Write what you are looking for and press enter to begin your search!

Logo
live-news-icon

Live News

Microsoft Shuts Down Multiple Studios, Including Redfall & Hi-Fi Rush Devs: In an intense match, the Lone Wolves came out victorious. Read all about the big night here // [Rumour] Resident Evil 9 Set In Fictional Southeast Asian Island; Out Early Next Year: In an intense match, the Lone Wolves came out victorious. Read all about the big night here // Nintendo Confirms That Nintendo Switch 2 Will Be Announced "This Fiscal Year": In an intense match, the Lone Wolves came out victorious. Read all about the big night here
post-16 post-13

Fallout 76’s Rough Launch Was Expected, Says Bethesda’s Todd Howard

Gamers and publications alike didn’t really expect Fallout 76 to be good, and it certainly wasn’t. I gave it a rating of 20/100 in my review, and even I found that to be more than generous for such a (literal) wasteland of a game.

However, now the developers themselves have admitted that they actually expected the disastrous launch for the game, and this is coming from Bethesda director Todd Howard himself.

In an interview with IGN, Howard said:

“That was a very difficult development on that game to get it where it was.

We were ready for…a lot of those difficulties that ended up on the screen.

We knew, hey look, this is not the type of game that people are used to from us and we’re going to get some criticism on it. A lot of that is very well-deserved criticism.”

When asked about whether Fallout 76 had caused the once-revered Bethesda (responsible for games like The Elder Scrolls V: Skyrim and others) any lasting damage to its reputation, he said:

“I’m sure it’s had some. It would be naive to say it’s had zero. But I think if people come to the game now…they’d be surprised.”

One of the biggest regrets that Howard has for Fallout 76 is that he wishes they had properly and more extensively tested the game before launching the full version to the world, in the form of something similar to Steam Early Access or beta tests. He said:

“The main takeaway we had was you’ve got to let it bake with a large live audience for longer than we did. There are just certain things you can never see until it’s running 24/7 for a number of months.”

Despite all the bumps and bruises along the way, Howard ultimately believes that the game has grown into “fabulous game with an incredible community behind it.” It’s a way of looking at matters positively, I guess.

“We felt strongly this is a game we want to play, this is something we really want to do, and all of the games like this…there’s a [difficult] period when you launch.

It’s not how you launch, it’s what it becomes, and I couldn’t be prouder of the team that’s worked on it.”

Related News

post-07
Gerard Way's The Umbrella Academy Netflix Release Date Announced

Gerard Way's The Umbrella Academy Netflix series will be launching on February 15, 2019. Yes, the very same former lead vocalist of My Chemical Romanc...

post-07
Netflix Announces Enola Holmes 2, Leading Stars Return

Last year in September 2020, Netflix released the Enola Holmes movie starring Stranger Things actress Millie Bobby Brown as the sister of Sherlock Hol...

post-07
Persona Theory Games' Kabaret Launches In March 2023

Malaysian developer Persona Theory Games has announced during Level Up KL 2022 that Kabaret is slated to release on PC via Steam and Epic Games Store,...

Write a comment

Your email address will not be published. Required fields are marked *

Tournament Tool Kit

Kakuchopurei Community