Write what you are looking for and press enter to begin your search!

Logo
live-news-icon

Live News

Honkai Star Rail Version 2.2 Slated For Early May: In an intense match, the Lone Wolves came out victorious. Read all about the big night here // Indie Devs Pledge 300 Games To Support Palestine Children's Relief Fund: In an intense match, the Lone Wolves came out victorious. Read all about the big night here // Hunter X Hunter Nen X Impact Release First Official Trailer: In an intense match, the Lone Wolves came out victorious. Read all about the big night here
post-16 post-13

Star Wars Jedi Fallen Order To Feature Sekiro-Like Parrying Mechanic & Difficulty Options

Respawn Entertainment has recently unveiled new gameplay footage by giving a final preview to several selected publications. We already know that the upcoming game will be featuring non-linear Metroidvania and Dark Souls-like gameplay, instead of the linear gameplay that was showcased at E3 2019.

In an interview with Eurogamer, Star Wars Jedi Fallen Order director Stig Asmussen revealed several more details about the highly-anticipated game. There will be difficulty options, including an easier story mode option and harder modes. He said:

“And probably the biggest change that we’ve made is difficulty in the game.

Most of us at work like a challenge, but we recognise this is Star Wars, [which has] a huge audience, we don’t want anybody to feel left out.”

According to Asmussen, the main theme of Star Wars Jedi Fallen Order will be “what it means to be a Jedi in dark times” and a lot of family-related themes as well. Cal and his crew will question the differences between what’s right and what’s wrong, but also the grey path in between as they realise that not everything is black and white in the fight against the Empire.

Asmussen also reassured players of the game’s non-linear gameplay:

“There’s a lot more choice for the player, and it’s about re-traversal, it’s about discovering new powers and finding new areas, but also going back to places you’ve been before, and discovering new areas within there as well.”

From the looks of the extended gameplay, the parrying mechanic seems to have been inspired by Sekiro Shadows Die Twice. Star Wars Jedi Fallen Order will feature a block meter, where players can find windows of opportunity to take out enemies in one hit. Enemies can also counter your attacks and do the same thing, which is pretty similar to how combat works in Sekiro.

Check out new gameplay footage of Star Wars Jedi Fallen Order with developer commentary below.

[youtube https://www.youtube.com/watch?v=BZNMWOp3n3A&w=560&h=315]


 

Related News

post-07
The Genshin Impact Concert 2022 Is Happening This Weekend

Hoyoverse's Genshin Impact Concert is returning this year on 2 October 2022 at 12am GMT+8. This will be the second iteration of the event. Last year, ...

post-07
Call Of Duty Modern Warfare II Beta & Other Details Leaked

It was only a few days ago that Activision announced the release date for Call of Duty: Modern Warfare II, but details about the game have already bee...

post-07
Fatal Fury: City Of The Wolves REV System & Gameplay Explained

SNK has released more info about its upcoming 2025 2D fighting game Fatal Fury: City of the Wolves. The upcoming sequel to Garou: Mark of the Wolve...

Write a comment

Your email address will not be published. Required fields are marked *

Tournament Tool Kit

Kakuchopurei Community