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By Melvyn Tan|April 10, 2020|0 Comment
Late last month, a friend of mine pointed out that I always placed an emphasis on the weapon feedback of a shooter. While our conversation didn't stray from the topic of shooters, I have a similar mindset towards action games or action-heavy games of any kind. If you're going to feature combat heavily in your game, you better make the act of hitti...
By Lewis Larcombe|December 15, 2024
By Jon Toyad|December 4, 2024
By Lewis Larcombe|November 29, 2024
By Kakuchopurei|November 23, 2024
By Alleef Ashaari|December 22, 2024
By Alleef Ashaari|December 22, 2024
By Lewis Larcombe|December 15, 2024
By Jon Toyad|December 4, 2024
By Lewis Larcombe|November 29, 2024
By Kakuchopurei|November 23, 2024
By Lewis Larcombe|December 15, 2024
By Jon Toyad|December 4, 2024
By Lewis Larcombe|November 29, 2024
By Kakuchopurei|November 23, 2024
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