Write what you are looking for and press enter to begin your search!

Logo
live-news-icon

Live News

Lollipop Chainsaw RePOP Confirms Physical Release: In an intense match, the Lone Wolves came out victorious. Read all about the big night here // LEGO Star Wars Celebrates 25 Years Of Galactic Fun At Sunway Pyramid: In an intense match, the Lone Wolves came out victorious. Read all about the big night here // Bloodstained: Ritual of the Night Final Update Adds 2 New Modes: In an intense match, the Lone Wolves came out victorious. Read all about the big night here
post-16 post-13

Capcom Finally Fixes Street Fighter 5 Netcode; Here Are The Details

Just recently, Street Fighter 5: Champion Edition saw an improvement in its matchmaking and online play. It was a bit vague on the process, but Capcom cleared the air with some detailed explanation.

Basically, the direct focuses here are desyncing issues and one-sided rollback. All players should experience less turbulence and should be in rhythm with one another from now on. Just be sure to play it on wired; no wireless play when it comes to online multiplayer, please.

Details are below (via CFN page):

On February 18, 2020, we performed network maintenance adding a new patch to address Street Fighter V network gameplay experiences. The subsequent performance analysis and investigation have been completed. Please see the details below regarding the adjustment.

• Adjustment Summary
Reduced the impact of one-sided rollback affecting the leading user when the connection between the two users’ online match is out of sync. By doing so, the input corrections between the leading user and the subsequent user are now expected to be more smooth and accurate.

• Adjustment Details
– Changed rollback frame value variable based on the Ping with the opponent.
– Updates the Ping value to its actual value every second, instead of updating it to the average Ping value over the last 8 seconds.
– The game will now attempt to resync when inputs cannot be synchronized within the maximum rollback frame allowed.

• What to Expect
The gameplay experience of an online match depends heavily on the network environment as well as the hardware specifications between the two users. In cases where the game is played using a Wi-Fi connection or on a PC that does not meet the recommended system requirements, the occurrence of “frequent input resyncing attempts” and “frame rate drops” were observed during our investigation.

If you are experiencing these issues during your online matches, it may be due to your or your opponent’s network environment setting. In these situations, we recommend you review your network setup. Thank you for your continued support.

Related News

post-07
The Wonderful 101 Will Be Remastered For Nintendo Switch, PC, and PS4 [Update]

Story originally published on 4th February. Update: The Wonderful 101 ports will be out on 19th May in digital form for the PC, Nintendo Switch, and ...

post-07
Disney Gallery Star Wars The Book Of Boba Fett Showcases Mark Hamill Behind The Scenes & More

Star Wars' The Book Of Boba Fett Season 1 ended earlier this year with its seventh and final episode in February 2022. Several months later, and we're...

post-07
BloodRayne Betrayal Remaster Launches This September

BloodRayne: a video game name that screams early 2000s action and female empowerment in fetish gear. Developer WayForward had a stab at the franchise ...

Write a comment

Your email address will not be published. Required fields are marked *

Tournament Tool Kit

Kakuchopurei Community