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Ghost Of Tsushima: Everything You Need To Know From Maps To Swordfights
By Alleef Ashaari|May 21, 2020|0 Comment
This story is updated with new info regarding Sucker Punch’s latest.
In a recent interview with VG247, Ghost Of Tsushima creative director Jason Connell elaborated more about the game, and what Sucker Punch wanted to achieve with it. Here’s what he said:
After years of anticipation, Sucker Punch recently revealed actual gameplay footage for Ghost Of Tsushima. Speaking with YouTuber Julien Chièze (translated via ResetEra) Ghost Of Tsushima creative director Jason Connell has dished out even more juicy details about the upcoming game.
Connell said that the map in Ghost Of Tsushima will be bigger than 2014’s Infamous Second Son and will be the developer’s biggest game yet in terms of content and sheer square footage of traversable landscape.
He also said that the map seen in last week’s Ghost Of Tsushima trailer was “very zoomed in”, and that it was just a “small portion of the starting area”. Conell reassured that although the map is huge, it won’t feel empty as it will be “packed with people, items and stories to explore”.
Other details mentioned by Connell for Ghost Of Tsushima include:
Ghost Of Tsushima is slated to release exclusively for the PS4 on 17 July 2020. For the Malaysian prices and details for different editions of the game, head on over here.
[youtube https://www.youtube.com/watch?v=Ur0pQblaZcE&w=560&h=315]
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