbourne?
Rich Lambert: It’s been great! I arrived last Sunday, so I’ve had some time to explore. I visited the ACMI Museum, which was fantastic. My favourite part of events like this is finding the indie section to see the creativity up close.

Dhayana: Seventeen years is a long time to dedicate to one game. How did your journey with Elder Scrolls begin, and how has your career evolved over that time?
Rich Lambert: I actually started at Bethesda Game Studios before Zenimax Online existed. I worked on Oblivion and Fallout 3 as a producer. When Zenimax Online was formed, Todd Howard suggested I’d be perfect for the MMO project, so I moved over and worked my way up. I started as a producer, then became the lead dungeon designer, then lead content designer, and eventually the Creative Director 10 years ago.

It’s been a wild ride, but I love it.

Dhayana: Would you say you’re happy with your current role, or do you have other aspirations?
Rich Lambert: I really love what I do. Every day is different—some days it’s marketing, other days it’s community or development challenges. Plus, I get to represent the studio at events and connect with our community, like here in Australia. It’s a pretty amazing job.

Dhayana: ESO launched in the shadow of popular Elder Scrolls titles like Oblivion and Skyrim. Did you feel any pressure, and how did you manage it?
Rich Lambert: Definitely! When Skyrim launched, we realized our game looked very different in comparison. It was more traditional for an MMO—walls of text, a focus on performance over visuals. Skyrim made us take a step back and rethink things. We transitioned to fully voiced dialogue, simplified the UI, and focused on immersing players in the world, not just the game’s interface. It was a massive shift that really helped set ESO apart.

Dhayana: Looking back, is there anything you’d change about ESO if you could?
Rich Lambert: Hindsight is 20/20, right? There were hard choices and painful lessons along the way, but I wouldn’t change much. Those experiences brought us to where we are now, and I think we’re in a great position because of them.

Dhayana: The Elder Scrolls community is very passionate. How do you balance fan feedback with the game’s development goals?
Rich Lambert: We really value our community, and they play a huge role in what we do. We categorize players by different archetypes, like solo PvE players, PvP fans, housing enthusiasts, and so on. Each year, we try to deliver something meaningful for each group. It helps us cover different interests and keep everyone engaged.

Dhayana: With ESO’s long lifespan, how do you cater to both seasoned players and newcomers?
Rich Lambert: That’s definitely challenging. We’re great at adding depth, but we sometimes overlook how overwhelming it can be for new players. Veterans figure things out quickly, but newcomers might feel lost without a bit of guidance. That’s something we’re actively looking to improve.

Dhayana: What advice would you give to a new player just starting with ESO?
Rich Lambert: My advice would be to enjoy the journey. There’s no wrong way to play ESO—pick a direction and explore! And don’t stress about decisions; you can change your character’s build anytime, so experiment and have fun with it.

Dhayana: What if someone’s coming from a very different genre, like first-person shooters? Would your advice differ?
Rich Lambert: Not really! Our combat might feel familiar to FPS players because it’s action-oriented with real-time mechanics like dodging and blocking. They’ll probably adapt quickly and, as with anyone, I’d encourage them to explore and play however they like.

Dhayana: Are there any new technologies or trends in gaming that excite you for ESO’s future?
Rich Lambert: Definitely. I’m excited about how accessible games have become across different devices—handhelds, phones, laptops. This portability fits perfectly with ESO’s “play however you want” philosophy. Without giving too much away, we’re always exploring new ways for players to engage with the game wherever they are.

Dhayana: Do you still find time to play video games yourself?
Rich Lambert: Absolutely! I’m a huge gaming nerd. I play ESO regularly, but I also love diving into other games. Seeing what other developers are doing and experiencing new ideas keeps me inspired.

Dhayana: Do you have a favourite game of all time?
Rich Lambert: I’d say I have two. Yars’ Revenge on the Atari 2600 was the first game that blew my mind. But if I had to pick an all-time favourite, it would be Final Fantasy 3. I may have skipped a lot of school to play that one—the world-building and storytelling just hooked me.

The Elder Scrolls Online is out now for PC and consoles.

 

Related News

post-07
Sifu's Last Major Update Features 15 Hours Of Extra Arena Combat

You don't need more reasons to pick up and play the really awesome kung-fu action game Sifu, what with its lush presentation and tough-as-nails-but-re...

post-07
Volition Is Rebooting Saints Row For The Better After Past Shenanigans

Platforms: Xbox One, Xbox Series, PS4, PS5, PC Genre: Open world action-adventure times a hundred The last we heard of Volition's Saints Row serie...

post-07
Yosuke Futami Claims Final Fantasy & Star Wars As Inspirations For SYNDUALITY: Echo Of Ada

Recently, at the Thailand Game Show 2023 just prior to the launch of SYNDUALITY: Echo of Ada, we had the privilege of engaging in an enlightening conv...

Write a comment

Your email address will not be published. Required fields are marked *

Tournament Tool Kit

Kakuchopurei Community

Popular Posts

post-17
Ultraman Rising’s Ultraman & Emi Are In Gigabash: Check Out Their Moves Here
post-17
Vampire Survivors: Ode To Castlevania – All New Weapon Evolutions
post-17
Infinix Teams Up With Honor Of Kings & Mediatek For Pro-Powered Gaming Phone Showcase
post-17
Four Ways to Increase Your Chances of Winning in EA Sports FC 25’s Rush
post-17
Romancing SaGa 2: Revenge of the Seven – Post Game Guide & New Game+
post-17
Romancing SaGa 2: Revenge Of The Seven – How To Unlock All Classes & Races
post-17
Diablo 4: Vessel Of Hatred – 10 Ways To Maximize Your Demon-Slaying Fun In Sanctuary
post-17
Metaphor: ReFantazio Endings Guide – How To Avoid All Bad Endings
post-17
Diablo 4 Vessel of Hatred: Kurast Undercity Guide
post-17
Diablo 4 Vessel of Hatred: All Runes Tier List
post-17
Diablo 4 Vessel of Hatred: Season 6 Classes Ranked & Best Builds
post-17
Diablo 4 Vessel of Hatred: All New Uniques In The Expansion
post-17
From Game Changer To Growth Spurt: Ammobox Studios’ CEO Unveils What’s Next
post-17
The Best PC Games To Play Right Now
post-17
Fatal Fury: City of the Wolves – What You Need To Know About The Upcoming 2025 Fighting Game From SNK
post-17
Deadpool & Wolverine: Most Iconic Team-Ups & Moments In Comics, Movies & TV
post-17
Main Game: How To Watch Malaysia’s Best Video Game Show Created By Kakuchopurei & RTM
post-17
Hawkeye Episode 6 Finale Easter Eggs & Breakdown
post-17
Marvel’s What If…? Crew Explains Why They Went 3D Over 2D & A Scrapped Episode That Was Too Close To GOTG 3
post-17
We Talk To Hayden Christensen About Star Wars, Sequels, & Prequels
post-17
Sea Of Stars Might Get DLC Post-Launch
post-17
The Book Of Boba Fett Episode 7 Breakdown & Easter Eggs Explained