Write what you are looking for and press enter to begin your search!

Logo
live-news-icon

Live News

Gundam Breaker 4 Launches This August: In an intense match, the Lone Wolves came out victorious. Read all about the big night here // A Coffee Talk Cafe Is Opening In Shibuya Next Month: In an intense match, the Lone Wolves came out victorious. Read all about the big night here // X-Men 97 Episode 9 Breakdown & Easter Eggs: In an intense match, the Lone Wolves came out victorious. Read all about the big night here
post-16 post-13

Sudden Attack/Maple Story/FIFA Online 3 Publisher Fined US$875,000 Over Loot Boxes

Today’s not a good day if you’re a South Korean video game company who likes profiting off of loot boxes. Nexon, Netmarble, and NextFloor were fined recently over deceptive loot box practices.

Most gamers are familiar with the first two companies. Nexon handles Counter-Strike wannabe Sudden Attack, FIFA Online 3, and the SEA-favourite Maple Story.  Netmarble is more well-known for its mobile gaming fares like the super-popular Seven Knight, Marvel Future Fight, and Star Wars: Force Arena.

Nexon was fined for a hefty US$875,000 while Netmarble was hit with US$55,000. NextFloor got off lightly with US$4,600. That’s a whopping total of US$945,000.

Nexon’s large sum was due to its handling of Sudden Attack in the region; according to a Korean Herald report (via Dotesports), the Korean Fair Trade Commission (FTC) argued that the way it was advertising its loot boxes during an in-game event called Celebrity Count was deceptive.

In the event itself, participants were encouraged to buy loot boxes for a chance to get puzzle pieces. Two of the 16 puzzle pieces offered cost US$0.85 apiece. If all 16 were collected, they grant an in-game bonus for the user. The ads were framed so that consumers believed that the odds of obtaining each piece were the same. The truth is that some of the pieces would only be present in 0.5% of the loot boxes.

The Korean FTC presented a case where one player spent US$430 trying to get the pieces, to show that the ads do help in instilling that gambling effect onto players. To quote the Korean Herald piece:

“The FTC’s actions have signalled alarm across the Korean game sector as it could hurt the sales of in-game items — particularly randomized items, which users tend to continuously buy until they get the desired result — that contribute immensely to profits.” 

Both Netmarble and NextFloor were guilty of embezzling their customers by providing misleading information about the frequency of unique item drops in their loot boxes. Hopefully, this lesson will teach these three companies to be more transparent with their item percentages.

 

 

Related News

post-07
EA Confirms FIFA 21 Release Window In 2020

EA has published its first-quarterly 2020 earnings report, and the financial results confirm that the publisher will be releasing FIFA 21 as usual in ...

post-07
Totalbiscuit Retires From Game Criticism

We hate to be the bearer of bad news, especially if it involves someone who is incredibly influential in the YouTube/video game criticism space since ...

post-07
Here's How To Get Infinite Legendary Shards In Destiny 2

Legendary Shards are an in-game currency in Bungie's Destiny 2, which can be used to infuse and upgrade weapons and gear, as well as purchase exotics ...

Write a comment

Your email address will not be published. Required fields are marked *

Tournament Tool Kit

Kakuchopurei Community