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This is the second part of a two-parter Final Fantasy feature to cap off Moogle March. Read the first part here. Previously, we've touched on the NES, SNES, and PlayStation One generation of Final Fantasy's battle systems. Now let's touch upon the 2001 era and beyond! X-XII - Developing A Knack For Experimentation Final Fantasy X Not backing...
2D co-op beat-em-ups. GTA clones with open-world concepts. Quick Time Events. Once these were thriving gimmicks and mechanics in their respective generations; now they're relics of the past that's brought up once in a while from indie game devs. The next casualty? Turn-based combat mechanics in JRPGs. According to a 4Gamer interview, director Tets...
By Team KKP|October 29, 2024
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By Team KKP|October 29, 2024
By Kenn Leandre|October 25, 2024
By Mr Toffee|October 24, 2024
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By Lewis "lickety" Larcombe|September 18, 2024
By Alisha Alix|August 20, 2024
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By Mr Toffee|October 24, 2024
By Team KKP|October 21, 2024
By Lewis "lickety" Larcombe|September 18, 2024
By Alisha Alix|August 20, 2024
By Alleef Ashaari|July 17, 2024
By Team KKP|July 1, 2023
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